Anti-squad squad Imp build

By Kretin, in Star Wars: Armada Fleet Builds

EMPIRE FLEET 399

1 • Imperial I-class Star Destroyer - Imperial-class Star Destroyer (110) - Flight Controllers (6) - Boosted Comms (4) - Expanded Hangar Bay (5)

• Total : 125

2 • Imperial I-class Star Destroyer - Imperial-class Star Destroyer (110) - Admiral Ozzel (20) - Flight Controllers (6) - Boosted Comms (4) - Expanded Hangar Bay (5)

• Total : 145

3 • ''Howlrunner'' TIE Fighter Squadron - TIE Fighter (16)

• Total : 16

4 • ''Mauler'' Mithel TIE Fighter Squadron - TIE Fighter (15)

• Total : 15

5 • Dengar Punishing One - JumpMaster 5000 (20)

• Total : 20

6 • TIE Fighter Squadron - TIE Fighter (8) x6

• Total : 48

7 • TIE Interceptor Squadron - TIE Interceptor (11) x2

• Total : 22

I'm curious to know what you guys/gals think of this build. Swarm for days... Lots and lots of counter and tons of extra dice...

I like it as a swarm mate

Only one thing is I would try to add in at least 1 TIE Advanced for escort. Otherwise Dengar, Mauler and Howl will be picked off first

Also if you do this then try upgrade 1 Interceptor to Soontir.....he's quite good.

I think you have the anti enemy squadron role more than covered and you should wipe the skies clear in 3 turns.

After that what to do with them?

I would swap out Mauler for Rhymer to give your surviving TIEs someone to cluster around to shoot ships with.