Mindlink will affect scum as much as autothrusters did

By dotswarlock, in X-Wing

I proxied Mindlink yesterday, all the while thinking « let’s see how much I will shoot myself in the foot »… holy cow that thing is insanely powerful!


Scums have multiple pilots with abilities to generate or pass along focuses, which creates a monstrous amount of synergie:


- Palob steals one focus and gives it to everyone

- Guri’s ability triggers, everyone gets a boost

- Kaa’to steals a focus from a buddy, here you go, you get it back (I only borrowed it)

- Manaroo gives away all her tokens? Oh, here’s a free focus back.


You can either end up with multiple focuses (get a free focus from a buddy and do a focus action when activated) or with the potential to activate abilities that would otherwise be a gamble if they left you naked, like boost, gonk or target lock. I could play Talonbane and boost with his engine upgrade, knowing that I still had a focus in reserve waiting for that 5 dice attack.


There was the argument that “only one ship can k-turn per turn”, but you know what other builds have similar restrictions? Many imperial Ace builds also don’t like or can’t k-turn on a whim (Vader does not like to k-turn, Soontir often can’t if he’s pushing the limit).


But what about stress bots or other stress inducing mechanics? I faced a rebel captive yesterday and as long as a single ship cleared the stress, they could all end up with a focus in the end and not care that they ended up stressed that round. Stress is therefore not a big deal as long as not all of your ships end up with multiple stress.


My only regret in all of this is that I’ll probably end up having to buy 2 jumpmasters for the cards, but dang that thing is a game changer for many, many scum ships.


What was your list?

I'm absolutely loving the possibilities of Mindlink. I'm a little saddened by the fact that it's Scum Only, but who knows what kind of shenanigans the other factions could get up to with it.

Mindlink really puts Manaroo in a strong position.

Because it's her people's toy

Oooo, I didn't think about Kaa'to...

Mindlink seems pro. Just don't use too many ships that are going to depend on K-Turns to find arcs.

Hint: Firesprays, Turrets

You can k-turn with it, as long as it's the last ship that activates you are fine. Heck you only need 1 ship unstressed the next round and everyone still gets a focus as long as you have 1 single stressless ship.

I don't know, it still seems risky while the Stresshog is a thing. You absolutely must build and fly your Mindlink list in such a way that Stresshog won't crush it.

Not saying it can't be done, but I don't forsee it being a large tournament capable upgrade.

As an aside, isn't it strange that Mindlink seems well suited to the droid Guri?

What was your list?

Talonbane (mindlink, engine upgrade)

Guri (title, autothrusters, sensor jammer, mind link)

Palob (TLT, mindlink, Gonk)

- Whenever Palob was the target, he could gonk and still get a focus from his buddies. If he stole a focus, he passed it along to everyone, but he could also steal an evade and count on someone else to provide his focus, making him a regenerating, heavily token, hard to take down and very annoying ship.

- Talonbane could far more easily get in range 1 with a boost/focus or focus and target lock.

- Guri either got in range 1 or bumped, but whenever her ability triggered that was also a fun.

- I could self bump as needed to keep enemies in range (or keep an ion ship where it was) and still have focuses all around.

Quite honestly, it felt like piloting a twisted version of 3 IG-88s (since they shared abilities).

You can k-turn with it, as long as it's the last ship that activates you are fine. Heck you only need 1 ship unstressed the next round and everyone still gets a focus as long as you have 1 single stressless ship.

nope, better than that, it can K-turn FIRST, and then each other will make a green, and even provide the red one with tasty tokens >:}

Even with a stress hog all your ships only get 1 stress, save for the one shot at. You can operate at normal action economy as long as 1 ship does a green next turn.

Even with a stress hog all your ships only get 1 stress, save for the one shot at. You can operate at normal action economy as long as 1 ship does a green next turn.

Have you ever played a game where all of your ships are forced into greens? Even if they can clear the stress, your movement options will be awful.

Well my point is you don't have to do greens on all your ships, only one. As long as 1 ship has an action all ships get their focus.

