Voyage Across Belegaer - SPOILERS INSIDE

By Bullroarer Took, in The Lord of the Rings: The Card Game

It's the only way to remove damage from the ships. Apply an equal amount to an end you control.

Ent just sits in the hole of the ship :D

I agree those warships are hard to deal with. I try to keep a Fog Bank ready to travel to in those cases. Travel to Fog Bank, then you can still optionally engage the warship. You can't attack it, but it can't attack you either, and you can deal with the corsairs that it brings along. Distant Stars is nice for this purpose. Use it either to retrieve a Fog Bank and avoid some ship attacks, or to discard a Fog Bank after enemy attacks, and have your way with the ships.

nice strategy Grandspleen =) Especially removing Fog Bank AFTER enemy attacks allowing you to avoid their attacks but still allowing you to attack them that turn!

I just try to feint them and sink them right away.... nowhere near as clever but gets the job done as well :P

Edited by PsychoRocka

Reporting right from the ship. We just managed to lose pirates in the sea. Staying on course was extremely hard, a lot of environmental hazards around doing their best to shift it around. One time we were even on the worst possible direction - I do not recommend trying this at home. And that pesky scouting ship just refusing to let it go for the entire voyage...

Cirdan and Arwen were extremely good together, especially with some harps around. Grima also made a lot of stuff happen sooner, which proven vital to the end result.

Probably the closest call of a sail we've ever had - would any other ship or anything else that poses any kind of threat show up at the last moment, we'd be doomed. But fortunately, we passed that test of will and made just enough distance from the pirate fleet to outsail them and reach our ultimate destination - the drowned city of Numenor.

Played it today at last !!!

ok it might be easy but I loved EVERYTHING, I am so excited !!!

Played with Cirdan, Arwen and Galdor with a full Noldor deck

PS : Did I mention I am excited ??? :D

Is it just me, or is the other elven ship much better than both Gondor ships? Both good defense and a awesome ability. Anyways, a really enjoyable quest with a lot of replay ability.

Don't know if better, but I definately like Narelenya the best.

Yes, the Dawn Star starting threat is too a too big downside and Narelenya gives you a resource each turn instead of a card and fills the for ships vital defensive role best. I think Silver Wing would shine in 3-4 player games, but the Dream-Chaser is a given choice, and you need a defender. The Silver Wing is not a defender, which means you must use Dream-Chaser for that and not for he sailing tests. Or you can go Silver wing and with the starting threat decrease hope to avoid enemy ships, but the you need willpower and the +1 atk from the Silver Wing is useless. In a 3-4 player game, it could be used by a elven Haldir/Legolas deck who kill enemies engaged with other players. The starting threat decrease would be really useful for avoiding the enemy ships and the attack for the ranged elven heroes.

I used Dream-chaser for sailing, and the other elven one to permadefend, plus my deck is heavily focused on allies.

Same here, Dream Chaser was for sailing test mostly, often with another character and the other Elven ship was for defence. I was forgetting here ability most of the time though and did not use it haha

I usually use it for questing. If somebody else is first player and they need help with the test -or if it is early game and you don't have a lot out, then yes, absolutely sailing. But otherwise it seems more efficient to just have Dream Chaser on the quest and put your questing allies on sailing tests.

The "good" allies for questing generally have 2 WP, so if you commit 2 of them to sailing and send the Dream Chaser on the quest instead, you end up 1 WP ahead. 3 wp ahead if you are on course during the first stage of Voyage.

Silver Wing is a cool ship for the right deck. It's looks like its mostly for a multiplayer deck that just doesn't want to engage anything. Lowers your starting threat and has ranged, so you just sit back with it and fire away. Your heros get +1 attack so if you are running Haldir for example... pretty good. I'm really looking forward to playing it sometime, it would fit well in my deck I think. So far my team mates have made me take Dream Chaser every game =D.

Edited by awp832