Dealing with loot ninjas.

By WeaponsFree, in Game Masters

Write down the loot for any container or person on an index card.

Pass index card to one side. Tell whoever has it to choose one, pass it along.

Repeat until all has been claimed.

Make sure each player declares what they take. GM fiat with a "No, you don't" on anything that you disagree on.

Declared actions don't simply occur if they are opposed. If the other characters don't want him doing this, they can certainly do something about it.

Well, in an old group I used to hear alot about (didn't play in it myself, but a few of my friends did), they had someone who acted like this.

After a while, the rest of the players got fed up and tied him (his character) to a tree, stripped him of gear and left him there.
Since they ambushed him while sleeping, he didn't have a chance to stop them.

worked out well :)

Try adding a Gene-Lock with the exploding mod to everything. It should get him into line

Try adding a Gene-Lock with the exploding mod to everything. It should get him into line

That sounds like a terrible fix to me. It's passive-aggressive, doesn't fit with anything we've seen in Star Wars, and doesn't even address the real issues.

And now its time for a Positive Looting Story!

We've just started off a brand new game with brand new characters. We're coming from a Imperial prison ship straight into Chronicles of the Gatekeeper with about 40 credits between the lot of us and a ship that's been sitting in the woods for a hundred years. Personal assets? Zero.

We've just taken out the First Reel end boss, and realized "We have no operating capital whatsoever and will need at least landing fees and gas money" when rolling into Reel Two. You know what we did? Grabbed some of End Boss's bling, sold it on the next planet over and got enough credits to buy a change of clothes, some basic essentials, and leave some left over for parking fees. In short, we've got enough resources to move the plot forward. Oh, and one character has all the credits and nobody is complaining.

Imagine that.

Edited by Desslok

There's always excessive of course, but why wouldn't you at least ask? Particularly starting PCs. I get that it's silly for more advanced characters to be picking up every loose blaster pistol lying about, and when my guys asked about what they would get for 'never fired, dropped once' looted stuff they are quoted lousy prices. They tend to stick to what they need instead of every last can of Who Hash...

2e4091da2682657a42e2e2783a33aa20.jpg

And now its time for a Positive Looting Story!

We've just started off a brand new game with brand new characters. We're coming from a Imperial prison ship straight into Chronicles of the Gatekeeper with about 40 credits between the lot of us and a ship that's been sitting in the woods for a hundred years. Personal assets? Zero.

We've just taken out the First Reel end boss, and realized "We have no operating capital whatsoever and will need at least landing fees and gas money" when rolling into Reel Two. You know what we did? Grabbed some of End Boss's bling, sold it on the next planet over and got enough credits to buy a change of clothes, some basic essentials, and leave some left over for parking fees. In short, we've got enough resources to move the plot forward. Oh, and one character has all the credits and nobody is complaining.

Imagine that.

I don't believe you since that's not possible without the universe exploding. Pics or it didn't happen!

I don't have any pics of my group. Will this pic of a cat dressed up as the 11th Doctor do?

doctor02.jpg

Edited by Desslok

I'll let it go this time because you posted a cute kitty. Next time I may not be so forgiving Captain Desslok.

I don't have any pics of my group. Will this pic of a cat dressed up as the 11th Doctor do?

I dunno about you guys, but I now believe every word this man has to say.

Really, looting is a carryover from other systems that assumes you "slay all the orcs and take their stuff" and then sit around the campfire and sharpen your blades. But Star Wars is constant motion. The Empire (or whatever opponent you have) has endless reinforcements, keep them coming. Hyperspace is about the only safe space, and there's no loot there.

Don't bet the farm on hyperspace being either safe, or without loot. Check out the Otherspace modules from West End Games. And I have had at least 2 GM's do their own hyperspace modules.

I don't have any pics of my group. Will this pic of a cat dressed up as the 11th Doctor do?

I dunno about you guys, but I now believe every word this man has to say.

He's my favorite merchant on the Citadel....

1. Encumbrance rules are your friend. You really can't carry a lot in the game. Just base armor, a weapon or two, and some other items take up a good chunk of the encumbrance rating. If they are trying to carry even a couple of extra blasters, they could easily go over.

2. Combat penalties, if they have their hands full they can't fight and are targeted.

3. Remove the stuff in game. Like someone getting blown up, or something covered in blood and gore. Or even not give the player a chance to get to a market. Selling rules may remove a lot of an item's value. (I start with 1/4 or 1/2 of an items listed value, minus damage and the like. I make them roll to see how much better or worse a deal they get.)

4. In game opposed rolls versus the other players. Someone could roll something like a negotiation or some other higher stat and if the other player wins, the player who loots has to give money or items to the other players.

5. If everything in game, mechanically and story, fails then you will just have to talk to the player.

Start with your 5th step. Many problems can best be handled through simple conversation about desires and expectations.

Start with your 5th step. Many problems can best be handled through simple conversation about desires and expectations.

This really. It's always better to address issues in the most direct matter possible, beating around the bush builds confusion.

That being said, some people are just unmotivated by loot; so just impose encumbrance rules on people looking to grab excessive amounts of items. That way the other party members would have to pony up if they want to gab more then a couple rifles from a particular scene

I remember a D&D game from years back (back when I used to play D&D games, which was a long time ago, in a city far, far away), where one of the other players was constantly stealing loot without the rest of us supposedly knowing. For instance, one time he pushed his way in first into a room and claimed to loot everything in there before the rest of us, who were following right behind him, would enter so we wouldn't know what he took, which the DM let him do. Didn't go down well with the other players, but thanks to the DM letting him get away with stuff like that we didn't know IC and couldn't do sod all about it. Weren't even given rolls. The last thing I remember about that game was him trying to use a bag of holding to steal a statue...

