Executor and blast

By dmborque, in Imperial Assault Rules Questions

Hi,
we are having king of a discussion here with the Executor ability of the Royal Guard Champion (RGC) and the blast effect timing.

Let's assume a figure with blast attacks a figure adjacent to a RGC and defeats it. Which would activate first? The blast effect or the Executor ability? Timing is important, as the RGC could move away and avoid the blast effect.

Rules:

- Executor: When a friendly figure within 3 spaces is defeated, this figure may interrupt to move up to 2 spaces and then perform an attack. Limit once per round. [RGC card]

- A [surge] ability that relates to a keyword, such as Blast, Cleave, or a condition, applies after the attack resolves. [page 24 of Rules Reference Book]

- Step 7 (and last) of and attack is:
7. Calculate Damage: The total number of [block] results is substracted from the total number of [damage] results, and then the target suffers all remaining [damage]. [page 5 of Rules Reference Book]

- finally, this is how a figure is defeated:
DEFEATED
When a figure has a number of damage tokens equal to its Health, the figure is defeated. [page 10 of Rules Reference Book]



So, is this timing correct?
1.- Attack proceeds as normal up to step 7.
2.- At this point damage is assigned to the defending figure.
3.- When the number of assigned damage tokens exceeds its health, the figure is defeated.
4.- At this point Executor interrupts. The RGC may move and attack.
5.- Attack finishes
6.- Surge abilities, as Blast, takes place.

Is this correct? Am I missing some other rule?
Thanks!

As I see it (and have played it), you are correct.

Executor is triggered and interrupts during step 7 of the attack, which is before the attack resolves and Blast, Cleave and Conditions are performed/applied. It allows the RGC flee the Blast/Cleave range.

It is vague whether Blast, Cleave and Conditions use the attack timing, i.e. at which point the mission, attacker, defender timing resolution changes to mission, imperial, rebel, but I think Executor timing is clearly during step 7 and not the same as blast, cleave and conditions (and recover Damage).

Note that Recover Damage happens with the same timing as conditions, but apparently other surge abilities (specifically recover 1 strain of heroes) may happen in the spend surges step unless the timing is explicitly defined. (Waiting for a confirmation.)

I disagree. Damage is calculated and applied in step 7, but defeat is really only applied after the attack is resolved. Otherwise, the defeated figure would no longer block line of sight for ranged or reached cleaves either. I think the obvious intent of blast and cleave is to be PART of the attack, and not dodgeable. Just ridiculous otherwise for the RGC to see that the friendly is dead and not wounded, then jump clear before the explosion or Melee weapon reaches him two feet away... Not flavorful in the least.

Edited by tomkat364

I disagree. Damage is calculated and applied in step 7, but defeat is really only applied after the attack is resolved. Otherwise, the defeated figure would no longer block line of sight for ranged or reached cleaves either. I think the obvious intent of blast and cleave is to be PART of the attack, and not dodgeable. Just ridiculous otherwise for the RGC to see that the friendly is dead and not wounded, then jump clear before the explosion or Melee weapon reaches him two feet away... Not flavorful in the least.

The rules are actually quite clear that Cleave and Blast do not happen while calculating damage. As a player you might be considering them at that that time, but they only happen after the attack is resolved. This is in the Rules Reference Guide and has also been reiterated by FFG.

For more, check this thread from last year https://boardgamegeek.com/thread/1373476/reachcleaveno-line-sight/page/1

I disagree. Damage is calculated and applied in step 7, but defeat is really only applied after the attack is resolved. Otherwise, the defeated figure would no longer block line of sight for ranged or reached cleaves either.

The defeated figure doesn't block line of sight for Cleave. The defeated figure or object is no longer there when blast and cleave are performed (or conditions applied).

Blast, Cleave and Conditions are triggered during the attack, but performed after the attack resolves. See Blast, Cleave, Conditions and the conditions reference card.

Edited by a1bert

I dont care what the rules say. This is so much rules lawyering I would just shake my head in disbelief and cry an little if somebody wanted to do this to me.

The RGC takes blast damage and then gets to move and attack.

I am done.

It's not rules laywering. It is exactly how Cleave (and Blast and Conditions) are described in the Rules Reference Guide and the reference cards. No need to slam doors about it. :D

"Cleave: After the attack resolves, if the target suffered 1 or more damage, the attacker may choose a different hostile figure or object that he could target for an attack. The chosen figure or object suffers damage equal to the cleave value."

