I almost didn’t write this one. It is rated a 7 and definitely harder than the other two. If you’ve played Laketown there are definite similarities - which isn’t necessarily a bad thing. Laketown is a good tough quest imo. There are only two stages and you start off the quest placing Captain Sahir and this ugly pirate who looks like Belatrix Lestrange and whose name begins with an N aside out of play. “I’ll deal with them when the time comes,” I say to myself, not bothering to read the cards.
So I tried the quest solo and was playing out stage 1. I had slowly managed to gain control of the board and get some decent willpower out. Dreamchaser had 6/12 damage on it, but I had figured out how to manage that ok. Then I made a big push to get to stage two and managed it. Changed to stage two and read the card. Put Captain Sahir engaged with the first player - that’s me - and N- engaged with the last player - that’s me too. And another pirate to the staging area too. (No problem, I have Boromir defending for 5 with a Burning Brand right?)
Then I read the cards for the Captain and his Tennille. “Wait, what?!” I read them again. And then I read the quest card. There must be some mercy here somewhere. After reading everything that triggers for the fourth time I take stock of my board and conclude I’m dead next turn regardless of what I do.
I don’t want to spoil this since once you know what is going to happen it is much easier to prepare for. I won my second game - after some sideboarding mind - at threat of 47. I didn’t draw very well I think but I still won. There is a definite formula to this one, at least in single player. In multiplayer I think that it would be much, much tougher.
At the end of the day I have to give a thumbs up to the box. Three very nice quests with decent to hard challenge. Some good player cards that open up new avenues - especially for multiplayer I think. Grappling hook may be my favorite card. My favorite quest is the first one, “the sailing quest”. I was a bit dubious about the mechanic, but it’s done really well.
Great job designers and playtesters! (Except that windward MEANS against the wind!)
Edit: It's DL6, not 7.
Edited by Bullroarer Took