hitler wave 8 video

By barriecritzer, in X-Wing

ok so heres what i geto ut of this: imperial-only players are hitler (lose because of major mistakes, kill their dog and girlfriend before themself, dont eat meat, blame jews for everything) and also cant stop whining it isnt their fault that they suck or something

i dont get it

It's not equating imperial players to Hitler, its posing Hitler as an imperial player reacting to the wave 8 release news.

so imperial players arent hitler, they are just like him, and empathize with him - and his problems.

I actually not arguing any of that, I think scum deserves everything they got, Boba may be undercosted but he's going to be placed in some very specific builds for the most part. the ghost is not scary because what i plan on flying can kill it in the first round of shooting. The TAP has its place but not a thing I am overly interested in. That wasn't my point, though I suppose I should have used strategic placement of italic and bold text to make it clear.

I completely disagree sir, Boba costs exactly what he should cost. Yes he is cheap, but let's examine what it would be if he was higher than 1 point. He is highly situational, you need to be playing against a list that has upgrades, so that's swarms out the window and a waste of whatever points you spent on Boba if you came up against a swarm. He is a discard upgrade, you only get one use out of him, it is a good use, but it's not like the player can whittle down your entire list with Boba until they have no upgrades. Boba also only triggers on a critical hit to the hull, in most circumstances receiving that hit is bad anyway, and the opposing player either has to rely on getting that crit by luck OR invest more points;

Adv. Homing Missiles - one use only, bypasses shields, 3 attack dice, highly restrictive range band.

"Mangler" Cannon - Range 1 to 3, most consistent with getting crits, but also most expensive at 4 points. However you cannot run HLC or any other cannon.

Greedo - Cheapest upgrade, requires the use of the YV-666 with Boba, not the most maneuverable or cheapest ship. Massive debuff as you receive crits yourself more often.

TL;DR - Boba costs 1 point to avoid being 'wasted' and due to his highly specific triggering.

I actually not arguing any of that, I think scum deserves everything they got, Boba may be undercosted but he's going to be placed in some very specific builds for the most part. the ghost is not scary because what i plan on flying can kill it in the first round of shooting. The TAP has its place but not a thing I am overly interested in. That wasn't my point, though I suppose I should have used strategic placement of italic and bold text to make it clear.

I completely disagree sir, Boba costs exactly what he should cost. Yes he is cheap, but let's examine what it would be if he was higher than 1 point. He is highly situational, you need to be playing against a list that has upgrades, so that's swarms out the window and a waste of whatever points you spent on Boba if you came up against a swarm. He is a discard upgrade, you only get one use out of him, it is a good use, but it's not like the player can whittle down your entire list with Boba until they have no upgrades. Boba also only triggers on a critical hit to the hull, in most circumstances receiving that hit is bad anyway, and the opposing player either has to rely on getting that crit by luck OR invest more points;

Adv. Homing Missiles - one use only, bypasses shields, 3 attack dice, highly restrictive range band.

"Mangler" Cannon - Range 1 to 3, most consistent with getting crits, but also most expensive at 4 points. However you cannot run HLC or any other cannon.

Greedo - Cheapest upgrade, requires the use of the YV-666 with Boba, not the most maneuverable or cheapest ship. Massive debuff as you receive crits yourself more often.

TL;DR - Boba costs 1 point to avoid being 'wasted' and due to his highly specific triggering.

All good points. I won't pretend to know the value of things in this game, I just tend to avoid using definitive language unless it's something I firmly believe.

Edited by McFoy

ok so heres what i geto ut of this: imperial-only players are hitler (lose because of major mistakes, kill their dog and girlfriend before themself, dont eat meat, blame jews for everything) and also cant stop whining it isnt their fault that they suck or something

i dont get it

It's not equating imperial players to Hitler, its posing Hitler as an imperial player reacting to the wave 8 release news.

so imperial players arent hitler, they are just like him, and empathize with him - and his problems.

Exactly! For example, I only wear an Imperial Cog belt buckle because, for whatever reason, people tend to look at me weird when I wear my swastika one...

Troll harder, boy.

Also, I feel I should clarify since sarcasm doesn't always translate too well to forums, that I don't actually have a swastika belt buckle.

I see hitler as the stereotypical imperial player.... Trollololol

/afk, stirring the pot

not funny

1.) This is from a movie called Downfall. It's a good movie, watch it.

2.) Very funny subtitles. My favorite part is when he tells all the people who think quad TLT, Tactician, and the Stressbot make you friends to leave the room.

3.) After seeing all of these parodies, what he's actually saying at certain points is funny also. I think at a certain point he exclaims that he should have killed all of his generals like Stalin, lol.

