Gearing up for a Tournament this weekend, looking at:
SC 1
Author:
pchappel
Faction:
Rebel Alliance
Points:
398/400
Commander: Admiral Ackbar
Assault Objective:
Advanced Gunnery
Defense Objective:
Fire Lanes
Navigation Objective:
Dangerous Territory
[ flagship ]
Assault Frigate Mark II B
(72 points)
- Admiral Ackbar ( 38 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
CR90 Corvette A
(44 points)
-
Jainas Light
( 2 points)
- Electronic Countermeasures ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
MC80 Assault Cruiser
(114 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
1
Han Solo
( 26 points)
3
YT-2400s
( 48 points)
Fleet created with Armada Warlords
So, nothing really all that special... Set up at an angle, presenting broadsides and daring them to approach.
While I like the Intel Agent/XI7 combo on the AF, I could drop that to put Leia back on the Jainas Light to allow me to change Commands...
Fighters for the most part are just there as "Linebackers" to keep enemy fighters at bay long enough for the broadsides to do their work. With Rogue they can hold back and then move up to engage the fighters, getting in a shot, usually I try to either gum up the big mass of fighters or target specific ones if I find Escorts out of position for instance...
Mission selection is the sucker bet (Advanced Gunnery for the MC-80), and a pair I can rack up bonus points on should I get player 2... If I am reading "Fire Lanes" correctly, I can put all 3 right on top of each other and just set up to collect the 45 points/turn until the other player gets close enough to challenge and essentially runs right into my broadsides? Seems too good to be correct, but...