I remember a D&D game from years back (back when I used to play D&D games, which was a long time ago, in a city far, far away), where one of the other players was constantly stealing loot without the rest of us supposedly knowing. For instance, one time he pushed his way in first into a room and claimed to loot everything in there before the rest of us, who were following right behind him, would enter so we wouldn't know what he took, which the DM let him do. Didn't go down well with the other players, but thanks to the DM letting him get away with stuff like that we didn't know IC and couldn't do sod all about it. Weren't even given rolls. The last thing I remember about that game was him trying to use a bag of holding to steal a statue...

That's a pretty terrible GM right there.

I remember a D&D game from years back (back when I used to play D&D games, which was a long time ago, in a city far, far away), where one of the other players was constantly stealing loot without the rest of us supposedly knowing. For instance, one time he pushed his way in first into a room and claimed to loot everything in there before the rest of us, who were following right behind him, would enter so we wouldn't know what he took, which the DM let him do. Didn't go down well with the other players, but thanks to the DM letting him get away with stuff like that we didn't know IC and couldn't do sod all about it. Weren't even given rolls. The last thing I remember about that game was him trying to use a bag of holding to steal a statue...

My response would have been:

1) First pull the GM aside away from the table and talk about the problem

2) If that didnt work, call the player out - at the table - about his nonsense while he was doing it.

And if neither of the above two brought resolution to the problem:

3) Gotten the rest of the party in for some PVP

4) Flipped the table and walked out.

I remember a D&D game from years back (back when I used to play D&D games, which was a long time ago, in a city far, far away), where one of the other players was constantly stealing loot without the rest of us supposedly knowing. For instance, one time he pushed his way in first into a room and claimed to loot everything in there before the rest of us, who were following right behind him, would enter so we wouldn't know what he took, which the DM let him do. Didn't go down well with the other players, but thanks to the DM letting him get away with stuff like that we didn't know IC and couldn't do sod all about it. Weren't even given rolls. The last thing I remember about that game was him trying to use a bag of holding to steal a statue...

That's a pretty terrible GM right there.

Yeah, which was strange because normally he was actually a pretty good GM, it was just dealing with that player he seemed to have trouble. I suspect he was worried about what we would do if given half a chance. I was quite laid back about it but knowing what some of the others were like they were probably already lining up their weapons...

I remember a D&D game from years back (back when I used to play D&D games, which was a long time ago, in a city far, far away), where one of the other players was constantly stealing loot without the rest of us supposedly knowing. For instance, one time he pushed his way in first into a room and claimed to loot everything in there before the rest of us, who were following right behind him, would enter so we wouldn't know what he took, which the DM let him do. Didn't go down well with the other players, but thanks to the DM letting him get away with stuff like that we didn't know IC and couldn't do sod all about it. Weren't even given rolls. The last thing I remember about that game was him trying to use a bag of holding to steal a statue...

My response would have been:

1) First pull the GM aside away from the table and talk about the problem

2) If that didnt work, call the player out - at the table - about his nonsense while he was doing it.

And if neither of the above two brought resolution to the problem:

3) Gotten the rest of the party in for some PVP

4) Flipped the table and walked out.

I recall some of us challenging this at the time, but it was a long time ago I can barely remember, and I was young and stupid (as opposed to older and stupider now). Can't imagine any of the guys I game with now taking that sort of thing.

Just talk to him. Chances are he doesn't know how vexing he is being to the other players and if he does, a straight talk with the GM should clear him up.

Hey all,

so I have had multiple players ask me outside of the game to change the way people get loot, mainly due to one player in particular. During our last encounter anytime there was loot the player would just state that he is taking it and not care about other player interests. Any ideas on what I should do? Or should I just sit back and let the Players handle it themselves?

LOL so he(his char) just flatout stated he was taking stuff without even asking the other (players) characters? Foolish and possibly last words around my half orc rogue*.

* It was D&D 4th ed, what can I say?

And now its time for a Positive Looting Story!

We've just started off a brand new game with brand new characters. We're coming from a Imperial prison ship straight into Chronicles of the Gatekeeper with about 40 credits between the lot of us and a ship that's been sitting in the woods for a hundred years. Personal assets? Zero.

We've just taken out the First Reel end boss, and realized "We have no operating capital whatsoever and will need at least landing fees and gas money" when rolling into Reel Two. You know what we did? Grabbed some of End Boss's bling, sold it on the next planet over and got enough credits to buy a change of clothes, some basic essentials, and leave some left over for parking fees. In short, we've got enough resources to move the plot forward. Oh, and one character has all the credits and nobody is complaining.

Imagine that.

Does that character's player pay for the pizza/drinks at game nights or something? :)

Sorry Ive been a way for a while everybody. Been dealing with health issues and school. Thank you for the massive influx of comments and help with this matter. Im running my next module tonight and I will tell you all how it turns out with the tips you have provided.

Closest I got to that was back in dnd 3.0 when the gm established some house rules where any item found would be written on that PCs character sheet especially if you were the one who found it and claimed as long as you wasn't abusing it.

Unfortunately he made a habit of forgetting his own rules especially playing favourites even when not necessary so a bag of holding I got to keep the bone ring found inside that I didn't inform the other players about except for mentioning I was keeping that a secret to the gm.

Tried to pass the ring to another player character as it would be useful to him only to be told another player had the ring they shouldn't have known about since it wasn't declared but as I said the gm ignores his own rules.

Anyway I would have thought money easier to mess about with as the equipment shouldn't be that easy to hide?