Just a minor delima i thought i could get some advice on.
i'm a rookie GM and in one of my sessions ages ago i had players who were very expereinced in the lore (which is fine) but to what could be too into it if you catch my drift. Examples of such things is (due to most of my knowledge being from Codexes and the DH rule book) i was trying to describe a hive world and made the mistake in assuming they have sewers and immediately got corrected. The question i am asking is, whats the best way to deal with lore nazis? because there is the argument that if they are that anal don't let them play, but by the same token, i can understand trying to stick to the lore.
Cheers
Ryorus
I use this mainly for occasions where my plot will crumble otherwise.
There are some many exceptions to the rule that you could, metaphorically, choke on them.