I originally designed this for the d6 system, another galaxy, another time...
The team that acquired the Death Star plans (IV and VI)...and the handoff to Leia and Mothma (well the Bothan section chief anyway).
Kept the Empire off of Kenobi's and Yoda's scent. (for more force users).
Scouting, exploring, clearing out wampa caves for a future rebel base site on Hoth.(V)
Finding out and then warning Lando about the Empire's growing interest in Bespin. Planting the cyberbrain agent as his "ace in th hole."
Taking out/leading astray all the other bounty hunters away from Luke and co (V)
Infiltrating Jabba's palace, getting Lando in position, setting up the rancor's cell gate to catastrophically fail. (VI)
Sabotaging progress on the DS2 project, making it necessary for the Emperor to oversee the final stages.
There's more, but I just posted a few of the highlights here to get a feel from the GM community. What do you think? Worth converting to FFG?
Edit to add: Regarding canon. In my game, if the players failed, then the results changed the course of the movies, i.e. the rebel base on Yavin 4 was destroyed...I prefer big darn hero campaigns, not "why bother we know how this ends campaign." PCs are always the stars in my game, unless we're playing Sidekicks...not sure why it is an issue since EotE isn't canon out of the gate...unless you make it so.
Edited by Tiltowait