"Blast: After the attack resolves, if the target suffered 1 or more damage, each figure and object adjacent to the targeted space suffers damage equal to the Blast value."

"The conditions are applied after the attack resolves. The target must suffer 1 or more damage for the condition to apply."

Edited by a1bert

I dont care what the rules say.

*facepalm*

It's not rules laywering. It is exactly how Cleave (and Blast and Conditions) are described in the Rules Reference Guide and the reference cards. No need to slam doors about it. :D

"Cleave: After the attack resolves, if the target suffered 1 or more damage, the attacker may choose a different hostile figure or object that he could target for an attack. The chosen figure or object suffers damage equal to the cleave value."

"Blast: After the attack resolves, if the target suffered 1 or more damage, each figure and object adjacent to the targeted space suffers damage equal to the Blast value."

"The conditions are applied after the attack resolves. The target must suffer 1 or more damage for the condition to apply."

Right, no argument. I simply stated that "defeated" is only applied AFTER the attack resolves as well. The attack is over, the figure is defeated AND blast/cleave trigger at the same time. People seem to want to insert a step between applying damage (the end of the attack) and the end of the attack.

Right, no argument. I simply stated that "defeated" is only applied AFTER the attack resolves as well. The attack is over, the figure is defeated AND blast/cleave trigger at the same time. People seem to want to insert a step between applying damage (the end of the attack) and the end of the attack.

No argument, but there is no extra step. The target figure is defeated during the attack if it has suffered damage equal to its health, not after the attack resolves. :D

RRG page 10, Defeated: "When a figure has a number of damage tokens equal to its Health, the figure is defeated."

RRG page 5, Steps on an Attack "7. Calculate Damage: The total number of block (block) results is subtracted from the total number of damage (damage) results, and then the target suffers all remaining damage ."

The figure suffers damage during the last step of an attack, so a figure is defeated during the last step of an attack. Things that happen after the attack happen after the attack, not during step 7 of an attack.

:P

-Pasi

I dont care what the rules say.

They why in the world are you posting on the rules form?

Right, no argument. I simply stated that "defeated" is only applied AFTER the attack resolves as well. The attack is over, the figure is defeated AND blast/cleave trigger at the same time. People seem to want to insert a step between applying damage (the end of the attack) and the end of the attack.

No argument, but there is no extra step. The target figure is defeated during the attack if it has suffered damage equal to its health, not after the attack resolves. :D

RRG page 10, Defeated: "When a figure has a number of damage tokens equal to its Health, the figure is defeated."

RRG page 5, Steps on an Attack "7. Calculate Damage: The total number of block (block) results is subtracted from the total number of damage (damage) results, and then the target suffers all remaining damage ."

The figure suffers damage during the last step of an attack, so a figure is defeated during the last step of an attack. Things that happen after the attack happen after the attack, not during step 7 of an attack.

:P

-Pasi

So would you consider Parting Shot and Last Resort to trigger during the attack as well? The problem here is the wording. "After the attack resolves" is an imperfect phrasing. This wording is used when the effect requires damage to be dealt in order for the effect to trigger. The damage is calculated and applied in step 7, at which point damage is dealt. Said damage triggers the effects and defeats the target at the same time. Dealing the damage IS the resolution of the attack. Anything that comes after (defeat, interrupts, conditions) would trigger at the same time. I did send this to FFG for clarification though, so we'll see what their final word is.

The trigger for Parting Shot is "when a figure has suffered damage equal to their health", so it happens during step 7 of the attack, before the figure is defeated (which has the same timing, but Parting Shot explicitly says that it happens before defeat). After the damage is dealt, the attack has resolved and abilities that have that trigger: possible focus gets discarded, Blast, Cleave, and Conditions (and recover of damage) are performed/applied in the order decided by the attacker.

This has been the rules as written and their word until now, so I don't expect it to change anytime soon.

-Pasi

tl;dr: suffering damage and defeat happens during step 7 of attack. The attack has resolved after step 7 finishes.

(Funny facts about simultaneous triggers: If you have triggered the focus condition during an attack that had focus, after the attack resolves and the target suffered damage, you can actually choose to receive focus (which does nothing because you can only have 1 of each condition) and only after that discard focus as specified by the focus condition card. That would be dum, but it's possible because both are attacker abilities with the same trigger, so the attacker decides their order.)

Edited by a1bert

The trigger for Parting Shot is "when a figure has suffered damage equal to their health", so it happens during step 7 of the attack, before the figure is defeated (which has the same timing, but Parting Shot explicitly says that it happens before defeat). After the damage is dealt, the attack has resolved and abilities that have that trigger: possible focus gets discarded, Blast, Cleave, and Conditions (and recover of damage) are performed/applied in the order decided by the attacker.

