I have attempted to integrate Clue Cards and the feel that one is investigating something wth them, a system of advantages/disadvantages, and a reward for completing the investigation all in one system. Here is how it works.
Start the game with Resident of Arkham Personal Stories, like this.
Now I plan on having more than one of these going on at any time. So there will be a Clue Card deck and the Investigators will have to track down the Clues pertaining to this story and contribute them to it (discard them to activate the story). The Clues also have an inherit advantage and disadvantage on their own if you don't want to follow the personal story.
What do you guys think?
If you don't pass this act, I made him Elusive, if you pass the next one he is not elusive.