Right,
Some folks, like me, want to make Dark Heresy involve more blood loss, and have each wound mean something.
The Beta's ideas for wounds and damage, I liked a lot.
However, it gave high rate of fire weapons, with low damage, a distinct advantage over high-powered, single shot weapons. A spray of autogun fire could rival a plasma blast, for example.
I've been thinking of a way to make it work.
Use standard Dark Heresy combat rules, but with damage working in a similar fashion to the Beta.
However, give each weapon an additional stat: <INSERT NAME HERE>
This stat would reflect what bonus wounds caused by the weapon would give to subsequent damage rolls, instead of a flat +5, or +10 for criticals.