Has anyone done stats up for the C-ROC Gozanti Variant at all?
http://starwars.wikia.com/wiki/C-ROC_Gozanti-class_cruiser
http://www.starwars.com/databank/broken-horn
http://www.starwars.com/databank/merchant-one
We don't see one in flight/fight that often, so I'm trying to figure out speed and maneuverability.
Speed - Could it match a Y-Wing at Speed 4? Broken Horn is supposed to rely on speed and shields to get out of trouble, so I kinda favor speed 4.
Handling - I'm tempted to improve handling over the standard Gozanti -3 to a measly -2. It has a radically different engine config I can used to pseudo-science justify this.
Let me know what your thoughts are on this. I'm thinking of allowing the PC's to get one.
C-ROC Gozanti Class Freighter Stats
Stock speed of 3 for the C-ROC could work, but 4 is a bit much - the Broken Horn is most likely modified.
Manoeuvrability at -2 instead of -3 isn't too bad idea no.
You could also reduce armour, or at least hull trauma (and system strain) thresholds somewhat.
Then there's the question of armaments.
Edited by JegergryteI'd just apply the speed boost (I forget what its called) multiple times.
It doesn't need to be maneuverable.
Someone asked me about this in my Freighter Creation Thread back in November. If you want an easy cludge:
The standard Gozanti is already statted, and this version just appears to have the typical CEC perks: more speed and a hair more maneuverable in a stock configuration. I'd guess to take the stock version as-is but increase speed and handling by +1 and raise the cost by about 10% and call it good by my guess.
This way, you still have a "stock" ship that is "superior" to the standard Gozanti, still has the full number of HPs as things were done to make them possible at the shipyard, and still has a slightly higher pricetag to denote the changes.
Granted, it's a lazy way of handling it, but it seems to work out.
So Speed 3, Handling -2, Cheaper by 10% (military craft are quite overpriced, with sophisticated sensors, avionics, weapons etc), I'd lower HP and SS to reflect the lighter civilian frame and leave the shields the same, as it was one of the strong selling points for the craft. She'll chew through fuel at a high rate with 5 engines too.
I've Settled on this Stat block
Silhouette: 5
Speed: 3
Handling: -2
Hull Trauma: 40 (The lighter frame of civilian model is less robust, combined with the additional length it is far less resilient than it's military counterpart and must handle greater thrust from its extra Ion engines)
System Strain: 30 (The civilian model lacks the electronics hardening of the military version.)
Armor: 5
Defence: 2/2/2/1
Hyperdrive: Class 3
Backup Hyperdrive: Class 12
Navicomputer: Yes
Sensor Range: Medium (With the removal of the restricted military grade electronics, sensor range drops)
Ships Compliment: Pilot, Co-Pilot, Engineer, Gunner, Loadmaster
Encumbrance Capacity: 1200 (the lighter weapon loadout, combined with the increased length of the ship, allows greater cargo capacity)
Passenger Capacity: 12
Consumables: 2 Months
Cost/Rarity: 160,000/7 (Compared to it's ubiquitous Military Cousin, relatively few of these were produced)
Customisation HP: 4
Weapons: Dorsal Medium Laser Turret, Twin Linked Forward Light Lasers, Twin Linked Aft Light Lasers