I've been tossing this Nera Dantels build around in my head for a little while now, and I figured it'd be a good idea to get some feedback:
Nera Dantels (35)
B-wing (26), Fire-Control System (2), Extra Munitions (2), Proton torpedoes (4), Crack Shot (1), Guidance Chips (0)
The general idea here is that we have a pseudo-turret that's rolling 4 attack dice, turning an eyeball and a blank into crits, and using the crack shot to push those crits through if necessary. Nera's ability makes it easier to keep the ordinance from being wasted, especially if she ends up being chased. And despite the number of upgrades, she still weighs in at a pretty reasonable 35 points, which keeps her from eating up too much squad space.
I've found she fits fairly well in a couple of different lists, such as Nera, Poe w/ R5-P9, VI, and AT, and a Stresshog, or in 4 ship lists with Tarn, Hobbie, and a Z-95.
Lemme know what you guys think!