The first time I looked through the Ghost, I couldn't figure out why anyone would take 'Chopper' as the pilot. Then, reading a number of different cards, I came up with this rather nasty monstrosity - inspired by a post here a few months ago.
Chopper (37)
Autoblaster Turret (2)
Accuracy Corrector (3)
Anti-Pursuit Lasers (2)
Zeb (1)
Leebo (2)
Ghost (0)
Sabine Wren (21)
PTL (3)
Autoblaster Turret (2)
Kanan Jarrus (3)
Phantom (0)
Green Squadron Pilot (19)
PTL (3)
Chardaan Refit (-2)
Auto Thrusters (2)
Wired (1)
A-Wing Test Pilot (0)
Total (99)
Sot the idea is that Chopper can fly around willy-nilly - because he is PS 4, he will usually move first, which will allow him to take an action and put himself in the best position to be crashed into if possible. Leebo gives him a boost on alternate turns to clear the ionisation. Any ship that hits him is stressed, and can be hit by the anti-pursuit lasers.
Then, Zeb allows him to attack any ships he is touching. Any ships at range one are taking 4 unavoidable damage when the Phantom is docked thanks to the autoblaster turrets and the accuracy corrector,
If he's fighting a larger ship, he can use the 5 attacks out of his arcs.
Once the Phantom deploys, it has a PTL Sabine taking three actions a turn and clearing stress on a white maneuvers, and an A-wing which can PTL and gets bonuses when stressed - and can also clear them on white moves if Kanan is close enough.
It would be tough against swarms, as they can melt the Ghost quickly, but one option I have is to Drop Zeb and replace him with Dash - making crashing an option to protect Chopper and free up movement.
Any thoughts?