This has been the rules as written and their word until now, so I don't expect it to change anytime soon.

-Pasi

tl;dr: suffering damage and defeat happens during step 7 of attack. The attack has resolved after step 7 finishes.

(Funny facts about simultaneous triggers: If you have triggered the focus condition during an attack that had focus, after the attack resolves and the target suffered damage, you can actually choose to receive focus (which does nothing because you can only have 1 of each condition) and only after that discard focus as specified by the focus condition card. That would be dum, but it's possible because both are attacker abilities with the same trigger, so the attacker decides their order.)

By your logic, the assigning of focus would only occur after the attack resolves, and thus would then revert to mission:imp:rebel timing. However, I believe focus is lost as soon as you roll the extra green dice (basically at the start of the attack), and as such would not still be present when the surges are spent and the damage is calculated.

At what point to do you declare step 7 to be over, and thus the attack resolved? And out of curiosity, do you calculate damage in your head before choosing blast or cleave as a surge option to make sure it would trigger? Personally, after the dice are rolled, I look at the results and then choose the best use of my surge options. If I want to blast and have enough damage, great, if I don't have the necessary damage, I then spend the surge on damage instead. Do you do the same? Honestly?

Read the Focus Condition Card. You don't need to believe me.

Yes, I see what options and results are possible and what cancels what, and perform all shortcuts possible when I play, but that does not change the steps of an attack.

No-one prevents you from going the steps through in your mind, but if there are optional defender abilities present, you have to see that the timing is correct and you allow the defender to get their abilities in at the right moment.

(Now it's me that does not see what that has to do with the original discussion. Blast, cleave and conditions and recover damage and other surge abilities are triggered during the attack, but most of performed/applied after the attack resolves. Most require the target to suffer damage, which is only known after step 7 of the attack anyway.)

Edited by a1bert

Read the Focus Condition Card. You don't need to believe me.

Yes, I see what options and results are possible and what cancels what, and perform all shortcuts possible when I play, but that does not change the steps of an attack.

No-one prevents you from going the steps through in your mind, but if there are optional defender abilities present, you have to see that the timing is correct and you allow the defender to get their abilities in at the right moment.

(Now it's me that does not see what that has to do with the original discussion. Blast, cleave and conditions and recover damage and other surge abilities are triggered during the attack, but most of performed/applied after the attack resolves. Most require the target to suffer damage, which is only known after step 7 of the attack anyway.)

Actually, I have read the focus card. "When you declare an attack or attribute test, add 1 green die to the dice pool. - After you resolve an attack or attribute test, you must discard this card."

It clearly says after the attack resolves.

Now, you state that if you are focused, perform an attack, and receive focus as a surge result, then you CAN choose to receive the focus after you discard the previous focus. (you say you could choose the reverse order as the attacker, but that would be 'dum') However, if the attack has truly resolved, then the conflict order reverts to mission:imperial:rebels or mission:initiative:no initiative. It would no longer be within the attack, and as such, focus would not be able to be reobtained very frequently.

As for looking at the dice results, that is clearly not the order you should be doing things if you are following the rules. You should be spending surges before damage is CALCULATED.

So what this all comes down to is this: Attack resolution is not really a finite thing. There is no attack step after calculating damage, so the exact moment that damage is applied results in two timing instances all at the same time: the attack resolves and the figure is defeated in the same timing instance. Therefore, conditions would be able to be applied in the same timing as Parting Shot or Executioner would be triggered.

The whole thing about rules is that they can never be 100% clear on everything. You have to stop and think about things, and what makes sense and what was intended. The steps of the attack are laid out in order to provide context for things, but there is no definition for what "resolves" means in terms of an attack. Clearly, you, like everyone else, decide how to spend your surges AFTER calculating damage, and consider step 7 to be some 'official' damage calculation which is clearly not a step outlined in the RRG. It just makes sense, and so everyone does it. Similarly, most people would consider focus to be spent when you gain the dice, and a new focus able to be gained by that attack. Also, not clearly stated in the rules guide. Same scenario, does it make sense for an explosive round to damage an enemy, who is then defeated, and an adjacent figure to tell that it is defeated, move three spaces and perform an attack, before the explosive round that killed the first enemy would detonate? No, it makes no sense, and as such it should be obvious that this was not the INTENDED chain of events.

