... Okay. Wave7 currently is giving us one of the most diverse, freely-allowed game states to date, but when Wave8 comes, WOW, we have a huge amount of options.
The new crew from Ghost and Scum are giving really cheap and powerful options for all the crewed ships, including the lowly hwk.
Guidance Chimps totally validates a whole new spectrum of ships, and raises the possibility finally for ordnance generics as 30-40 pts filler. This is a completely unprecedented competitive archetype. We've had ordnance generics as filler before, but they were honestly not competitive.
Tie Bombers get a whole new role as 20 points supports.
Rebels get attack shuttles for huge amounts of frontal damage for 20 ish points, and a new Autoblaster/blocker carrier with BR.
The Syck gets Tractor Beam. Not a lot of other roles, but well, that tractor beam looks pretty good.
Even Palp 2aces gets a buff going into the anti-ace meta: Tractor beam.
Defenders are once again naaasty.
The ships I see suffering as we end wave8 and Imp Vets are still the Starviper and Syck, mainly due low roles/usage and overcost of choices.
Ewings other than Corran still suffer. And the generics will suffer more now, trying to find a role between all of the other possible options. I think they really should be addressed next.
Ywing unique pilots are okay... They maybe could use a little help, but they all have strong options now with TLT.
After playing with some wave7 stuff I didn't get to and theorizing about some wave8 stuff, I've found that I've literally made attempted competitive squads from basically every ship out there.
And almost all of the old meta ships have a place once more.
Edited by Blail Blerg