A first timers look at X-Wing

By yoji, in X-Wing Battle Reports

Me and my friends decided to start playing X-Wing. Having missed playing miniature model boardgames for a long time (and beeing a nerd for Star Wars) it wasnt a hard choice.
As usual when i get into stuff i tend to go all in, and i mean ALL IN. So i bought some ships, and some more and even som more (before even playing once)

This is what i ended up with before our first game:

2x F/O Core
2x IG-2000
1x Most Wanted
1x Y-Wing
1x TIE Phantom
1x Khiraxz
2x StarVipers
2x M3-A Interceptor
1x Imperial Aces
1x Z-95
1x VT-49 Decimator
1x Hound's Tooth
1x Slave-1

So i had some things to choose from. Although we were only goin to play 3 friends since one wasnt in town we decided to play 1x200p vs 2x100 so everyone could play. Kind of a big mistake, beeing the 200p player it was hard as hell to keep track of everything to do.

We later played 100p vs 100p and that was alot better.

This is my newbie conclussions from our playtest

  • X-Wings is a pain, so manuverable and can still take a big punch. Really hard to outmanuever.
  • Decimator brings pain with a huge cost. Dont let 2 X-Wings get your tail. Bring someone to help defend/block them off.
  • Bossk can deal alot of damage, but manuever him is like trying to parallel park an boeing 747.
  • Planning. Planning seems like key for me, although not for all my friends. We spent ALOT of time working out their lists. Be prepared!
  • Falcon and K-Wing with 360 firing, is not to shabby. Impossible to outmanuever.
  • Talonbane Cobra got shanked pretty fast after my friends realized how hard he could actually hit.
  • B-Wing with Proton Torpedos can actually one-shot ships.. (if we did not do it wrong, Range 1, with 4+1 dice = 3 crits and 2 hits). Got nasty fast.
  • Dice's Apparently i bought my dices at the flea market, since it seemed that lice and what not probably had chewed away all my icons since i rolled blank most of the day.

Well wall of text, but someone might have some useful information for our next meetup.

/Yoji

Welcome to the game!

The game has a lot of nuances and depth, so its impossible to get a good sense of it all with a single play. For example, you might find you 'reverse' some of your conclusions once you play it some more (for example, x-wings themselves are not that maneuverable, and can be outplayed by certain ships).

As for proton torpedoes, it sounds like you have made a mistake with how they work. First of all, they are secondary weapons, so range bonuses for primary attacks do NOT apply (i.e. +1 red die at R1 and +1 green die at R3). Secondly, proton torpedoes have a range restriction: R2-3 only, so you can't fire them at range 1.

Dice luck: dice obviously can be a factor, and this will be more pronounced between newer players since there usually no meaningful 'skill gap' between them. However, this is a game that greatly rewards positioning. Having superior positions over your foes usually influences the outcome of a game more than 'luck of the dice'. It takes a bit of practice to see how that can be leveraged though, generally speaking...

As for turrets, they do have a significant advantage, and a lot of players believe that maneuvers are not important with them, but that's not true. There are a number of tactics you can employ, in terms of positioning, to give you an advantage against them or to at least limit the power of their turret (for example, R3 is often better for you, since most turrets have low agility and so benefit less from +1 green die at R3, and if you manage to block a turret and still have some ships with shots at R1, you will inflict tremendous damage with relatively little pain in return).

Edited by blade_mercurial

hey, thx for the reply.

Yea i might have gotten the range on the proton torpedos wrong from my memory, tho we followed the range restrictions, i know that, i proly just remembered wrong.
We probably made tons of mistakes during gameplay but i think we hade as much fun as that ;)
I know you always change oppinion on things (played my fair share of MTG, Agot etc..) but as stated, a new players view. I played scum and felt that my ship was hardly as agile as the X-Wings with their Talon Roll..
The dice one was more of a joke aswell ;) just wanted to get out my frustration of bad RNG hehe..

  • X-Wings is a pain, so manuverable and can still take a big punch. Really hard to outmanuever.
New one yes, Poe Dameron is one of the most common competitive pilots around lately. But pretty much every configuration of T-70 xwing is strong. Old Xwings (T-65s) are not so great anymore:)

  • Decimator brings pain with a huge cost. Dont let 2 X-Wings get your tail. Bring someone to help defend/block them off.
If focused Deci goes down to anything. That ship is designed as "kill them, before they kill me". Try some engine upgrades on it. You can then try some hard turns followed by boost. Lets you dodge lot of arcs.

  • Bossk can deal alot of damage, but manuever him is like trying to parallel park an boeing 747.
Heh as a matter of fact his dial is pretty decent. Lots of greens, 2 turn red can be pain but 3 is white, plus you can just stand in place. Try flying Lambda, HWK or even Ywing. They fly like damaged 747 :)

  • Falcon and K-Wing with 360 firing, is not to shabby. Impossible to outmanuever.
Thats why you always bring Autothrusters on anything that can mount them. Wait until you play with 4 Ywing with Twin Laser Turret. 4 turreted ships :)

  • Talonbane Cobra got shanked pretty fast after my friends realized how hard he could actually hit.
Well he was designed (Kihraxz i mean) as Scum counterpart to Xwing. Shame that not T70 wing but T65 so he lacks the same things : onyl 5HP (even more as 1 shield, not 2) no boots. An since Talonbane's ability is pretty good you can expect him to go down fast.

  • B-Wing with Proton Torpedos can actually one-shot ships.. (if we did not do it wrong, Range 1, with 4+1 dice = 3 crits and 2 hits). Got nasty fast.

Like said above: you did a little misplay here, happened to all of us :) But regarding torpedos: wait for new wave VIII. Torpedos and rockets of all kinds will have second youth then.