Actually, I have read the focus card. "When you declare an attack or attribute test, add 1 green die to the dice pool. - After you resolve an attack or attribute test, you must discard this card."

It clearly says after the attack resolves.

Now, you state that if you are focused, perform an attack, and receive focus as a surge result, then you CAN choose to receive the focus after you discard the previous focus. (you say you could choose the reverse order as the attacker, but that would be 'dum') However, if the attack has truly resolved, then the conflict order reverts to mission:imperial:rebels or mission:initiative:no initiative. It would no longer be within the attack, and as such, focus would not be able to be reobtained very frequently.

Yes, after the attack resolves, it is back to mission, imperial, rebel resolution order, but it does not matter because both discard of the Focused card and applying the new focus condition are abilities of the same figure. The controller of the figure will then decide the order. Normally you discard the Focused card, then gain it back by the focus ability triggered during the attack (most often the spend surges step). Reverting back to mission(base rules), imperial, rebel resolution order is an additional reason why Executioner happens before Blast, Cleave, and Conditions.

As far as the rules are concerned, an attack has 7 steps. After those steps are done, "after attack resolves" abilities are triggered.

If you want to house-rule something different, that is your prerogative. But FFG gives rulings according to rules as written everytime they can, even if there are some strange corner cases. The timing of Blast, Cleave and Conditions is not one of those.

Your very eloquent and long text about how we look-ahead the steps of an attack to base our decisions on how to best spend our abilities, does not change the steps of an attack as written on the rules. But you don't have full visibility, because the attacker has to decide on e.g. rerolls before they know the defender's decision. The attacker also has to decide on any "when you declare an attack" abilities before the defender needs to trigger their "when an attack is declared against you" abilities. Any abilities adding or removing symbols have to be used before spending surges step, so evades properly cancel surges. The order is important. Usually clumping it all together works just fine, but when both the attacker and the defender have various attack and defense abilities, you have to go one step at a time.

You can house-rule things of course, but sooner or later you'll get lost in the special cases and exceptions to exceptions. The rulings are very well based on rules as written, and there are very few rulings that use information that can not be found in neither the RRG or Learn to Play guide.

-Pasi

Edited by a1bert

You missed the point entirely. Focus applies after the attack resolves. Focus is lost after the attack resolves. If the attack is over when the attack resolves, then after the attack resolves is... after the attack. Thus the attacker is no longer the attacker, and it makes no difference that losing focus and gaining focus are both the ex-attacker's conditions. There are two effects that would resolve in the same timing window, and as such, would be resolved following conflict rules, which at this point are now mission:imperial:rebels or mission:initiative:no initiative.

"As far as the rules are concerned, an attack has 7 steps. After those steps are done, "after attack resolves" abilities are triggered."

Right. So where does defeat assessment come into play? The attack resolves once damage is dealt AND defeat triggers once damage is dealt. There is no priority to either, so they occur within the same timing window, and as such fall to conflict rules. The contradiction is that for focus you considered the reapplication of focus to be within the attack even though the timing window is 'after resolution' (as evidenced by your 'attacker first' ruling), but you are then arguing that blast and cleave are outside the attack. The problem is that resolution is not defined. I'm pretty sure the intent of saying 'after the attack resolves' in regards to blast and cleave is simply due to their requiring damage being dealt, which is the final step of the attack. But they are still kinda sorta definitely 'part of the attack.'

Focus applies after the attack resolves. Focus is lost after the attack resolves. If the attack is over when the attack resolves, then after the attack resolves is... after the attack. Thus the attacker is no longer the attacker, and it makes no difference that losing focus and gaining focus are both the ex-attacker's conditions. There are two effects that would resolve in the same timing window, and as such, would be resolved following conflict rules, which at this point are now mission:imperial:rebels or mission:initiative:no initiative.

Exactly. Applied conditions are treated as mission events. So immediately after the attack:

Mission event -> Focus is discarded

Imperial or Rebel event -> Focus is gained

I really don't understand why this is hard for you. Stuff that triggers after the attack resolves still can reference attacker and defender because no mechanic enables you to interrupt between the attack resolution and the after the attack timing window. So for practical purposes, you think of them as 2 game steps that happen subsequently all the time. And because they happen subsequently all the time, the later step referencing mechanics from the previous step is no problem at all.

Sorry about talking about the apparent focus losing choice example, (It was something that came up as speculation long time ago and we haven't thought about it since we got some related rulings about which things are considered mission rules and which are abilities.) it has just muddied up things and has no relevance to Blast, Cleave and Conditions timing compared to Executor and Forward Vengeance. Jacenat is correct about removing the focus is with mission timing now that I think about it.

