Beta Version Damage Rework

By bluntpencil2001, in Dark Heresy House Rules

Right,

Some folks, like me, want to make Dark Heresy involve more blood loss, and have each wound mean something.

The Beta's ideas for wounds and damage, I liked a lot.

However, it gave high rate of fire weapons, with low damage, a distinct advantage over high-powered, single shot weapons. A spray of autogun fire could rival a plasma blast, for example.

I've been thinking of a way to make it work.

Use standard Dark Heresy combat rules, but with damage working in a similar fashion to the Beta.

However, give each weapon an additional stat: <INSERT NAME HERE>

This stat would reflect what bonus wounds caused by the weapon would give to subsequent damage rolls, instead of a flat +5, or +10 for criticals.