Looking to start a new character with my group. My end-goal aspirations is to coerce NPCs to work for me in an intergalactic smuggling ring. Effectively, I want someone who is persuasive enough to convince others to work for him, good enough with a blaster to take down anyone who challenges him, and sly enough to avoid authorities or rival criminals. So far the Charmer, Smuggler, and Gunslinger all seem like fitting Talent Trees. I'm open to advice on which might meet my needs the most, as well as the standard campaigning you should expect with a group.
Thoughts?