The original point however, is still that Blast, Cleave, Conditions (and Recover damage) are performed after the attack resolves (after step 7 of the attack). Suffering damage, and thus defeat happens during step 7. So the former happens before the latter. There are plenty of rulings concerning cleave and blast which confirm this. If the target is defeated during the attack the figure is removed before Blast, Cleave, Conditions and (Recover damage) are applied/performed. Thus Executor and Forward Vengeance happen before Blast, Cleave, Conditions and (Recover damage) whether it is resolved with mission-attacker-defender (during step 7, because the trigger is when defeated) or even if it were mission-imperial-rebel timing (after the attack resolves - but it isn't).

Edited by a1bert

Focus applies after the attack resolves. Focus is lost after the attack resolves. If the attack is over when the attack resolves, then after the attack resolves is... after the attack. Thus the attacker is no longer the attacker, and it makes no difference that losing focus and gaining focus are both the ex-attacker's conditions. There are two effects that would resolve in the same timing window, and as such, would be resolved following conflict rules, which at this point are now mission:imperial:rebels or mission:initiative:no initiative.

Exactly. Applied conditions are treated as mission events. So immediately after the attack:

Mission event -> Focus is discarded

Imperial or Rebel event -> Focus is gained

I really don't understand why this is hard for you. Stuff that triggers after the attack resolves still can reference attacker and defender because no mechanic enables you to interrupt between the attack resolution and the after the attack timing window . So for practical purposes, you think of them as 2 game steps that happen subsequently all the time . And because they happen subsequently all the time, the later step referencing mechanics from the previous step is no problem at all.

So you have two mission events that trigger in the same timing interval? Great! So there's a rule for that as well!

Campaign: " If multiple mission rules would resolve at the same time, the Imperial player decides the order of resolution."

Skirmish: "If multiple mission rules would resolve at the same time, the player with initiative decides the order of resolution."

So if there is no division between attack resolution and after the attack, and the attack resolves upon dealing damage and the figure is defeated upon receiving damage, you again have multiple events occurring simultaneously.

Damage is dealt ---> Attack resolves

Damage is dealt ---> Figure is defeated

As you state, there is no timing window to insert an interrupt there.

Sorry about talking about the apparent focus losing choice example, (It was something that came up as speculation long time ago and we haven't thought about it since we got some related rulings about which things are considered mission rules and which are abilities.) it has just muddied up things and has no relevance to Blast, Cleave and Conditions timing compared to Executor and Forward Vengeance. Jacenat is correct about removing the focus is with mission timing now that I think about it.

The original point however, is still that Blast, Cleave, Conditions (and Recover damage) are performed after the attack resolves (after step 7 of the attack). Suffering damage, and thus defeat happens during step 7 . So the former happens before the latter. There are plenty of rulings concerning cleave and blast which confirm this. If the target is defeated during the attack the figure is removed before Blast, Cleave, Conditions and (Recover damage) are applied/performed. Thus Executor and Forward Vengeance happen before Blast, Cleave, Conditions and (Recover damage) whether it is resolved with mission-attacker-defender (during step 7, because the trigger is when defeated) or even if it were mission-imperial-rebel timing (after the attack resolves - but it isn't).

When does the attack resolve? What trigger officially ends step 7? Why would damage being dealt not trigger two simultaneous mission events (attack resolves, and defeat) and be again, left to conflict timing?

I have not seen any previous rulings on this topic, so please point me towards those rulings if possible.

I'm not trying to be difficult here, but the focus and blast issue are both addressing the exact same thing in my mind. Two events triggering simultaneously, which should then enter conflict timing. However, in regards to focus both of you are ignoring conflict timing rules because it just makes sense for focus to be discarded and then regained, but in blast/defeat you are using conflict rules to allow the most ridiculous series of events to occur.

Following your rulings on this, the following could also occur?

Jyn Odan has Quick as a Whip, an AT-ST shoots Jyn, so she triggers Quick as a Whip and moves one space, then takes the Blast damage for now being in a space adjacent to the initial space? Since the Imperial is the attacker AND the imperial, he would decide which order Quick as a Whip and blast resolve, no?

Jyn Odan has Sidewinder, she shoots a Hired Gun and defeats him, but she cannot activate opportunist or sidewinder before the Gun performs Parting Shot.

