Tel Truvera and dead man's switch

By nikk whyte, in X-Wing

Sure attacking is a different step. Show me where on Trevura's card it mentions that step.

The point remains, you have to have dealt all the cards to know if Trevura "would be" destroyed, at which point she is qualified for "are destroyed"

Since both those things happen at once, you can use them both.

I would like to know everyone's opinion on this thing that I think should or could work a certain way. Afterwards when you don't agree with me I'm going to argue semantics and tell you that you are wrong when you don't agree with me.

Sorry, couldn't resist. I started reading and all I saw was you arguing with everyone when they didn't share your opinion. You are just going to need to either wait for the new FAQ or more likely email the designers your question if you want an answer. The vast majority of people don't seem to agree with your interpretation though so you may want to brace yourself for an answer that doesn't confirm this working the way you want it to.

Literally not one person has said, no dude you are right Nikk Whte, And thatdave is having waaay to much fun with this :)

Edited by Archangelspiv

I would like to know everyone's opinion on this thing that I think should or could work a certain way. Afterwards when you don't agree with me I'm going to argue semantics and tell you that you are wrong when you don't agree with me.

Sorry, couldn't resist. I started reading and all I saw was you arguing with everyone when they didn't share your opinion. You are just going to need to either wait for the new FAQ or more likely email the designers your question if you want an answer. The vast majority of people don't seem to agree with your interpretation though so you may want to brace yourself for an answer that doesn't confirm this working the way you want it to.

Literally not one person has said, no dude you are right Nikk Whte.

That's not true - I think he's BRILLIANT!!

He did give us a way to win all our games. Instead of being 'destroyed' we can be 'instead of being destroyed' as they are the same thing. Read his posts. You will see.

The point remains, you have to have dealt all the cards to know if Trevura "would be" destroyed, at which point she is qualified for "are destroyed"

But, Tel's use of the phrase "instead of" most likely means that his ability takes precedence over actually following the destruction step, including actually considering the ship to be destroyed at any point.

You have to resolve Tel before you resolve any other part of "be destroyed". That'll include triggering Dead Man's Switch.

popcorn_the_it_crowd.gif

Im im cool again:D

Sure attacking is a different step. Show me where on Trevura's card it mentions that step.

You still dont get it.
Nowhere.
But its important here.
Attacking steps deals cards right?
Now we have rule called "Destroying the ship" right?
Our "DtS" rule triggers when cards on a ship are equal to hull.
But hey Tell got a skill that PREVENT DtS rule from occuring, during that time window between those two steps.
Normal chain of events
timeline->
DEALING CARDS ->->->->->->->->->->Destroying the ship rule
Tel trevura timeline
DEALING CARDS->->tel trevura triggers Destroying the ship rule
See? Tel ability intercepts the signal to the DtS rule and DtS rule never triggers cause Tels ability handled the event.
(Hell you guys can say my profession from that post:D)

The point remains, you have to have dealt all the cards to know if Trevura "would be" destroyed, at which point she is qualified for "are destroyed"

Nope dealing cards is a simple triggering event. Normally it triggers DtS rule, in this special case it triggers Tel's rule.

Edited by Vitalis

The point remains, you have to have dealt all the cards to know if Trevura "would be" destroyed, at which point she is qualified for "are destroyed"

That's correct. Tel has the same trigger as a ship's destruction.

But, Tel's use of the phrase "instead of" most likely means that his ability takes precedence over actually following the destruction step, including actually considering the ship to be destroyed at any point.

You have to resolve Tel before you resolve any other part of "be destroyed". That'll include triggering Dead Man's Switch.

Come on, man - I'm trying to win all my games here.

Stop being logical. That's not working. Haven't you read any of the other posts in this thread. Leave that horse alone, he's just resting 'cause he's really tired.

How is this 5 pages? How about everyone go check the Yorr/Fel precedent and then come back to this.

Edited by Sithborg

Tel is dealt all the cards. Tel qualifies for both "would be" and "are" destroyed. You may then use the abilities in any order.

Schrödinger's ship.

You too. Stop making sense.

Lots of stuff.

Come on, man - I'm trying to win all my games here.