4.) To address the argument Hitler is making, Boba Crett is highly sitiuational. Ships that use it lose a crew slot, one of the most valuable slots in the game. Scum has HWK, JM5000, Firespray, and the YV-666 for crew options. And the only one that will want to take the opportunity cost of Boba? The YV-666. JM5000 Proton Top boat, maybe. Everything else wants Gonk or damage crew or Tactician or something. And good luck ever hitting Soontir with anything, so good luck taking away his PtL with Boba Crett.

Edited by ParaGoomba Slayer

Looks like someone else has far too much time on their hands.

You mean like all of us posting on an X-wing forum?

Sabine is focused on bombs. Bombs are not tournament powerhouses.

I won a local tournament with bombing K-Wings (3x Wardens with Seismics, Conners, Extra Munis and Advanced Slam + Bombardier on one). While bombs are not commonly seen, they are a force to be reckoned with.

Imps are those who get the real powercreep with x7 generics and super Vessery next wave.

Until Bobba turns the defenders into their normal versions again.... :D

You discard Boba to strip one upgrade card. You don't get to spam Boba's ability

It was a general assertion :)

For the record, Bobba will brutally enforce a meta in which no single upgrade is crucial to the survival of your list. After all the popular special characters and expensive upgrades flee the boards in sheer terror, Bobba will progressively get less used since now you'll only run into 'key upgrades' in the enemy list occasionally.

Small brawler ships will reign supreme, since after taking the bobbacrit they'll be mostly dead anyways, so not that much of a big loss, even if he deprives you from a cool upgrade. Conversely, Bobba will totally wreck big ships, who tend to be configured in a truly delicate equilibrium of upgrades and action economy. Support ships will also suffer, since they also configure their support in precise combos in which every piece is crucial to work.

And that is without mentioning that in many many cases, the pilot's ability usage depends heavily (or totally) on equipping certain upgrades. By shooting down the upgrade, you not only deactivate the upgrade itself, but the pilot's ability as well.

IMO, Bobba is a bit undercosted.

Edited by Jehan Menasis

While boba may be under costed I don't think it's by much. He doesn't do anything else and he takes up a slot. All but one of the scum ships with crew only have 1 crew slot. Why he isn't also an imperial crew is beyond me.

Edited by buddyfett

Eh, I don't think Boba is going to have that much of an impact. He's coming in one of five ships (at the moment):

HWK-290

Firespray-31

YV-666

Jumpmaster 5000

G1-A Starfighter

Of these ships, 4 have only one crew slot. Filling that slot with a 1pt throw away Crew isn't a bad idea, but it is a huge opportunity cost. The YV-666 is the exception here.

Of these ships, The Firespray, Jumpmaster and HWK can reliably damage ships outside of their front arc, not to mention they need to deal a critical hit to trigger Boba Fett's ability.

Another issue is that these ships are slow. Or, if they aren't slow, they're using Engine Upgrade and sacrificing an action which would otherwise be used to modify their attack to induce Crits (again, barring the YV-666 with Dengar or some other actionless dice-mod upgrade). It will be extremely easy for Aces to get behind these ships. One example is that someone may use Boba to pop Palpatine... fine. The list still has two Aces that excel at outmaneuvering large, slow ships, and after that, 4/5 Scum ships gave up an extremely useful Crew slot.

Some ships that rely on the use of 1 upgrade (PtL Soontir, R2-D2 Rebels, TLTs, etc.) are going to be most worried about this card... but for many of them, taking a crit means they're already in bad shape or so very close to being dead.

Rebels may fear him most for two things: Rebel TLTs are largely hull-heavy, meaning you could really neuter a Y-Wing or remove the Stress Bot; stealing R2-D2 or R5-P9 would seriously cripple a list's late-game closer... but again, the ships taking those upgrades are high PS ships that can arc dodge or harass slow ships very easily.

Boba Fett Crew is going to affect the game, and will probably win a few high-level games at crucial moments, but overall it is going to be difficult (or expensive) to reliably get him off at always-crucial times. He's not nearly as usable as a ship-killing Crackshot or something, and once he's gone your opponent no longer has to fly while weary of you popping the upgrade.

Edited by ArdusKaine

While boba may be under costed I don't think it's by much. He doesn't do anything else and he takes up a slot. All but one of the scum ships with crew only have 1 crew slot. Why he isn't also an imperial crew is beyond me.

When the Slave I expansion came out there was no third faction, but lumping him in with the Empire was questionable from the start. Also, Scum needed a good trick like this.

While boba may be under costed I don't think it's by much. He doesn't do anything else and he takes up a slot. All but one of the scum ships with crew only have 1 crew slot. Why he isn't also an imperial crew is beyond me.

balls

While boba may be under costed I don't think it's by much. He doesn't do anything else and he takes up a slot. All but one of the scum ships with crew only have 1 crew slot. Why he isn't also an imperial crew is beyond me.

