Had fun with this tonight:
ISD 2
Tarkin
ECM
Vic 2
Needa
Glad 1
Raider 1
Aggressor
Aggressor
Aggressor
A zero point bid for a fleet that really wants to go first, but it worked out pretty well. ISD drew out opponent's bomber wing, then helped the aggressors take it down with lots of hot anti-squadron dice. Set up some nice double arcs with the glad and the raider, but they weren't supported so I ended up just taking down a lot of shields before flying away. Dropping the raider to have some upgrades on the glad and maybe more fighters would probably do the fleet some good.