Tel Truvera and dead man's switch

By nikk whyte, in X-Wing

The question at hand: does dead man's switch proc twice in conjunction with Tel's ability.

Tel's ability is "the first time you would be destroyed, cancel any remaining damage, discard all damage cards, and deal 4 damage cards to this ship."

Dead man's switch reads "when you are destroyed, each ship at range 1 suffers 1 damage."

Now, to proc Tel's ability you must deal all the damage cards to the ship, rendering the hull at 0. "Destroyed" is defined as having damage cards greater than or equal to your hull value. So before Tel's ability procs, there is a moment where she is at 0 hull. This would define her as destroyed. Dead man's switch goes off. Tel's ability goes off. Dead man's switch goes off again the next time it's destroyed.

Thoughts?

The houndstooth title specifically designated "after" a ship is destroyed abilities may take place before a ship is removed from the table. It sets the precedent for this interaction to occur.

Tel stops youfrom being destroyed so dead man's switch wouldnt trigger

But to stop tel from being destroyed, you must first be dealt the amount of cards that would destroy you.

havjng as many or more damage cards than hull value is defined as being destroyed.

Neither Tel's ability or dead man switch are "immediately" meaning they can be activated in any order.

But to stop tel from being destroyed, you must first be dealt the amount of cards that would destroy you.

havjng as many or more damage cards than hull value is defined as being destroyed.

Edited by Spaceman91

Neither Tel's ability or dead man switch are "immediately" meaning they can be activated in any order.

Dead mans swith is when you ARE destroyed. Tel's ability is when you "would be" destroyed, and specifies that you instead do other stuff and stay on the board. You arent actually destroyed.

One could also argue that the time when you "would be destroyed" is when youre about to assign the last damage card to kill him but havent yet (the last damage card is what would destroy you). Thus his ability kicks in and cancels all remaining damage before dealing the destroying card

But to stop tel from being destroyed, you must first be dealt the amount of cards that would destroy you.

havjng as many or more damage cards than hull value is defined as being destroyed.

But the ability says "when you would be destroyed" its an interrupt. It's doesn't work.

But you must first deal the cards to the point that it equals your hull value. That part you can't skip. You must, at one point, have zero hull. That means you are destroyed. That means that DMS Activates.

"Would be destroyed" is not destroyed. So, as stated above, DMS only triggers on the actual destruction of your ship. One instance, not two. Sorry, but nice try.

But to stop tel from being destroyed, you must first be dealt the amount of cards that would destroy you.

havjng as many or more damage cards than hull value is defined as being destroyed.

But the ability says "when you would be destroyed" its an interrupt. It's doesn't work.

But you must first deal the cards to the point that it equals your hull value. That part you can't skip. You must, at one point, have zero hull. That means you are destroyed. That means that DMS Activates.

No. If it was destroyed no effect could be triggered. It's an interrupt that stops you from being destroyed therefore it doesn't work.

You would have to deal the cards to know that you "would be destroyed."

You end up with zero hull before Tel's ability goes off. That is destroyed.

You are not destroyed until your ship is removed. Once you are about to remove the ship its "when destroyed" effect occurs, not before.

Trying to argue that the effect should happen both before you are destroyed and after you are destroyed is "being that guy", dont be "that guy"

Edited by Holmelund

You are not destroyed until your ship is removed. Once you are about to remove the ship its "when destroyed" effect occurs, not before.

The houndstooth title would disagree with you. It says "after you are destroyed" and yet the tooth is still on the table.

Edited by nikk whyte

But to stop tel from being destroyed, you must first be dealt the amount of cards that would destroy you.

havjng as many or more damage cards than hull value is defined as being destroyed.

But the ability says "when you would be destroyed" its an interrupt. It's doesn't work.

But you must first deal the cards to the point that it equals your hull value. That part you can't skip. You must, at one point, have zero hull. That means you are destroyed. That means that DMS Activates.

You would have to deal the cards to know that you "would be destroyed."

You end up with zero hull before Tel's ability goes off. That is destroyed.

"A ship is destroyed when it has a number of Damage cards equal to its hull value or when it flees the battlefield." -rules reference.