Verena Talos = V, Stormtrooper = S, Fenn = F

[o][o][o][o]

[V][o][o][o][o]

[o][o][o][F]

Verena has 11 damage. Fenn shoots the stormtrooper below verena with Havoc shot, killing him. Verena then triggers Close Quarters, and shoots the bottom left stormy, killing him and getting a surge (removes strain down to 1), then triggers Close Quarters and attacks the stormtrooper behind her, killing him and getting a surge (removes strain, now has 2), then triggers Close Quarters and attacks the stormtrooper at the top left, killing him and getting a surge (removes strain, now at 3), then triggers Close Quarters and attacks the stormtrooper above her, killing him. Then Blast would trigger, defeating Verena, but not until she has killed 4 troopers?

I'll try and think of some more in between appointments today.

Edited by tomkat364

... the focus and blast issue are both addressing the exact same thing in my mind.

Your mind isn't what's in the rules. Both instances have no timing conflicts as the "conflicts" you see arise from you treating 2 subsequent timing window as one.

Lets establish:

*) Figures are defeated as soon as their damage equals their health. If they are defeated via an attack, they get removed before the attack resolves.

*) After attack effects happen after attacks are resolved.

*) Conditions are applied after attacks

*) Conditions are treated as mission effects and thus take precedence in timing conflicts

Now a simple example: consider our mighty imperial officer somehow (!?!?) managed to get focused. He has the surge ability focus. He decides to attack another imperial officer that has 2 damage. Also the RGC stands next to the imperial officer. Now in order what happens:

---------- Attack starts ----------

1) The officer declares the other imperial officer as the target for his attack

2) Both players roll their respective dice

3) The targeted imperial officer can reroll their defense die, but just rolls an evade.

4) The attacking imperial officer rolled 5 damage and 2 surges this means after applying the evade there are still 5 damage and 1 surge left.

5) The attacking imperial officer decides to spend that surge for another focus.

6) The attacking imperial officer has enough range to hit the target.

7) Now the 5 damage are mitigated by the 0 blocks rolled by the defender. After this, the defender suffers 5 damage. You place the first damage token on it, bringing it to 3 damage total -> so it's defeated. The figure of the targeted imperial officer is removed. This now triggers execute from the RGC, meaning he can move 2 spaces and attack. Note here that the attacking imperial officer neither did lose their first focus, nor did get their next one. After the RGC has resolved it's attack, we continue with the attacking imperial officer.

---------- Attack ended ----------

---------- After attack effects start ----------

1) The focus of the attacking officer is discarded, since, because it's a mission rule, this happens first.

2) The attacking imperial officer applies the focus triggered in step 5 during the attack.

---------- After attack effects end ----------

---------- Implicit after attack cleanup starts ----------

1) The attacking imperial officer is no longer called "attacker" for this attack.

2) The defending imperial officer is no longer called "defender" for this attack.

---------- Implicit after attack cleanup ends ----------

Same thing for blast really, with the only difference that blast would not be a mission rule but an effect triggered by the attacker. The real question from the OP though remains unaffected. The RGC would have the ability to leave a space affected by blast before blast would resolve.

I know it can be a bit tricky to get these sequences down. But I think with a bit of practice and playing through some examples in your head, you should get the hang of it :)

Edited by jacenat

Jyn Odan has Quick as a Whip, an AT-ST shoots Fenn next to her, defeating Fenn, so Jyn can then interrupt and move away before getting the blast damage?

Quick as a whip reads:

After an attack targeting you is resolved, you may move 1 space.

This effect can not trigger, as Fenn was the target of the attack.

Jyn Odan has Sidewinder, she shoots a Hired Gun and defeats him, but she cannot activate opportunist or sidewinder before the Gun performs Parting Shot.

Sidewinder reads:

After you resolve an attack, you may move 2 spaces.

The parting shot of the hired gun triggers during step 7 of the attack, before the attack is resolved. Jyn does not have the opportunity to move away before the parting shot is triggered and resolved. BUT she could trigger quick as a whip after the parting shot resolved before her own attack would be over.

Example with Verena and Finn.

Yes I think this would be correct. Verena's attacks happen before Fenn's attack resolves.

Edited by jacenat

Jyn Odan has Quick as a Whip, an AT-ST shoots Fenn next to her, defeating Fenn, so Jyn can then interrupt and move away before getting the blast damage?

Quick as a whip reads:

After an attack targeting you is resolved, you may move 1 space.

This effect can not trigger, as Fenn was the target of the attack.

I had edited this before you finished your post. Please refer to the corrected post.