This might be too scatter brained to be edficient. I think a lomg game Dengar could really clean up. Making Dengar last to a long game is probably best accomplished by deleting enemy ship(s) early. I am not sure what to do with the Y, upgrade to drea or not.
JumpMaster 5000: · Dengar (33)
Deadeye (1)
Proton Torpedoes (4)
Extra Munitions (2)
Guidance Chips (0)
Gonk (2)
Glitterstim (2)
R4 Agromech (2)
Y-Wing: Drea (22)
Proton Torpedoes (4)
Autoblaster Turret (2)
Guidance Chips (0)
Unhinged Astromech (1)
Z-95 Headhunter: · N'dru Suhlak (17)
Veteran Instincts (1)
Homing Missiles (5)
Guidance Chips (0)
Glitterstim (2)
100 points
Glitter on Dengar could possibly drop out. And I think r5p8 for aggro mech droid might be the better long term plan. Maybe I can do better than the 29 point Drea here with a Khiraxz with glitter crack homer chimps. Same PS, slightly better shot. Then I could swap glitter for r5p8 ...
Is this build cohesive? Too many disparate elements?