Boromir, Loragorn & Spirifindel. I eat the threat in turn one and throw everyone at the pirate to take him out on the first turn.
Raid on the Grey Havens - SPOILERS INSIDE
... and it's not working, I can't last 3 turns.
I think this one needs a power deck... anyone had success with Gandalf hero?
Easily beaten with : Gandalf/Glorfindel (sp)/Boromir (ta) !
Well, Boromir is the easiest solution to all the quests with obnoxious early pressure.
Edited by John ConstantineThis scenario could be beaten by many other deck.
The strategy proposed by Bullroarer took is a good way to beat the quest.
This quest is easier on multi.
I never opposed that. I just said that Boromir is the easiest solution for this kind of quest in solo.
Not a fan of this quest at all. It leaves a terrible taste in my mouth whenever I give up playing it. I've tried all my regular favorite decks against this quest and so far got beaten mercilessly. I didn't even had a chance. So I deduce this quest is pretty much only beatable in solo with boring power decks including Boromir, Gandalf, etc. Thus, the quest is boring to me also. (same thing happens to me when playing some of the Land of Shadow quests).
How many players/decks are you using Gizlivadi??
I have no trouble two handed....
Its so strange how different this game can be for different people.... I found Carn Dum to be the nastiest quest ever made and certain others just breezed right through it. I still haven't beaten Dread Realm which honestly I think is almost just as hard as Carn Dum.
Then we have Raid which I think is an awesome quest and really great updated version of Amon Din and was not all that hard for me... Have only played it twice though...
I play exclusively one-handed. I've been playing Elladan and Elrohir, Ents, and Silvans. I guess I'll have to make an insane deck to beat it. Has anyone played Frodo Glorfindel Loragorn against this quest? I've never used that deck before that I remember.
Edited by Gizlivadi"I have no trouble two-handed" - LOLed hard at that. Ofc you don't. Because this quest is poorly designed against a single player, and is far more forgiving against multiple ones.
Yeah I didn't know how many players or decks he was using hence why I was asking. Don't play single player so didn't know how hard this one was for solo. Makes sense though with how many cards start in staging etc.
I wasn't trying to gloat or anything of that sort of nature was just wondering how many decks or players Gizvalidi was using. I mean I got smashed by the first quest which almost no one seemed to have trouble with ![]()
To be fair I should have read above comments and his comment more carefully as they are clearly talking about solo.... my bad.... that's what you get for posting quickly at work!!
Edited by PsychoRockaSPOILER ******* I guess that if you get rid of the bad guy on turn one and you can put a Forest snare on the pirate girl on stage 2 (when I beat the quest, she was attacking and defending for 11...), it becomes manageable.
Edited by LecitadinHad my first attempt with the same deck i used on the other two quests. Lost on turn 7 cause the turn i would kill the pirate, another one appeared and the damage placed on dreamchaser ended my game, with 14 progress on quest card 1(a total of three and next turn with the next attack by the one of them that survived it would be over. If i had a way to heal dreamchaser i would go on but there is none i guess). It is challenging but i had a good time. I believe with a little tweaking -forest snaire- it won't be that hard.
Edited by NickpesStage 2 can heal dreamchaser but you gotta get to it first!
I played it solo with a silvan deck (Celeborn, Galadriel, Haldir) and it seemed easy. I had problem questing, mostly at first two turns. I ignored this pirate till turn 4-5 when I was ready for him. But it seemed to me that this quest would get harder with more players as burn would get more dangerous- in solo 2 damage per turn was a max (1 from this pirate and 1 from another enemy/treachery), and in multiplayer you could easily destroy a location before having chance to travel there. On the other hand I had quite lucky encounter draw, no enemies in first two turns.
When playing solo this pirate girl engages last player, who doesn't exist, so I just ignore this and engage her in Encounter phase?
Edited by koriakin97When playing solo you are the first player AND the last player. (But not the next player.)
Indeed you are both first and last player, thus both pirates engage you on stage two
Managed to beat it on third attempt, Cirdan, Arwen Galdor. First two where same heroes and the same deck as in first two quests, which failed, on third attempt I changed my cards a bit and it was a hit on first try.
I managed to trap the Corsair on turn 3, and from then on I was getting a corsair each round, but could cope with them (had Gildor with Cloak of Lorien and Burning Brand) and from the moment Cirdan had Nenya, Light of Valinor and UC it started to become more viable. I ended up with three locationd burned (i could have done less but I did not care much) and kept two snares for the Pirate boss and the girl. Traped them and from then on it was easy. It took 14 turns and finished my deck apart from two cards
I like this quest, it is challenging but can be won. I will try to make other Noldor decks with tactics in to check if it will become easier, since there are a lot of enemies - there where 6 consecutive turns I was getting an enemy, but I was build up and killed them on the turn they appeared
Very agressive deck seems to be a good strategy too.
I win 3 times the quest with a doomed outlands deck. For two attempts, i loose one location and for the third zero location.
Edited by 13nrvI just beat this quest with a Silvan/mono-Spirit deck pair. Mirkwood Runner is a fun way of dealing with Na'aisayah.
Do the two boss enemies change player they're engaged with each round?
I played this one with Seastans "very good reinforcements' deck and a Cirdan/Merry/Arwen questing support deck,to good effect.
Do the two boss enemies change player they're engaged with each round?
I played this one with Seastans "very good reinforcements' deck and a Cirdan/Merry/Arwen questing support deck,to good effect.
Yes, they do, and then Na'asiyah discards the next players events too!
I like how you actually take the time to spell Na'asiyah. On the X-wing forum, everyone is too lazy to spell Kihraxz and just types Kihdfhgscbkus.
Good to know I played it correctly. ![]()
I put Blood of Numenor on Aragorn, plus the steward and unexpected courage, Merry gets unexpected courage too, so the spirit deck never has to engage, except on the last stage, when it chump blocks. By that time the spirit deck is questing for a gazillion and the leadership deck has a lot of big hitters on the table - sneak attack Beorn for an attack of 8, then finish the boss with everybody else.
I used the same lineup on the second quest. The first quest, I used the Merry/Cirdan/Arwen deck, as I found this quest easier in pure solo play, I added Narya and Steward of Gondor.
I like all the quests and agree that this is one of the best boxes so far. My favourite box is the Black Riders.
Edited by Daft BlazerNecro-ing this because I decided to play this again this time with good ol' dwarves, and I think I won, but I have questions.
Can just one-shot Na'asiyah with Sneak Attack Gandalf during the travel phase and not deal with her at all?
How do you actually kill Sahír? He says "For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage." So, if he's attacking every turn and gets at least 2 resources a turn, and when you damage him you remove tokens and CANCEL the damage, how are you supposed to actually kill him? Is Feint or Thicket of Spears the only way?
Edited by GizlivadiNecro-ing this because I decided to play this again this time with good ol' dwarves, and I think I won, but I have questions.
Can just one-shot Na'asiyah with Sneak Attack Gandalf during the travel phase and not deal with her at all?
How do you actually kill Sahír? He says "For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage." So, if he's attacking every turn and gets at least 2 resources a turn, and when you damage him you remove tokens and CANCEL the damage, how are you supposed to actually kill him? Is Feint or Thicket of Spears the only way?
It's each POINT of damage, so you only cancel one point for each resource, not the entire attack. "cancel THAT damage"