OK Ive spoken to players at my gamble table and online / abroad over how Degrees of Success / Failure are counted in the lastest rendition of 40k by FFG...
DH 2nd Edition
Vanilla: During a DARK HERESY game, knowing whether a test has succeeded or failed is often sufficient. There are times, however, when it is helpful to know just how well a character has succeeded at a given task, or just how badly he has failed. This is of particular importance with social skills, such as Charm and Inquiry, as well as during some combat situations such as when firing an automatic weapon, which can score additional hits depending on the roll. Measuring a character’s degrees of success or failure is a rather straightforward process. Once the percentile roll for the test is made, compare the outcome of the roll with the modified characteristic score. If the roll is equal to or lower than the characteristic, the character has gained one degree of success (DoS). He also gains additional degrees of success equal to the tens digit of the target value minus the tens digit of the roll. Conversely, if the roll is higher than the characteristic, the character has gained one degree of failure (DoF), and gains additional degrees of failure equal to the tens digit of the roll minus the tens digit of the target value.
Abuse Breakdown EXAMPLE
Long Las & Aim Half Action & Range Bonus & Standard Attack Bonus
& = "combined with"
BS Roll = Accurate Trait +10% & +10% & (+10% to +30%) & +10% = +40% to +60% total bonus to Test
Then add in an Automatic “Success” when you just hit (that’s “like” adding +10% after the roll is made)
Total Value Bonus = +50% to +70% Adjusted for Auto Success
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In Gist - I returned the values / count back to Rogue Trader; as a GM I do give situational / environmental bonuses so the "auto success" for just hitting isn't necessary in my game (called it generous GMing)
Revised: For most tests, it is enough to know whether a character succeeded or failed.
Stand Success: If you score a value within 10 or less of your characteristic a Standard Success is achieved.
Standard Failure: If you score a value within 10 or more of your Characteristic a Standard Failure is incurred.
Sometimes, however, it is useful to know how well a character succeeded, or how badly he failed. This is particularly important with social Skills, such as Charm and Inquiry, as well certain combat situations, such firing a gun capable of a semi-automatic or fully automatic burst.
Measuring degrees of success and failure in a Skill or Characteristic Test is straightforward.
After the percentage roll is made, compare the roll with the modified Characteristic score.
- For each full 10 points by which the Characteristic was exceeded, one degree of success is achieved.
- Conversely, for each 10 full points by which the test failed, one degree of failure is gained.
FIN
Stay GAMING
Morbid