Dengar and gunner interaction

By gaijin5, in X-Wing

There's almost no reason to ever take gunner on Dengar consider Zuckuss crew will be available at that point.

There's almost no reason to ever take gunner on Dengar consider Zuckuss crew will be available at that point.

Well, if you don't mind all the stress.

A Homing Missile with 4-LOM can have Stealth Soontir Fel rolling unmodified dice. That's pretty good. Of course, that's only the Firespray that can do it, but you can get EM to make it two missiles. Oh, and using GC, of course.

What about saving Gunner for your counter attack in order to convince your opponent not to shoot at you?

Normally, but let's present a scenario.

PS9 Dengar is attacked by PS9 Soontir Fel. The Imperial player has initiative.

PS9 Soontir Fel inflicts enough damage to kill Dengar. However, Soontir is in Dengar's firing arc. Dengar is destroyed, but now there are two timing windows open: his "after defending" window, and the simultaneous fire rule.

Since the ship is destroyed, but gets to make another attack and is technically not off the table yet, would Dengar's ability kick in immediately after defending, THEN the simultaneous fire is resolved? I feel like this case would allow Dengar to make two attacks in a row before going down.

Let's turn it around a bit. Say scum had initiative. Soontir is in debates dengar's arc (and vice versa).

Dengar shoots and let's say his attack misses cause it's Fel.

Fel shoots back at ps9, and kills dengar. After defending, dengar then shoots again.

Seems to work out the same, except for the timing on the first shot and what that could mean for spending tokens.

There's almost no reason to ever take gunner on Dengar consider Zuckuss crew will be available at that point.

Well, if you don't mind all the stress.

Dengar can virtually ignore stress. Toss on Predator and he's golden. He's got lots of greens and whites, even a White S-Loop. Zuckuss's ability and Predator don't care about stress either, so you'll premanently get a positive reroll, and permanently force you opponents to reroll all initial evades - AND potentially attack twice a turn, using both of those abilities twice.

I mean honestly - once I get some practice flying this bizarre dial, I'll never want to fly anything else again.

There's almost no reason to ever take gunner on Dengar consider Zuckuss crew will be available at that point.

Well, if you don't mind all the stress.

Dengar can virtually ignore stress. Toss on Predator and he's golden. He's got lots of greens and whites, even a White S-Loop. Zuckuss's ability and Predator don't care about stress either, so you'll premanently get a positive reroll, and permanently force you opponents to reroll all initial evades - AND potentially attack twice a turn, using both of those abilities twice.

I mean honestly - once I get some practice flying this bizarre dial, I'll never want to fly anything else again.

Who needs to turn right?

There's almost no reason to ever take gunner on Dengar consider Zuckuss crew will be available at that point.

Well, if you don't mind all the stress.

Dengar can virtually ignore stress. Toss on Predator and he's golden. He's got lots of greens and whites, even a White S-Loop. Zuckuss's ability and Predator don't care about stress either, so you'll premanently get a positive reroll, and permanently force you opponents to reroll all initial evades - AND potentially attack twice a turn, using both of those abilities twice.

I mean honestly - once I get some practice flying this bizarre dial, I'll never want to fly anything else again.

Who needs to turn right?

I don't follow. Dengar can turn right without issue. Are you thinking that under the above build I'd expect to clear stress?

Allow me to clarify. I'm planning on racking up anywhere between 2 - 6 stress on Dengar after the first round of shooting. I don't plan on ever clearing it. I will freely turn both left and right to my hearts content. The only things I won't do, are a right S-Loop and a K-Turn. I Can still left S-Loop and turn any direction.

The disadvantage is that I lose 2 of the maneuvers on my dial (the 2 I don't want to use much anyhow), and that I can't take actions(Don't much NEED to with Predator and Zuckuss).

The GAINs are huge however. Now my movement isn't predictable, since I'm no longer favoring one side of the other. I also force a reroll on every evade you initially roll for the entire game. I also don't care about certain meta builds that hand out stress, like stressbots, mara jade, or rebel captive. I mean dude... this Dengar is on fire. He can turn right for days.

The biggest weakness is that while zuckuss helps with changing your opponents defnese dice, predator alone isn't much in the way of offensive modifications against anything besides ps1-2 generics. With 3 dice (assuming the title) and only being able to reroll 1 a lot of the time, your red dice aren't going to be overly reliable most likely. If I was gonna do that link I might be more tempted to go with mindlink for his EPT to get him a focus token for modification and pair him with someone that doesn't mind doing greens all the time, or perhaps use manaroo to pass him tokens, could even do both, manaroo with mindlink.

No actions = No Engine Upgrade, the thing that makes Falcons and Decimators so dang slippery - Decimators don't have any red on their dial either, eh?

Also, no barrel rolling.

Are you sure you want to give up PS9 primary turret repositioning? It's a pretty big deal, y'know. :)

As long as your primary weapon is a turret there isn't any restrictions on the card that say's it must be in your main firing arc. Yes Dengar can use Gunner with his turret.

If Dengar has gunner that triggers off his ability, could he use that gunner attack to be shooting at ships outside his arc now?

I imagine this to be the only thing that makes Dengar smile.