When the Slave I expansion came out there was no third faction, but lumping him in with the Empire was questionable from the start. Also, Scum needed a good trick like this.While boba may be under costed I don't think it's by much. He doesn't do anything else and he takes up a slot. All but one of the scum ships with crew only have 1 crew slot. Why he isn't also an imperial crew is beyond me.
The imperials need a trick like this to deal with the Regen and stress bots.
I'm not sure you should be an Imperial player if you think they need more "tricks" to deal with things.
What separates the Imperials from other factions is their focus on superior piloting. Instead of saying "Oopsie! That was a mistake! Good thing I have this regen droid!", they say "If I make any mistake I can lose in an instant, but I don't plan to."
They bait the stressbots and block and focus fire on the regens. Their speed and arc dodging ability make opponents overthink and often misjudge distances and arcs. They punish poor play and reward great play. And when they are played great, they are the scariest faction in the game.
Any more tricks other than their often employed "a guaranteed evade a round, which if not needed, can be used as a guaranteed crit instead", and they go over the top at the highest level in my opinion.
I will say they have a healthy number of ships which need some help, but I think Imperial Vets will help with this (even maybe a bit too much so for the Defenders), as will Guidance chips.
Could you elaborate on that bit please?
