Impatiently waiting for a Scum 'Aces' style expansion, I've been mocking up some designs of my own. This is all still fairly WIP, but it's been fun playing around with some ideas for the kind of things I'd like to see for the ships I love to fly. I've been working on new cards for the Kihraxz Fighter and the StarViper (While I know the Scyk is definitely in need of some love, it's not a ship I'm familiar enough flying to make a proper assessment of.)
The pilots I've used for the Kihraxzes come straight from Star Wars: Galaxies. Talonbane Cobra is looking a little lonely in his fighter, and could do with some more of his squad to back him up.
Our first Kihraxz pilot offers a really versatile ability at a bargain price. Inspired by the recent Imperial Veterans preview, she's overflowing with options. You could even set up a pseudo-turreted ship with the manoeuvrability of a dogfighter, if that's what you're after.
Arlem Demonrunner is a powerful missile carrier and potent ace. Able to shed stress to fire his secondary weapons, his dial really opens up.
The Vaksai is an upgunned modification of the Kihraxz. Carrying heavier weaponry than its little brother, it's a force to be reckoned with in any dogfight.
Overpriced ordnance doesn't look so bad on a Vaksai - when you can follow up a missile volley with a primary weapon attack, you can pour out a devastating alpha strike that no one wants to see head on.
Naturally, Vaksai pilots will often illegally modify their starfighters even further, adding military grade weapon racks to their already substantial payload.
One thing that I've been looking at is ways for low-skill pilots to compete in a world of token-stacking aces. A volley of "Shrieker" Flares can distract even the most cool-headed pilot, leaving them exposed and vulnerable.

Our StarViper pilots all represent the Zann Consortium. This PS4 generic is conspicuously missing from the existing pilot roster - it's the magic number that unlocks the 'Virago' title, allowing for fatter builds when you aren't budgeted for Guri.
Tyber Zann's lieutenant, Urai Fen, was known for using a personal cloaking device in combat. It stands to reason that his starfighter would be outfitted in a similar fashion. The pilot skill here is deliberately low, with the assumption that Urai Fen is as wedded to Veteran Instincts as Echo and Whisper.
Speaking of token stacking aces, Tiber Zann himself packs a powerful pilot ability, able to draw maximum effect out of his defensive tokens. An observant reader will note here that there are very few ways for Tyber Zann to gain an Evade token. Which is what I like to call 'foreshadowing'.
After Prince Xizor's death, the StarViper began being produced in larger quantities. These mass-produced replicas never quite matched the technological genius of the Virago.
As an attempt to tackle the enormous cost of stock StarVipers, this title lets cheap pilots be fielded with an obvious downside. While this card is 'fairly' costed, it isn't the only fix we're looking at for the starfighter.
The Virago prototype used unique microthrusters, mounted on its wingtips and coordinated by the flight computer to enhance its manoeuvrability.
One issue with StarViper pilots is their lack of defensive actions. When you can gain evade tokens while respositioning, it becomes a lot easier to get your expensive butterfly to stick to the field.
An important thing to note here is that this upgrade fills the torpedo slot, leaving your modification open for important upgrades like Autothrusters or a Stealth Device.
While Glitterstim is popular with scum pilots, it isn't the only form of spice on the market. Neutron Pixie temporarily increases a user's reflexes, letting them react at unnatural speeds.
It won't let a pilot compete with an ace like Poe Dameron or Soontir Fel for the whole game, but sometimes lining up a single shot against a slippery opponent can be all you need.

