I GM'd my first RPG ever last night and felt like I may have gone a little too combat heavy with the opening of the game. It started out good with the pc's trying to escape a jail cell but once they escaped and started moving through the base the game seemed to get a little bogged down in the combat. They had around 3 encounters getting to their ship and then once they got to their ship they had a battle with some tie fighters. By the time they got to the fighters it seemed like only the pilot was really that engaged. How many encounters do you normally put in a single :dungeon" ?
I'm also using the dice app and wasn't really sure how I should be involving players in the rolling so I ended up making almost all of the rolls. Maybe that had something to do with the combat not being too engaging to them.