5 TAP builds (looking for opinions)

By Droidlover, in X-Wing Squad Lists

Looking for opinions on what kinds of builds each of these would be strong against and vulnerable to.

#1. AT TAPS

99 Pts

Sienar test pilot + TIE/v1 + Autothrusters (x4)

Sienar test pilot + TIE/v1 + concussion missile + Autothrusters

#2. Inquisitor Swarm

98 Pts

Sienar test pilot + TIE/v1 (X4)

The Inquisitor + juke + TIE/v1 + Autothrusters

#3. TAP Chimps

98 Pts

Sienar test pilot + TIE/v1 + concussion missile + guidance chips (x3)

The Inquisitor + juke + TIE/v1 + homing missiles + Autothrusters

#4. Soontir & Son

100 Pts

Soontir Fel + Royal Guard TIE + PTL + Autothrusters + Stealth Device

The Inquisitor + PTL + TIE/v1 + Autothrusters

Sienar Test Pilot + TIE/v1 (x2)

#5. Wampa's Warriors

99 Pts

Wampa

Sienar Test Pilot + TIE/v1 (x5)

The damage output just isn't there to run five of them like that, really. They're still just a two attack ship, no matter how many tricks they have. The Soontir list has a bit more potential in terms of damage output, between him and the Inquisitor, but all of the rest fall down compared to crackshot swarms, in terms of a mid-size swarm list.

There's potential in five generics if you run them all with title, Chips and Prockets, but that very much relies on having the skill to get your ships into R1 of the biggest ace on the map, and burn him down before he does horrible, nasty, unspeakable things to your guys. That'll take some practice, and some luck.

I like them as a miniswarm option though. Placing three of them beside a big threat like Soontir or Whisper can work.

I'm still buying five, even though I don't think five will be viable. How ever, if the ps4 generic has an ept slot.. You best believe I will fly 4 of them with juke (if possible)

If it has an EPT, four of them with Juke could be decent. If they're cheap enough to add Prockets, they'll be really interesting.