Nearing completing Beyond the Rim, which one next?

By Flintlock Jazz, in Game Masters

Hello everyone! Been lurking around reading your posts, and now decided to post with a question.

I've been running a group through Beyond the Rim, I have barely GM'd much before this and that was mainly the beginner adventure for Edge, this was the first time we played through a module and while mistakes were made (both in decisions I made as a newbie GM and in following the rules for things) I think it has gone well overall. The next session I think we will be finishing up the module, and while I feel I have learned a lot as a GM during these sessions I still don't feel confident enough to run my own homebrew adventure yet so decided to run another module.

I was originally going to run Mask of the Pirate Queen simply because it was the one I was able to acquire (Jewel of Yavin I couldn't find anywhere, at least not for a decent price, not gonna spend £100 like some places were asking!). One of my players has, however, gone and managed to pick up the Jewel of Yavin for me to run for the group (I guess that's a good sign that they want to continue!), and now in the conundrum of which to run first. I'll probably put the question to my players and see which they think they want to do, but I was wondering what those who had ran them thought, particularly in the style of play it they emphasised?

From what I have heard, Mask of the Pirate Queen has been likened to 'Quentin Tarantino does Star Wars' (though from what I have read of it I haven't seen anything 'that bad' in it, at least nothing that would make my characters balk at) while Jewel of Yavin has been likened to an Ocean's 11 style heist (not had a chance to read it so can't say). Would it be fair to describe them to the players as such? Which one do you feel has the most player agency in them? Did you find one harder to run than another? Did you find one scales up to higher level content better (and therefore should run the other one first before the players get too high)? Any other advice you can give?

I haven't run either, but JoY is pretty clearly set up for more advanced characters. You might want to have accumulated 200+XP before using it.

One thing you might consider is grabbing the Suns of Fortune and/or the Lords of Nal Hutta. Both of them have several "modular encounters", which are kind of mini-adventures you can tailor to your needs. Do that might give you ideas how to run or create your own modular encounters so that you can lead the group maybe more naturally into the next big adventure.

We did 'Jewel of Yavin' next. You can connect the two modules in various ways. For example, after the PC's return to Reom with the technology discovered on Cholgana, Isotech needs money to reverse engineer and mass produce what the PC's discovered... blah, blah. What better and quicker way to acquire that money than to steal it from someone who is an enemy to Reom? My group likes linking adventures in this way and having them seamlessly blending into one another.

Are both the Jewel of Yavin and Suns of Fortune out of print?

I haven't run either, but JoY is pretty clearly set up for more advanced characters. You might want to have accumulated 200+XP before using it.

One thing you might consider is grabbing the Suns of Fortune and/or the Lords of Nal Hutta. Both of them have several "modular encounters", which are kind of mini-adventures you can tailor to your needs. Do that might give you ideas how to run or create your own modular encounters so that you can lead the group maybe more naturally into the next big adventure.

Thanks, I had assumed that they were all designed for starting characters and that I was gonna have to scale them both up regardless. That changes things a bit, means I can run JoY without much changing.

I do have Suns of Fortune, forgot about the modular encounters in there completely. I was expecting to have a session or two for them to resolve some leftover bits (selling stuff, fixing ship, buying mods) so making use of those encounters to spice them up would work quite well!

We did 'Jewel of Yavin' next. You can connect the two modules in various ways. For example, after the PC's return to Reom with the technology discovered on Cholgana, Isotech needs money to reverse engineer and mass produce what the PC's discovered... blah, blah. What better and quicker way to acquire that money than to steal it from someone who is an enemy to Reom? My group likes linking adventures in this way and having them seamlessly blending into one another.

I had an idea of linking it to one of the obligations that a couple of my players have, especially as I have been striving to make use of it more as we went along, but until I am able to read JoY I am not sure how applicable it will be, so I may just have to steal your idea. ;)

Are both the Jewel of Yavin and Suns of Fortune out of print?

