So I was at work earlier and I was thinking well a lot of new ships are coming out with a lot of really cool toys, and I found myself wondering, what would some of the old ships be like if they were released today? Way back we had the Falcon release, and well now it is not the most impressive thing around, it is still good, but there is a certain lack of flare in relation to the other new things that have come out. So what would the Falcon be like if it was released today?
I can’t say for sure, but at the very least I was able to brainstorm some fun ideas today.
The stats would probably be something like
2 attack
1 evade
8 hull
5 shields
Focus, Target lock, evade
Elite (as needed), 2 crew, 1 missile
Here is a rough dial idea. This can be changed and tweaked as needed. Like that red 2 straight, might not need that.

In all the movies we always see the Falcon booking it, especially in Empire, Han has the pedal to the metal. And the Falcon is known to be very fast, so what if it pretty much never slowed down? In fact it probably has trouble putting the brakes on, and the reds and greens will play into some card ideas I have coming up.
The first one is the Millennium Falcon title card. Now the old one just added the evade action, which is okay I guess, but it only goes so far thematically I figure. Sure the Falcon is dodging all the time, but I noticed something about it in the movies. The turrets actually are not that effective, but in Jedi, the Falcon really lays down some hurt on whatever is right infront of it, and the same thing in New Hope where instead of taking minutes to wipe out TIEs with the turrets, Han gets right to work nailing the trench TIEs immediately.
So with that in mind, my idea for the Falcon title card would be something along these lines.
Millennium Falcon
YT-1300 only
When attacking enemies inside your primary firing arc, roll 2 additional attack die.
This would also discourage pure reliance on the turret, which people hate. And with the turret’s power being lowered to just 2, it won’t be too great unless you are lining up the shots with the front of the ship.
So, second upgrade idea, it’d be a special YT-1300 only modification. This would add more thematic stuff to the Falcon while also clogging up the spot for the engine upgrade and other mods that could be fun on it. But this modification itself would be pretty good, it might need to be limited to named or higher pilot skilled YT-1300s.
Special Modifications
Modification, YT-1300 only
After performing a green maneuver, you may perform a free boost action. Your action bar gains the illicit slot (or system).
And yeah I know Han wouldn’t be on drugs, but heck remember that hot shot blaster kinda thing he used when escaping Echo base? I pretty much added the illicit slot just for that, but eh that can be something that goes honestly, it is not a required thing just some flavor. As for the free boost? Han is going to have his foot on the gas the entire time, pulling very fast greens and swinging around hard and fast… I am just imagining when Han goes to ‘attack’ the Star Destroyer in Empire, how fast he brought his ship around and punched it. Cost wise it would have to be weighed with EU, as this allows for free boosts, but only on greens, as opposed to action using boosts on all green and white maneuvers. No idea how to do that myself.
An alternative to the illicit slot could be a systems slot is gained, but those are good, really good, it might not be a good idea to put it on the ship.
Ok so pilots?
Who do we have? Well Han is the biggest name in the game when it comes to the Falcon. He’s a great pilot, a gambler, and he is always apparently able to outmaneuver much smaller and faster ships. I have had a few ideas for pilot abilities for him, but one I am really liking is this idea here:
“When you are stressed, enemy ships at range 1 cannot perform boost or barrel roll actions.”
Basically Han is juking them really really hard. This creates a very dangerous area around the Falcon, shutting down high maneuverability ships like the TIE, and also making his play style risky. He will either be pulling slow reds and stressing himself that way, or always be flying really really fast, doing greens and pushing the limit to make sure he always is holding a stress at some point. One bump in the road can really screw him up though.
Han does his best work under pressure. Though the biggest downside is that this only really has an effect on Imperial ships.
For the Chewbacca pilot? Frankly I already really like him as he is, I don’t think he needs to be changed.
We have another contender for a pilot now too, Rey. She’s flown the Falcon several times, but what has she done while flying it? She flies really tightly, accurately, always seems to be threading the needle and taking risks. That big one in the movie everyone remembers is the flip and shoot trick against the last TIE fighter. Now this ability I came up with would be good, but maybe too good, but it seems to fit thematically.
“After performing a red maneuver, you may perform an attack. You cannot attack again this round.”
Alternatively
“After performing a red maneuver, you may receive one stress token to immediately perform an attack. You cannot attack again this round.”
It’s a risky move, and it shuts down your future attack (or action economy). But attacking early or attacking after a K-turn will throw a lot of people off. Her pilot skill would probably be more middle of the road, so it would awkwardly allow lower level pilots to arc dodge, but the problem is you are throwing dice at un-modified defenses almost all the time. Is that too powerful? Well your attacks aren’t modified either, but attacks are more likely to hit than dodges are likely to dodge. This ability really needs to be tweaked but something along these lines seems fitting.
Lando? Another gambler, though arguably less successful than Han just because…well we know. His crew card illustrates the gambling element nicely. I kind of want to go that way with the Lando falcon, but that kind of fleet support Lando we have now is nice, but didn’t seem super fitting. I have had some gambling ability ideas for him, but the only one I rather like is this:
“At the start of the combat phase, you may discard 1 evade token to gain two agility dice until the end of the round.”
You lose a surefire evade for the chance to get two more? But without some shenanigans you won’t have any focus to modify them with, so is it worth it? I need to do some math to come up with the ideal ratio for additional evade dice to make up for losing 1 evade token. Frankly this ability doesn’t impress me a lot, but it is something at least. I might revisit this one later.
I’ve been throwing around some ideas for some Falcon crew. I am not really a fan of the ideas I have had so far so I will likely revisit this later and come up with some more ideas after thinking about it longer. I feel like Lando and Chewy work well as is, but I think there is some potential for some really cool alternative Han crew ideas, Leia ones, and a Finn.
So yeah basically this is just some idle brainstorming I’ve had. Might make for a fun read. Don't kill me.



