Ok, building on limited ships.... how does this list stack up?
Vsd 2
Tarkin
Wulff Yularen
Boosted comms
Overload pulse
Dominator
Gladiator 2
Gunnery team
Nav team
Expanded launchers
Demolisher
Gladiator 1
Nav team
Assualt concussion missiles
Insidious
Major rhymer
Tie bomber squadron x3
Tie fighter squadron x4
395 pnts
Not an easy list but it should have enough different threats going on to keep opponents off guard.
The glads and moff spam nav and stay agile, the vic switches between engineering to recover the title shield losses and activating the bombers (wulff suppling tokens to keep 4 activated) while the ties fly close support/squadron blocker duty
Edited by Ralgon