Dealing with double-regen lists?

By Elkerlyc, in X-Wing

Hi,

Miranda, Poe+R5-P9, any solid pilot with R2D2.

Lately more and more people in my area take 2 of those and one other (third) ship.

It needs a lot of focussed fire to bring down one of them regen ships and two of them is a tall order.

Mind you; it can be done. (I manage reasonably well thus far) But it is bloody hard work.

I tend to prefer very nimble ships like A-wings or interceptors, and outfly them. (or try to anyway)

How do you deal with this?

I am hoping for new ideas to try against these...

Having never played against a double regen list, take this with the proverbial grain of salt, but I would try to block the ship with R5 if possible the round after you attack, and focus fire obviously. Carnor Jax can prevent the R5 regeneration.

I think downing the ship with the least hull first might be an odd tactic with a TLT on the table, but might work.

For Poe I would try to deny him the focus action through blocking or stress. Miranda has one green so she is not hard to deal with. It takes quite a bit of practice to get all your ship focused firing but a good focused alpha can put a lot of damage on an expensive ship like Miranda or Poe and make your opponent fly more defensively. This leads to allowing you to fly more offensively which is much more productive in X-Wing.

Well there are a couple ways. You could run multiple A-wings with Predator/outmanuvere, and have them focus fire a single target at a time.

Or you could run a punisher with assault missiles/concussion missiles. Something like this:

100 points

PILOTS

“Redline” (41)
TIE Punisher (27), Fire-Control System (2), Extra Munitions (2), Cluster Missiles (4), Assault Missiles (5), Munitions Failsafe (1)

Soontir Fel (35)
TIE Interceptor (27), Royal Guard TIE (0), Push the Limit (3), Autothrusters (2), Stealth Device (3)

Academy Pilot (12) x 2

Cluster missiles fires off twice, which should punch through most X-wings shields. Assault missiles will do splash damage to friendly targets if they are flying in formation. Once the shields are down, you can have sootnir swoop in to roll out some damage on the target. The Tie Fighters make for cheap blockers to set up your attacks. And if you miss with the missiles, you have munitions failsafe, so you don't waste your shot!

In a tournament setting you might be forced to just kill one of them and the support ship and then keep enough of your squad alive to be ahead on points when time is reached. It's not a satisfying way to win, but killing 2 regenerating ships in 75 minutes with 2 attack ships is pretty difficult.

Just focus down on each one. I played with a Miranda/Han Solo list the other night, twice.

Both times I got utterly owned. Regen hardly even kicked in I got focused on by ALL his ships so much.

Well, you already know my answer Elkerlyc...

I blew up Poe in a single round by having Carnor Jax be in range 1 of where Poe ended up (I moved first, boosted and guessed perfectly where he was gonna end up) - No focus for Poe, Carnor's dice were hot and 4 hits went through, wampa shot next and with the emperor (or not, I forget) I passed another card to Poe and the shuttle had a range 3 shot and finished Poe's last hull.

Just have to have the planets align and your dice like you. Easy.

If they regen 1 hp a round after taking more than 2 hp a round, you'll find it equals out. Surge damage is these guy's fear, bring a procket or strong range 1 shot.

Just focus down on each one. I played with a Miranda/Han Solo list the other night, twice.

Both times I got utterly owned. Regen hardly even kicked in I got focused on by ALL his ships so much.

Interesting. I tried pairing Miranda with Horn and R2-D2, but stress-mechanics kept her pretty shut down, so Horn was doing most of the work. I just worked up a Miranda-Han list after seeing this post, will have to give it a try on the next casual night....

Edited by Kamicosmos

My red dice were awful too, so that didn't help. Even with Han re-rolls I was getting no hits with either roll, was terrible.

But it was against a 6-ship Scum list with a tractor beam in it, so sometimes I was getting no dice and just taking face-fulls of red dice.

Yes it's definitely not fun to play against. Yet another reason why I hate regen in this game.

You summed it up perfectly. You can definitely beat it, but it's hard and not fun to do so.

If it's an e-wing with r2-d2 I say go for them first as they are the toughest to kill. Between 5 health (or 6 with a add on), 3 agility, and sometimes both a focus and evade from PTL, they are hard to take down quick. Plus R2-D2's only restriction to use is doing a green move, so it's not that hard to regen most turns.

Poe is much easier to kill as he has 1 less agility, and no evade action. Plus his ability only works on one dice not both. But it still can be annoying as well.

concentrated fire.

works most of the time :D

Whisper! A high PS bludgeon is ideal for crushing any regen ship without VI. Sensor Jammer shuts down Miranda, Jammer and Kallus makes VI Poe unable to do much damage unless he focuses every single time he wants to shoot.

They can only regenerate one shield per turn, so you need to put 2-3 damage into them to overcome that. Plink that regened shield with a TLT, and then come in with a 3-dice primary and light them up. Eventually they will die.

Consider ion weapons. Ions with stress are even better. I recommend B-Wings with Ion Cannons and an ICT Y-Wing with R3-A2 as a hard counter to regen Rebels.