Probably because he would be on the border of broken as balls riding in Rear Admiral Chirpy's backseat.

Yeah, that ONE time you get to use him.

While boba may be under costed I don't think it's by much. He doesn't do anything else and he takes up a slot. All but one of the scum ships with crew only have 1 crew slot. Why he isn't also an imperial crew is beyond me.

When the Slave I expansion came out there was no third faction, but lumping him in with the Empire was questionable from the start. Also, Scum needed a good trick like this.

The imperials need a trick like this to deal with the Regen and stress bots.

While boba may be under costed I don't think it's by much. He doesn't do anything else and he takes up a slot. All but one of the scum ships with crew only have 1 crew slot. Why he isn't also an imperial crew is beyond me.

When the Slave I expansion came out there was no third faction, but lumping him in with the Empire was questionable from the start. Also, Scum needed a good trick like this.

The imperials need a trick like this to deal with the Regen and stress bots.

Perhaps the more recent Imperial expansions haven't been exciting enough for some. Personally, I think they're great; the Gozanti and Inquisitor's TIE look like - almost - irresistable packages that have finally made me start collecting the faction. But maybe Imperial lists have been a bit static since the X1 title and Palpatine - both of which mainly brought older ships back rather than introduce new ones.

While boba may be under costed I don't think it's by much. He doesn't do anything else and he takes up a slot. All but one of the scum ships with crew only have 1 crew slot. Why he isn't also an imperial crew is beyond me.

When the Slave I expansion came out there was no third faction, but lumping him in with the Empire was questionable from the start. Also, Scum needed a good trick like this.

The imperials need a trick like this to deal with the Regen and stress bots.

The running store championship season doesn't quite support that claim I am afraid. Go to that thread and see lots of Palpaces winning things.

All three factions are in or are going into a good place. The main boost to imperials have come in the large ships but purchasing a raider or assault carrier isn't viable for everyone. Looking back on wave 7 imperials got the punisher which was IMO lackluster, with guidance chips it'll be better but comparatively Scum and rebels got TLT's which drastically changed the meta on top of the MOV FAQ. Wave 8 is bringing us the TAP which again is cool but I don't see it as especially promising beyond the inquisitor, i'll have to play with it.

While boba may be under costed I don't think it's by much. He doesn't do anything else and he takes up a slot. All but one of the scum ships with crew only have 1 crew slot. Why he isn't also an imperial crew is beyond me.

When the Slave I expansion came out there was no third faction, but lumping him in with the Empire was questionable from the start. Also, Scum needed a good trick like this.

The imperials need a trick like this to deal with the Regen and stress bots.

I'm not sure you should be an Imperial player if you think they need more "tricks" to deal with things.

What separates the Imperials from other factions is their focus on superior piloting. Instead of saying "Oopsie! That was a mistake! Good thing I have this regen droid!", they say "If I make any mistake I can lose in an instant, but I don't plan to."

They bait the stressbots and block and focus fire on the regens. Their speed and arc dodging ability make opponents overthink and often misjudge distances and arcs. They punish poor play and reward great play. And when they are played great, they are the scariest faction in the game.

Any more tricks other than their often employed "a guaranteed evade a round, which if not needed, can be used as a guaranteed crit instead", and they go over the top at the highest level in my opinion.

I will say they have a healthy number of ships which need some help, but I think Imperial Vets will help with this (even maybe a bit too much so for the Defenders), as will Guidance chips.

IMO, Boba is a bit undercosted.

He's a discard crew in a faction with K4 Security Droid that requires you to do critical damage.

While boba may be under costed I don't think it's by much. He doesn't do anything else and he takes up a slot. All but one of the scum ships with crew only have 1 crew slot. Why he isn't also an imperial crew is beyond me.

When the Slave I expansion came out there was no third faction, but lumping him in with the Empire was questionable from the start. Also, Scum needed a good trick like this.

The imperials need a trick like this to deal with the Regen and stress bots.

I'm not sure you should be an Imperial player if you think they need more "tricks" to deal with things.

What separates the Imperials from other factions is their focus on superior piloting. Instead of saying "Oopsie! That was a mistake! Good thing I have this regen droid!", they say "If I make any mistake I can lose in an instant, but I don't plan to."

They bait the stressbots and block and focus fire on the regens. Their speed and arc dodging ability make opponents overthink and often misjudge distances and arcs. They punish poor play and reward great play. And when they are played great, they are the scariest faction in the game.

Any more tricks other than their often employed "a guaranteed evade a round, which if not needed, can be used as a guaranteed crit instead", and they go over the top at the highest level in my opinion.

I will say they have a healthy number of ships which need some help, but I think Imperial Vets will help with this (even maybe a bit too much so for the Defenders), as will Guidance chips.

Could you elaborate on that bit please?