Hello all,
As a new player, I'm still trying to find that one, core thing on which to base a list.
Do I build to maximize mobility?
Do I build to maximize Range 1 dominance?
Do I build to stay out of Range 1 at all times?
Do I build to maximize Pilot Skill?
Do I build to have varying/low pilot skills to take advantage of blocking and/or bombs?
I've worked up a few different lists for some of those, but this is one sticks out to me as possibly the better of the few I've put together.
For this one, I definitely focused on maximizing pilot skill. The result is four ships, all with PS9 (if you count swarm tactics).
The list goes as such:
Darth Vader, TIE/x1, Swarm Tactics, Advanced Targeting Computer
Whisper, Enhanced Scopes, Veteran Instincts, Advanced Cloaking Device
Mauler Mithel, Veteran Instincts
Academy Pilot (no upgrades).
Darth will get to be his super-dodgy self as usual, but now gets to auto-crit every round with a TL. No more whining about having only two shots.
Whisper will go first in the movement phase, which helps with the decloaking movement planning. The opponent won't move in the way before Whisper would normally get a chance to move. He's also at PS9.
Mauler Mithel's pilot ability puts him at 4 attacks in range 1. Also at PS9
The Academy Pilot is just there to look pretty, really. But with PS9, she's not doing too bad of a job with it. She'll still move very early in the activation phase to do any necessary blocking, but she'll swing right alongside the rest of them.
I feel this list can cover a lot of the fundamental challenges, but I don't have enough in-game experience to back it up. For you veterans, how does this list stack up?
Thanks!