It appears Jewel of Yavin is out of print as I have had extreme difficulty in locating a copy, amazed my friend managed to pull it off. Dunno about Suns of Fortune, I already got a copy.

Hi all and Flintlock Jazz especially,

My group didn´t killed Yav Yiyar and some of his boys but have beaten them up badly. So i designed an episode on Raxus Prime with a chase of Yav and the rest of his gang (badly damaged "Nightflyer" 3 thugs, 3 technicians and Talo (adjust as you need)). I have created a map of Raxxus Prime and the players had to search for him with hired help. While checking they found out that Yavs hyperdrive system is destroyed and need replacement. Only one trader is offering one in a very secured environment. It is an auction were Yav and the PCs met and the PCs bought the hyperdrive system. They managed to get a deal with Yav and met at an "abandoned" spot. The final fight was very intense and they took Yav and his crew down and even managed it to get their hands on the Nightflyer (in super bad shape).

If Yav or part of his crew alive, i can sent you my material to proceed with this one :)

If you want to use a already written adventure then i suggest to use Jewel of Yavin, its quite nice and easy to combine as SemperSarge said.

Greetings from good old Germany :)

Cheers

TheSlayer

I doubt that JoY is out of print, just that the next batch is on the way and that you've caught it during the ebb of the print cycle.

If you want more options, you might want to give the followup game to the beginner set a try or the freebie Under A Black Sun adventure a go.

Hi all and Flintlock Jazz especially,

My group didn´t killed Yav Yiyar and some of his boys but have beaten them up badly. So i designed an episode on Raxus Prime with a chase of Yav and the rest of his gang (badly damaged "Nightflyer" 3 thugs, 3 technicians and Talo (adjust as you need)). I have created a map of Raxxus Prime and the players had to search for him with hired help. While checking they found out that Yavs hyperdrive system is destroyed and need replacement. Only one trader is offering one in a very secured environment. It is an auction were Yav and the PCs met and the PCs bought the hyperdrive system. They managed to get a deal with Yav and met at an "abandoned" spot. The final fight was very intense and they took Yav and his crew down and even managed it to get their hands on the Nightflyer (in super bad shape).

If Yav or part of his crew alive, i can sent you my material to proceed with this one :)

If you want to use a already written adventure then i suggest to use Jewel of Yavin, its quite nice and easy to combine as SemperSarge said.

Greetings from good old Germany :)

Cheers

TheSlayer

Yeah... Yav isn't much of an option... I would say they killed him, but it was more like murder... :unsure:

I doubt that JoY is out of print, just that the next batch is on the way and that you've caught it during the ebb of the print cycle.

If you want more options, you might want to give the followup game to the beginner set a try or the freebie Under A Black Sun adventure a go.

Yeah, that would explain how my friend managed to get a copy all of a sudden, it just seems to have been on an ebb for quite some time over here. We did try the followup game after running through the beginner box set a while back (which was my first time GMing), but it didn't seem to go anywhere unfortunately. Heard of the Black Sun one but not had a look before, will go take a gander thanks.

If the players join ISOtech, I would issue a mission according to party make up and players style. There are alot of encounters in books, like. Suns of Fortune.

I haven't sat down with 'Pirate Queen', so I can't say how badly it will run roughshod over characters. Jewel of Yavin does strike me as an 'Oceans' 11 with a dash of Bourne Identity' module. The PC's have to be fairly experienced, but the players also need experience, as well. A group that just goes in, guns a' blazin' is going to get stepped on pretty hard. Though, that could be an interesting hook for a module...a failed heist, and a very pissed patron.... File that one away for later.

Have you picked up any of the screens? The GM screens for Edge of the Empire, Force and Destiny, and Age of Rebellion all have little 'one-shot' modules that can be run in a few sessions, as well as some tips for new GMs when it comes to crafting a Nemesis, or for the players to build lightsabers.