Stop being logical. That's not working. Haven't you read any of the other posts in this thread. Leave that horse alone, he's just resting 'cause he's really tired.

Tel is dealt all the cards. Tel qualifies for both "would be" and "are" destroyed. You may then use the abilities in any order.

Schrödinger's ship.

High five for the physics reference

"The first time you WOULD be destroyed, INSTEAD cancel any remaining damage... ect." -Tel's Card

"Card abilities can override the rules listed in this guide." -Rules Reference Page 2

Glancing at Wookipedia, Tel faked his own death.

The art on the Dead Man's Switch card implies that you dying causes you to let go of the pressure switch on a thermal explosive, requiring your pilot to die to trigger the Dead Man's Switch.(though this does disagree with the logic behind Nashta's Pup)

No, you can not trigger DMS twice with the same pilot.

Edit: Everything but the first line is irrelevant anyway, since Tel is not destroyed the first time.

Edited by codegnave

I don't want Tel destroyed or pushing the dead man's switch. I want Tel remaining on the table victorious, smiling at a gonk. ;-) Too many points are at stake to want to take dead man's over glitterstim.

That said, I think the switch wouldn't activate until just before removing Tel from play. The card won't work twice even if it is illicit...

How is this 5 pages? How about everyone go check the Yorr/Fel precedent and then come back to this.

Wow, you mean if an ability relies on something happening and another ability stops that thing from happening, the first ability can't trigger?

Next you'll be telling me that if I take a focus action and have Jan Ors trigger to give me an evade, I can't also have the focus action give me a focus token "because they trigger at the same time and I do that one first".

(Nice precedent ^_^ )

How is this 5 pages? How about everyone go check the Yorr/Fel precedent and then come back to this.

Wow, you mean if an ability relies on something happening and another ability stops that thing from happening, the first ability can't trigger?

Next you'll be telling me that if I take a focus action and have Jan Ors trigger to give me an evade, I can't also have the focus action give me a focus token "because they trigger at the same time and I do that one first".

(Nice precedent ^_^ )

Dunno if i understand you right, but in fact, no you cannot have jan ors trigger and have focus action give you focus token too ;)

That was Rawlings point Vitalis , I imagine your brain must be fried trying to explain this simple mechanic a thousand different ways.

My God. This thread.

Insert Elrond-Black-Tongue-Of-Mordor-In-Rivendell-Reaction-Animated-Gif here.

Leave that horse alone, he's just resting 'cause he's really tired.

You are not destroyed until your ship is removed. Once you are about to remove the ship its "when destroyed" effect occurs, not before.

Trying to argue that the effect should happen both before you are destroyed and after you are destroyed is "being that guy", dont be "that guy"

This isn't someone being, "That guy", this is a product of someone learning this game the casual, intuitive way where someone sits down and explains it to you in common sense terms without a rule book.

There are two ways of learning this game. The convoluted, rulebook way where there is such a thing as a, "check stress step" and the way a reasonable person would teach the game, by saying "when you do a red manuever you get stressed. When you're stressed you cannot perform actions or other red maneuvers. You clear a stress by doing a green maneuver."

So when someone is taught this game by a reasonable person and they hear about some advanced niche rule where you can choose which simultaneous ability to trigger first, they go out of their way to apply it to things.

I've typed this whole post up and realized I'm probably talking out of my ass lol. But this is the way I learned the game and when questions like this come up I have no option but to shrug. Both sides seem about equally reasonable to me.

All of this is coming from a gross misunderstanding if the word "instead".

If I would normally turn left at an intersection, but INSTEAD I turn right, then I did NOT turn left, even though normally I would. I did not turn left and then turn right, because that is not what "instead" means.

Tel says "if you would be destroyed, instead..." which means you do all the rest of it INSTEAD of being destroyed, which means you were not and never were destroyed.

It was an interesting thread to read but **** does this forum have some issues with previews and rules interpretations because this happens with EVERY preview.

Why is it so hard to just have fun and enjoy the new shiny things without trying to break it before its even released.

I just wasted my time and now I am irritated. **** it OP.

It's more expensive but a PTL, EU Firespray might like Gonk Better than EI and most scum sprays can take an ept