Trying to come up with a good triple bomb Emon Azzameen list

By ParaGoomba Slayer, in X-Wing

Half troll list, half serious here with this one:

Emon with Adrenaline Rush, Andrasta, 2x Proton Bomb, 1x Conner Net, Engine Upgrade, Intel Agent.

You joust something with a white K-Turn and drop an unavoidable Conner Net in front of something. Then next turn it runs into an unavoidable Proton Bomb. NEVERMIND, Emon has no EPT, so no white K-Turn shenanigans.

Problem is, what to pair it with? A 44 point Aggressor?

Edited by ParaGoomba Slayer

Two Y-wings with autoblaster turrets, bomb loadouts and seismic charges. Bombs everywhere.

Or some Banana Pilots, to block and force your opponent into the bombs.

Two Y-wings with autoblaster turrets, bomb loadouts and seismic charges. Bombs everywhere.Or some Banana Pilots, to block and force your opponent into the bombs.

Emon with 2x Proton Bomb, 1x Proximity Mine, and an Intel Agent is 50 points. That leaves us enough points for 2x Syndicate Thug, 2x Autoblaster Turret, 2x Bomb Loadout, 2x Proton Bomb.

Emon has no EPT so you can't put Adrenaline Rush on him. Sorry.

EDIT - NVM next time read the entire post before jumping to a response.

Edited by Crabbok

If your going for troll might as well go full bore and take kavil with EU, genius, protons. Slang pbombs everywhere.

Two Y-wings with autoblaster turrets, bomb loadouts and seismic charges. Bombs everywhere.Or some Banana Pilots, to block and force your opponent into the bombs.

Emon with 2x Proton Bomb, 1x Proximity Mine, and an Intel Agent is 50 points. That leaves us enough points for 2x Syndicate Thug, 2x Autoblaster Turret, 2x Bomb Loadout, 2x Proton Bomb.

50 point Emon as said except with a Conner Net instead of Proximity Mines, then a Syndicate Thug with Autoblaster, Proton bomb, extra munitions, and Genius. Then a Y-wing with Autoblaster and a seismic charge.

There will be a huge instant death area following this list.

Edited by ParaGoomba Slayer

I know you mentioned that Adrenaline Rush is off the table, but from personal experience... do not K-Turn with Emon to drop a bomb unless you are dead certain it will destroy the target. Setting him up for that Proton Bomb in the middle of B-Wings or K-Wings is sweet. Taking two or three ships' worth of focused fire against unmodified green dice is not sweet.

I like Emon with 1x Action Bomb and 2x Maneuver Bombs. Personally I'm not a fan of Intel Agent on him -- I prefer K4 (or, whenever the Jumpmaster drops, Dengar if you wish). Intel Agent makes me play the bombs as the primary focus of the list, which then makes my overall offense drop.

I prefer Proximity Mines just because I have practiced more with them, but being able to lay a Conner Net horizontally as opposed to vertically from a hard-3 drop has its merits.

Make at least one of your bombs a Proton Bomb, no question. It is invaluable and will put the fear of god into Corran or other low-hull, shielded ships.

Honestly, I want to run him with Ion Bombs, Proton Bombs and Conner Nets. Ion the ship, next turn blast it with a Proton Bomb. Horizontally laid Conner Nets are much tougher to avoid for an incoming ship.

Also we still have to find out what the Thermal Detonator does, as that could change how you want to play him!

Might also consider Ion Cannon on the Y-wings, you you can Ion a ship and have it drift onto a Proton Bomb.

Speaking of Ion Bombs and Cannons and annoying Firesprays, there's always that super-Ion Firespray build. It's the only ship that can, with the Slave-1 title, take all of the current Ion munitions: Ion Bomb, Ion Torpedo, Ion Pulse Missiles, Ion Cannon, and Ion Projectors.

Might also consider Ion Cannon on the Y-wings, you you can Ion a ship and have it drift onto a Proton Bomb.

Speaking of Ion Bombs and Cannons and annoying Firesprays, there's always that super-Ion Firespray build. It's the only ship that can, with the Slave-1 title, take all of the current Ion munitions: Ion Bomb, Ion Torpedo, Ion Pulse Missiles, Ion Cannon, and Ion Projectors.

Ah, but it cannot take the fabled Ion Cannon... Turret!

The greatest utility a Firespray has, other than its insane customization, is that rear arc. Unfortunately cannons don't work from that arc, so they tend to be point sinks except after the first few rounds of combat =/

Might also consider Ion Cannon on the Y-wings, you you can Ion a ship and have it drift onto a Proton Bomb.

Speaking of Ion Bombs and Cannons and annoying Firesprays, there's always that super-Ion Firespray build. It's the only ship that can, with the Slave-1 title, take all of the current Ion munitions: Ion Bomb, Ion Torpedo, Ion Pulse Missiles, Ion Cannon, and Ion Projectors.

Don't forget Feedback Array.

I'm still a little sad that Scum can't hire Sabine Wren to crew our ships. She would make the perfect copilot for Emon :D

You could do it en-masse with Rebels, thanks to Leia Organa and Bomb Loadout...

Emon+Tractor Beam+Conner Net+Gonk+EI+Slave I+EM

IGB+Crackshot+FCS+Glitterstim+AT+HLC

Really looking forward to trying out Emon + Gonk + EI. His problem is always survivability and lost actions. This fixes both.

Put him i slave 1, add extra munitions, settle for one type of bomb.

I'm with Asperon: Slave 1, Extra Munitions, Prox Mines or Proton Bombs, and then maybe a cheap missile. 50 points max.

Ran this at 2 Store Championships and did about 50/50 with it.

Emon + Andrasta + Ion Cannon + Seismic Charge + Prox Mine + Cluster Mine + Tactician + Inertial Dampeners

Mando Merc + Slave 1 + VI + Ion Cannon + Proton Bomb + Extra Munitions + Tactician + Inertial Dampeners

Give him Dengar crew for the Predator like effect. Also, that way he can use more action bombs and not worry about modifying the dice.

I'd go Proton Bomb, Proximity Mines, and since I know you love Conner Net.

Give him Dengar crew for the Predator like effect. Also, that way he can use more action bombs and not worry about modifying the dice.

I'd go Proton Bomb, Proximity Mines, and since I know you love Conner Net.

I love Proton Bombs, Conner Net is just the only mine that is worth using.

A friend recently tried a Scum Kath Adrenaline Rush K-Turn slingshot list. It needs improvement but you could drop a Conner net that's unavoidable if they don't see the slingshot coming and then follow it up next turn with an unavoidable Proton Bomb.

Emon's ability is nice but even if Emon could take Adrenaline, Scum Kath gets more use out of the rear arc. I think this is the best way to go with this.

It's a shame that Bombardier isn't better. Should have been 0 points, or allowed a bomb drop on a 1 bank. Yeah, it's a freebie buff to Moff Jerry on multi crew ships but that's fine lol. Too much opportunity cost for doing so little.