"The first time you would be destroyed" - Tel Trevura

Step order would be:

-get damage cards

-damage cards exeed hull

-Tel trevura triggers instead of destroying rule.

No place for DMS.

Funny fact i just realized: according to rules you can trigger DMS by fleeing:D

Edited by Vitalis

Again, they take place at the same time, meaning you may do them in any order.

But to stop tel from being destroyed, you must first be dealt the amount of cards that would destroy you.

havjng as many or more damage cards than hull value is defined as being destroyed.

But the ability says "when you would be destroyed" its an interrupt. It's doesn't work.

But you must first deal the cards to the point that it equals your hull value. That part you can't skip. You must, at one point, have zero hull. That means you are destroyed. That means that DMS Activates.

You would have to deal the cards to know that you "would be destroyed."

You end up with zero hull before Tel's ability goes off. That is destroyed.

"A ship is destroyed when it has a number of Damage cards equal to its hull value or when it flees the battlefield." -rules reference.

"The first time you would be destroyed" - Tel Trevura

Step order would be:

-get damage cards

-damage cards exeed hull

-Tel trevura triggers instead of destroying rule.

No place for DMS.

Funny fact i just realized: according to rules you can trigger DMS by fleeing:D

DMS fits right after the damage cards meet or exceed hull. The ship is considered destroyed because Tel's ability is not immediate.

You are not destroyed until your ship is removed. Once you are about to remove the ship its "when destroyed" effect occurs, not before.

The houndstooth title would disagree with you. It says "after you are destroyed" and yet the tooth is still on the table.

Now it feels like you are actively trying to be "that guy"

Again, they take place at the same time, meaning you may do them in any order.

DMS triggers

Tel is at range one of herself (Jan Ors crew proves this) deal one damage to everyone including yourself and die again......

Edited by Spaceman91

Again, they take place at the same time, meaning you may do them in any order.

No they do not as destroying eveng doesnt happen at all. Tel trevura rule happens. It overrides the destruction rule.

If Tel would say "when you are destroyed instead" you would be right cause it would be:

-damage cards

-check hull

-destruction

-tel and DMS trigger

but there is no destruction step with current Tel wording.

Again, they take place at the same time, meaning you may do them in any order.

Just for a moment I'm going to go along with this (I don't agree at all)

DMS triggers

Tel is at range one of herself (Jan Ors crew proves this) deal one damage to everyone including yourself and die again......

THAT.

Edited by Vitalis

Again, they take place at the same time, meaning you may do them in any order.

Just for a moment I'm going to go along with this (I don't agree at all)

DMS triggers

Tel is at range one of herself (Jan Ors crew proves this) deal one damge to everyone (including yourself and die again......

Again, they take place at the same time, meaning you may do them in any order.

No they do not as destroying eveng doesnt happen at all. Tel trevura rule happens. It overrides the destruction rule.

If Tel would say "when you are destroyed instead" you would be right cause it would be:

-damage cards

-check hull

-destruction

-tel and DMS trigger

but there is no destruction step with current Tel wording.

But you have to deal all the cards that would destroy tel. At which point, it has no hull, and is destroyed. Tel's ability occurs after you have no hull. Which is also when dead man's switch occurs.

Again, they take place at the same time, meaning you may do them in any order.

Just for a moment I'm going to go along with this (I don't agree at all)

DMS triggers

Tel is at range one of herself (Jan Ors crew proves this) deal one damge to everyone (including yourself and die again......

DMS triggers first, would deal another card that Tel's ability then wipes away.
Edited by Spaceman91

Again, they take place at the same time, meaning you may do them in any order.

Just for a moment I'm going to go along with this (I don't agree at all)

DMS triggers

Tel is at range one of herself (Jan Ors crew proves this) deal one damge to everyone (including yourself and die again......

DMS triggers first, would deal another card that Tel's ability then wipes away.
But she wouldn't be on the board so how could she then trigger.... Do you see what we are saying

The houndstooth title proves that a ship can be destroyed and still on the board, so no.

Hello wall how are you today?

It's not my fault you're pulling ships off the board before you proc their abilities.