I'm GMing a campaign and my melee characters are look into Move to have ranged combat while still only using lightsabers. I understand it's basic abilities and upgrades except combat checks. The main thats confusing me is "ranged combat checks".
If the character wanted to throw a small rock at one opponent at short range. He would roll to activate 1 pip, but then needs to make a ranged combat check. Is this a agility vs range check? Say 2 agility (greens) on 1 purple for short range? What about spending 2 pips to move a statue over on top of something. If they are trying to crush a force sensitive, is there an opposed check? In this situation who would roll, say a vigilance check to avoid the statue falling.
I'm also introducing force sensitive enemies soon and wanted to show them how to fight with just the force. Can anyone give me advice on opposed checks over all and what is the best time to use them.