Hey all, this is the first entry of a campaign log for a game I'm running, which is a high level (Rank 6) Deathwatch kill-team taking on a heavily adapted version of the RT adventure 'Fallen Suns'. I had been GMing a long running RT campaign, which slowly morphed into a RT/DW crossover and covered the Frozen Reaches and Citadel of Skulls adventures. After we finished the Citadel of Skulls, we just ported completely to DW characters. The cast of characters is:
Asmodeus - Dark Angels Librarian/Deathwing Terminator
Astramael - Blood Angels Tactical Marine/Deathwatch Chaplain
Caedras - Black Templar Apothecary
Hektor - Imperial Fists Techmarine/Forge Master
Sarlock - Iron Hands Devastator
Taranus - Storm Wardens Assault Marine (aspiring Deathwatch Champion)
The first session was essentially just an introduction and scene-setting. Over a period of 4 years, the Deathwatch command in the Jericho Reach authorised a fact-finding mission into the Koronus Expanse, to assess the threat posed by the Xenos elements there. This mission, conducted in collaboration with the Sabras Rogue Trader dynasty, resulted in the permanent establishment of a small Deathwatch presence in the expanse. This is comprised of a small watch station drifting close to footfall and a modest watch fortress hidden in plain sight within the super-structure of the Bastion, in orbit above Damaris. Both facilities are ostensibly commercial facilities owned by the Sabras dynasty, which explains the occasional comings and goings of several of their smaller, raider-class vessels.
The session opened with the characters all present at watch fortress Drusus, within the bastion, summoned to a mission briefing by their commanding officer, Watch-Captain Titus Scamander of the Ultramarines. The captain provided a strategic update of a campaign of pacification which the Sabras dynasty and several allied rogue trader houses were prosecuting in the expanse. The campaign is currently bogged down on Vaporius, where, despite enormous early successes in ousting the priest kings and their supporters, the RT forces suffered sigiifcant losses during the last engagement, and reported encountering what were believed to be several forms of Yu'Vath construct warriror.
The Kill-team's mission is to enter the complex of the last Priest King of Vaporius, kill or capture him and destroy any and all alien combat constructs, plus eliminate any heretic humans encountered and secure any Xenos technology found.
Two of the players (Caedras & Hektor) were unavailable for this game session, so we started the action with the other 4 members of the Kill-team advancing on the citadel menacingly. They encountered and easily despatched a couple of hordes of 'Unquenched' as well as one Sand-Slime construct, without any one of the four Marines receiving so much as a scratch.That was the end of the session, so for next time they will probably penetrate the inner citadel and encounter some more of the Yu'Vath client races... (which I have decided includes both Rak'Gol and Slaught). It should make for a slightly more challenging series of encounters as well.
until next time...
Edited by Knight of Dark Renown