Bug Spray

By RogueCommander, in Star Wars: Armada Fleet Builds

I know two players in our local that are big fans of Swarms.

I hate swarms, I really do.

This build is purpose built to be anti-swarm, but I'm hoping it has enough utility to compete against varied builds.

Would love feedback.

Bug Spray 2

Faction: Rebel Alliance

Points: 400/400

Commander: Admiral Ackbar

Assault Objective: Precision Strike

Defense Objective: Fire Lanes

Navigation Objective: Minefields

Assault Frigate Mark II B (72 points)

- Gunnery Team ( 7 points)

- Phylon Q7 Tractor Beams ( 6 points)

- Electronic Countermeasures ( 7 points)

- XI7 Turbolasers ( 6 points)

Assault Frigate Mark II B (72 points)

- Gunnery Team ( 7 points)

- Electronic Countermeasures ( 7 points)

- XI7 Turbolasers ( 6 points)

[ flagship ] Assault Frigate Mark II B (72 points)

- Admiral Ackbar ( 38 points)

- Gunnery Team ( 7 points)

- Phylon Q7 Tractor Beams ( 6 points)

- Electronic Countermeasures ( 7 points)

- XI7 Turbolasers ( 6 points)

1 YT-1300 ( 13 points)

3 B-Wing Squadrons ( 42 points)

1 Jan Ors ( 19 points)

Fleet created with Armada Warlords

Edited by RogueCommander

Edited original post to reflect changes***

Edited by RogueCommander

Just curious... How is this anti swarm?

An actual swarm would kill your four squads in one turn. No escort for Jan. She dies. Then b wings follow.

Sorry. A CR90 Swarm.

Just added an escort to give at least a round or two of extra survivablity.

I think it's a good purpose built fleet against CR90/Raider swarm. Long range and large attacks, ability to multiply the targets through GT. I would go even one step further and go for Most Wanted over Precision Strike. I feel Most Wanted is actually detrimental to small ships : sure you can hide them to defend, but it means they won't get to fight, so that's one less ship to worry about. And if it gets destroyed, it ups its point value as high as an AFMK2 base...

Just played this build.

It won (6-4) with me picking the wrong objective (should've went with Hyperspace Assault rather than Most Wanted) and should've positioned the Q7s on the two lead ships. I also should have let him come to me a bit more to get the most out of the long range-as well as force him to do early maneuvering.

It was a close match though. He had 4 CR90s with TRCs and 2 Shrimp with OE and APT with Mothma commanding. I lost two guppies and he lost both MC30s and 2 CR90s

Sorry :( not much of a battle report, but the list did what it needed to.

Edited by RogueCommander

Played this list again.

Really poor performance due to disastrous rolls and a misplay of fighters. Red dice can be SO fickle.

This is a variation on the theme, still with a key idea being able deal with CR90/MC30 swarms more comfortably, but also have flexibility to take on other builds.

It hurts to drop Ackbar as his extra reds help pop those Hull 4s faster, but now I'm thinking that accuracy is just as, if not more, important than raw damage.

Anyway, as always, feedback is much appreciated.

Dodonna - MC80/2 Guppies w/ squads

Faction: Rebel Alliance 
Points: 399/400

Commander: General Dodonna

Assault Objective: Advanced Gunnery 
Defense Objective: Fire Lanes 
Navigation Objective: Minefields

Assault Frigate Mark II B (72 points)

- Intel Officer ( 7 points)

- Gunnery Team ( 7 points)

- Electronic Countermeasures ( 7 points)

[ flagship ] MC80 Command Cruiser (106 points)

- General Dodonna ( 20 points)

- Home One ( 7 points)

- Boosted Comms ( 4 points)

- Electronic Countermeasures ( 7 points)

- Leading Shots ( 4 points)

Assault Frigate Mark II B (72 points)

- Intel Officer ( 7 points)

- Gunnery Team ( 7 points)

- Electronic Countermeasures ( 7 points)

2 X-Wing Squadrons ( 26 points)

1 Jan Ors ( 19 points)

2 Y-Wing Squadrons ( 20 points)

Fleet created with Armada Warlords

Edited by RogueCommander

And, just for comparison, here's a variation on the 3 guppy build. I know it's strong, but ****, my heart can't take another match of absolutely NO accuracies and multiple blanks with those reds.

Ackbar - Bug Spray 2

Faction: Rebel Alliance

Points: 400/400

Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery

Defense Objective: Fire Lanes

Navigation Objective: Minefields

Assault Frigate Mark II B (72 points)

- Intel Officer ( 7 points)

- Gunnery Team ( 7 points)

- Electronic Countermeasures ( 7 points)

- XI7 Turbolasers ( 6 points)

Assault Frigate Mark II B (72 points)

- Intel Officer ( 7 points)

- Gunnery Team ( 7 points)

- Electronic Countermeasures ( 7 points)

- XI7 Turbolasers ( 6 points)

[ flagship ] Assault Frigate Mark II B (72 points)

- Admiral Ackbar ( 38 points)

- Intel Officer ( 7 points)

- Gunnery Team ( 7 points)

- Electronic Countermeasures ( 7 points)

- XI7 Turbolasers ( 6 points)

2 X-Wing Squadrons ( 26 points)

1 Jan Ors ( 19 points)

2 Y-Wing Squadrons ( 20 points)

Fleet created with Armada Warlords

I like the list with the MC-80, but I would drop Boosted Comms and either get a bigger bid for initiative or take leading shots on one of the Assault frigates.

AF2 can't take ions, and I don't worry much about bid lately, but if I did, 395 is a fairly weak one.

I picked Boosted Comms as a 'just in case'. The only other option on the MC80 is Nav Team (not entirely useless).

>shrug<

Both will (hopefully) be table tested soon and we'll see how it goes.

Edited by RogueCommander