So I'm tempted to exchange my Gunnery Team for a Flight Controller on my ISD and then swap Dengar for IG-88, effectively trading intel for lasers as a strategy. This would let me shove 4 firesprays with 4 blue dice per attack as well as the unrivaled HK capabilities of the IG with no loss in Battery power.
I'm hesitant to lose the Gunnery Team because the ISD can do disgusting things with it - just last game Neith KO'd another ISD before vaporizing a Raider and crippling a Gladiator. She died, but more than earned her place. Without that Gun Team though, the Raider would have lived and probably the Gladiator as well. But on the same token, if the Firesprays had just finished the **** job then I could've deterred him with Bombing runs, etcetc.
I don't care about losing Dengar, really. Intel is neat but more often than not I'm where I want to be anyway. This will simply guarantee the squads at least trade evenly.
Anyway, here's the fleet thus far:
24th Expeditionary Survey - 399pts
Imperial-II - 120 pts
-
Admiral Motti - 24pts
-
Wing Commander - 6pts
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Flight Controllers - 6pts
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Boosted Comms - 4pts
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Electronic Counter Measures - 7pts
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XI-7 Turbolasers - 6pts
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SW-7 Ion Batteries - 5pts
Raider-II - 48pts
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Veteran Captain - 3pts
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SW-7 Ion Batteries - 5pts
Raider-II - 48pts
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Veteran Captain - 3pts
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SW-7 Ion Batteries - 5pts
Major Rhymer - 16 pts
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IG-88 - 21pts
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Firespray-31[x4] - 18pts[72pts]
OBJECTIVES: Precision Strike, Fleet Ambush, Superior Positions