Ions can shut down R2-D2. They can make Poe and Miranda much easier to handle, walking them into obstacles or even off the board.

Drawbacks: Ion weapons have low damage output, you so you must have good firepower to back them up. Vulnerable to other control/stress lists. It's still nearly impossible to hit turtled-up Soontir or a cloaked Phantom.

Unintended benefits: They can send Decimators packing. Prevents bomb drops, as no dial is revealed when making ionized movement.

Edited by DagobahDave

My list I flew in a store champ yesterday. 17 players. 1st after Swiss. 2nd overall

Rear Admiral Chiraneau

Emperor Palpatine

Expose

Rebel Captive

Wampa

Lt. Colzet

Tie Advance/X1

Accuracy Corrector

Wampa always takes an evade to help him survive. And he alway got at least one shot off on someone for the emperor to change his attack to a crit. Then if I was lucky enough to get a target lock on with colzet I'd get to flip that face down damage from Wampa face up.

One game I flipped a blinded pilot on Poe and was able to spend a reacquire a target lock on him for four rounds. So no attacks for Poe. Then in another game, same mechanic, I flipped a thrust control fire on a Coran after he attacked the decimator with rebel captive. Again I was able to spend and maintain target locks on coran to always have at least 2 stress on him. A action less coran is a dead coran. And I was able to flip a critical damage on Poe with one other damage from wampa to kill Poe with full shields.

I'm surprised nobody mentioned palpmobile builds.

Out of 5 Poe-Miranda lists I've met at local tourney, I've got perfect scores (100-0) against 4 lists and had 3 pt difference modified loss against the last one. Poe (38 pt) was at 1 hull and my Vader (35pt) was at full health. If we got into another round, things could've been different but oh well. Anyway, Vader kicks ass. Just ignore Miranda and head straight for Poe since she won't do much damage if you turtle up except at R1. Remember: a shieldless Poe is a desperate Poe. If there's anything else worth mentioning, my shuttle blocked Miranda and Poe at the same time at one match, leaving their derierre open to Soontir & Vader's R1 barrage. Sweet memories.

Edited by Grivoire

major rhymer with advanced homing missiles maybe? + wampa with something to give him crits? (youngster with marksmanship for example) maybe a swarm concentrating on miranda?

Once Guidance chips and Long Range Sensors come out ordnance should be much more effective. That alpha strike damage is going to really help vs regen. Until then, concentrate all firepower on one ship. I know, easier said than done, but they can't regen when they are at full health so don't split your fire unless you just really have no other shot.

And know your regen opponent. R2-D2 (droid) has to make a green move so anticipate where he will go and get all your arcs on the most likely spot. R5-P9 nees a focus token so block and/or use things that block or force the use focus tokens like Polab or Carnor.

Hi,

Miranda, Poe+R5-P9, any solid pilot with R2D2.

Lately more and more people in my area take 2 of those and one other (third) ship.

It needs a lot of focussed fire to bring down one of them regen ships and two of them is a tall order.

Mind you; it can be done. (I manage reasonably well thus far) But it is bloody hard work.

I tend to prefer very nimble ships like A-wings or interceptors, and outfly them. (or try to anyway)

How do you deal with this?

I am hoping for new ideas to try against these...

Concentrated Fire is the obvious counter, as you stated, but that's assuming your opponent has far less skill than you have.

Burst Fire is another, as that's the ultimate goal of Concentration: Ships can't regen if they're dead, or at full health. If you take them from one state to the other in as little time as possible, they regenerate very little.

Of course, if you prefer agile pepperboxes like A-Wings, then your toolkit is much smaller for that tactic.

Consider running Ordnance for added burst fire. Prockets on an A-Wing are incredible.

Meanwhile, option 2 is to run Control tactics.

With R5-P9 (often used on Poe), they must be able to acquire and then spend a Focus token. Blocking and Stress prevents the former, forcing the use of it during combat prevents the latter, and most importantly, Carnor Jax shuts both down.

With R2-D2 (often used on Corran), they become very predictable in movement while regenerating, having a very limited assortment of greens. Blocking becomes trivial in this scenario, and you can easily make the damage they've regenerated back up.

With Miranda's pilot ability, she's sacrificing damage from one of her attacks to do it. If you don't give her the ability to attack, she cannot regenerate, but even if she does, you're gaining a benefit as well.

Option 3? Wampa, Advanced Homing Missiles, and/or Proton Bombs.

Shield Regen does nothing to damage that's put directly to hull, after all.

This is easier said than done, but is also rather hilarious to pull off.

New player, never played competitively only casual. I've soaked up everything I can find on theory and strategy though. My collection has expanded far faster than it should have much to the wife's annoyance!

For me Regen E-wing has a major weakness in only 2 hull. Advanced homing missiles are a brutal way to potentially one shot them. Miranda is a tougher nut to crack but it seems a combination of bomber/punisher with adv homing and Wampas ability allows you to side step the whole Regen aspect of their builds. Of course they aren't very tough and could fall easily to go ordinated fire. You would need to add something to the build to help you distract / last longer.