The arc dodging is against swarms too - there's nothing quite like sneering at a Blackcrack swarm which never gets a shot off as you circle around and pick it to pieces. I TOLD him that K-Turns were the answer, but did he listen to me? Nooooo..
Anyway, I've been pondering and testing a few builds against the triple U-boat force and surprisingly, a very traditional Decimator list works... pretty well.
59 Rear Admiral Chiraneau: Predator, Rebel Captive, Mara Jade, Engine Upgrade
40 Whisper: Veteran Instincts, FCS, Intelligence Agent, ATC
Turn 0, try to lure your opponent into a joust by setting up several clear 'lanes' with asteroids flanking them so they don't have a clear formation. Yes, you're gonna be jousting with RAC - set up aiming at one on the flank, with Whisper on the same side of the board away from the JMs. Go forward 3 with RAC first turn; you want them aiming their ordnance at him but you don't want them getting easy Range 3 shots - and you don't want him outpacing Whisper.
You have to concentrate on arc-dodging with Whisper hard while RAC sucks down torpedo shots, as Whisper can probably avoid the damage from one torpedo with Evade+Focus but a second WILL hurt, but if you focus fire, you can down one U-boat before it gets its second shot.
The other two will be stressed thanks to MJ and RC (Rebel Captive is IMPORTANT here if they're using Overclocked R4 it will prevent them from getting a Focus), meaning they'll need to clear the stress with highly predictable moves lest they get no firing opportunities, and RAC should live to get a third round of firing off.
It requires good piloting and judgement, but if you can offer them RAC as a better torp target than Whisper, Whisper can clean up two 2-dice PWTs without much problem. Intelligence Agent is there to prevent annoying blocks over more offensive options - yes, Gunner's better, but SURVIVING is more important than dealing peak damage.
Or as we say in Battletech, "Information is ammunition."
Edited by iamfanboy