Me and my friends decided to start playing X-Wing. Having missed playing miniature model boardgames for a long time (and beeing a nerd for Star Wars) it wasnt a hard choice.
As usual when i get into stuff i tend to go all in, and i mean ALL IN. So i bought some ships, and some more and even som more (before even playing once)
This is what i ended up with before our first game:
2x F/O Core
2x IG-2000
1x Most Wanted
1x Y-Wing
1x TIE Phantom
1x Khiraxz
2x StarVipers
2x M3-A Interceptor
1x Imperial Aces
1x Z-95
1x VT-49 Decimator
1x Hound's Tooth
1x Slave-1
So i had some things to choose from. Although we were only goin to play 3 friends since one wasnt in town we decided to play 1x200p vs 2x100 so everyone could play. Kind of a big mistake, beeing the 200p player it was hard as hell to keep track of everything to do.
We later played 100p vs 100p and that was alot better.
This is my newbie conclussions from our playtest
- X-Wings is a pain, so manuverable and can still take a big punch. Really hard to outmanuever.
- Decimator brings pain with a huge cost. Dont let 2 X-Wings get your tail. Bring someone to help defend/block them off.
- Bossk can deal alot of damage, but manuever him is like trying to parallel park an boeing 747.
- Planning. Planning seems like key for me, although not for all my friends. We spent ALOT of time working out their lists. Be prepared!
- Falcon and K-Wing with 360 firing, is not to shabby. Impossible to outmanuever.
- Talonbane Cobra got shanked pretty fast after my friends realized how hard he could actually hit.
- B-Wing with Proton Torpedos can actually one-shot ships.. (if we did not do it wrong, Range 1, with 4+1 dice = 3 crits and 2 hits). Got nasty fast.
- Dice's Apparently i bought my dices at the flea market, since it seemed that lice and what not probably had chewed away all my icons since i rolled blank most of the day.
Well wall of text, but someone might have some useful information for our next meetup.
/Yoji