Been running the following fleet recently.
Flagship.
Imperial Star Destroyer class 1
Admiral Motti
Gunnery Team
SW-7 Ion Batteries
Expanded Hanger Bay
Phylon Q7 Tractor Beams
Wing Commander
Total 163pts
Fleet Ship
Imperial Star Destroyer class 1
Gunnery Team
SW-7 Ion Batteries
Expanded Hanger Bay
Phylon Q7 Tractor Beams
Wing Commander
Total 139pts
Squadrons.
8 TIE Fighter Squadrons.
2 Tie Advanced Squadrons.
Total 88pts
Grand Total 390pts.
Missions Contested Outpost, Most Wanted, and Superior Positions.
A large bid, so far the fleet has lost, but both games have been very close. Also in each game there was one action that I did that was wrong, and led to the fleet losing, so that is more an error on my behalf and not the tools the fleet has access to.
That being said I am tempted to modify the fleet to the following.
Flagship.
Imperial Star Destroyer class 1
Admiral Motti
Expanded Hanger Bay
Phylon Q7 Tractor Beams
Wing Commander
Total 151pts
Fleet Ship
Imperial Star Destroyer class 1
Expanded Hanger Bay
Phylon Q7 Tractor Beams
Wing Commander
Total 127pts
Squadrons.
8 TIE Fighter Squadrons.
4 Tie Advanced Squadrons.
Total 112pts
Grand Total 390pts.
The missions will be the same, I feel that the addition of two extra TIE Advanced is a fair trade for Gunnery Team and SW-7 Ion Batteries. Sure the ability to fire from the front of an Imperial Star Destroyer twice is a wonderful thing to experience. But, the extra TIE Advanced can help keep the TIE Fighter Squadrons alive a lot longer, all the while helping their swarm ability to trigger. It does mean that there will be two Squadrons over my command of ten.
Any thoughts.