But that's the point, you aren't getting all your ships forced to green, you are limited from doing reds. That's it. As long as a single ship is able to pull off a green manuever, you still can be stressed and handed a focus token. Most ship dials on the scum side have a decent enough white dial selection to not be a problem. If you honestly think having to do a green every time you are stressed is the answer, you are playing this game wrong.

Edited by Hujoe Bigs

Even with a stress hog all your ships only get 1 stress, save for the one shot at. You can operate at normal action economy as long as 1 ship does a green next turn.

Well, depends on your dials, actually, we're not known for having GODLIKE Ceptor\A-wing dials

but yes, indeed it is.

Better just blast that piece of rebel scum off the board!

Who knows, maybe our brand 5-ps-ept-generics will see play!

4-Lom with electronic baffles and Gonk seems like a good fit for any Mindlink list. He can clear stress in several ways.

Team him up with Guri and Palob for maximum annoyance.

As an aside, isn't it strange that Mindlink seems well suited to the droid Guri?

In the lore, Manaroo's people are all cyborgs, and the mindlink is basically an ad-hoc wireless network. Dengar is able to mindlink with Manaroo because he's also a cyborg, albeit a much more murder-oriented type, and through the link with Manaroo he was able to experience positive emotions that were otherwise not available to him.

So, to answer your question: no, it doesn't seem strange to me.

My fear is that it is great until you run into certain hard counters. I don't know if I could run it for fear of rebel captive or R3.

Against stress free lists it seems cool but against a solingle stress giver you have some serious problems.

However, one focus token gained, via Guri, Palob, or after a green maneuver, everybody gets a focus, even if stressed. So long as your near-term plans do not require a TL or red maneuver, it may actually be good.

Mindlink seems pro. Just don't use too many ships that are going to depend on K-Turns to find arcs.

Hint: Firesprays, Turrets

You can k-turn with it, as long as it's the last ship that activates you are fine.

Nobody is saying you can't K-Turn with it. Just that you don't want to be flying 4x K-Fighters in formation and find yourself in a position where they ALL want to K-Turn at once. As for me, I love this card in lists where only 1 or so ship will have the need to K-Turn on the regular.

It works better with one K-Fighter and one Firespray or one TLT user, than with 3 K-Fighters, etc. This is also kinda the fix for Blaster Turret on Drea and Kavil. Just hook up mind link and Agromech, and it doesn't matter if you're stressed the entire game, so long as someone else feeds you the focus.

But that's the point, you aren't getting all your ships forced to green, you are limited from doing reds. That's it. As long as a single ship is able to pull off a green manuever, you still can be stressed and handed a focus token. Most ship dials on the scum side have a decent enough white dial selection to not be a problem. If you honestly think having to do a green every time you are stressed is the answer, you are playing this game wrong.

A smart opponent, especially one with boosts or barrel rolls will force you into positions where you wish you could k-turn or sloop though.

To prevent that, you MUST be 1-2 turns ahead of your opponent. If you're not outsmarting them, you will lose because of that card.

Mindlink seems pro. Just don't use too many ships that are going to depend on K-Turns to find arcs.

Hint: Firesprays, Turrets

You can k-turn with it, as long as it's the last ship that activates you are fine.

Nobody is saying you can't K-Turn with it. Just that you don't want to be flying 4x K-Fighters in formation and find yourself in a position where they ALL want to K-Turn at once. As for me, I love this card in lists where only 1 or so ship will have the need to K-Turn on the regular.

It works better with one K-Fighter and one Firespray or one TLT user, than with 3 K-Fighters, etc. This is also kinda the fix for Blaster Turret on Drea and Kavil. Just hook up mind link and Agromech, and it doesn't matter if you're stressed the entire game, so long as someone else feeds you the focus.

Drea unfortunately has no EPT (probably they knew why, certain EPTs like Mindlink on her with R4-B11 could be brutal).

Drea unfortunately has no EPT (probably they knew why, certain EPTs like Mindlink on her with R4-B11 could be brutal).

Good call. My mistake. Dunno why I've been running around thinking that Drea was a fancy pants.

Shockingly, the same advice applies even if you aren't using Mind Link.