Crashing the Ghost

By The Penguin UK, in X-Wing Squad Lists

The first time I looked through the Ghost, I couldn't figure out why anyone would take 'Chopper' as the pilot. Then, reading a number of different cards, I came up with this rather nasty monstrosity - inspired by a post here a few months ago.

Chopper (37)

Autoblaster Turret (2)

Accuracy Corrector (3)

Anti-Pursuit Lasers (2)

Zeb (1)

Leebo (2)

Ghost (0)

Sabine Wren (21)

PTL (3)

Autoblaster Turret (2)

Kanan Jarrus (3)

Phantom (0)

Green Squadron Pilot (19)

PTL (3)

Chardaan Refit (-2)

Auto Thrusters (2)

Wired (1)

A-Wing Test Pilot (0)

Total (99)

Sot the idea is that Chopper can fly around willy-nilly - because he is PS 4, he will usually move first, which will allow him to take an action and put himself in the best position to be crashed into if possible. Leebo gives him a boost on alternate turns to clear the ionisation. Any ship that hits him is stressed, and can be hit by the anti-pursuit lasers.

Then, Zeb allows him to attack any ships he is touching. Any ships at range one are taking 4 unavoidable damage when the Phantom is docked thanks to the autoblaster turrets and the accuracy corrector,

If he's fighting a larger ship, he can use the 5 attacks out of his arcs.

Once the Phantom deploys, it has a PTL Sabine taking three actions a turn and clearing stress on a white maneuvers, and an A-wing which can PTL and gets bonuses when stressed - and can also clear them on white moves if Kanan is close enough.

It would be tough against swarms, as they can melt the Ghost quickly, but one option I have is to Drop Zeb and replace him with Dash - making crashing an option to protect Chopper and free up movement.

Any thoughts?

Ion tokens don't work the way you describe.

If you boost with leebo, you get an ion token. Because ghost is large-base, it does not count as 'ionized' with only the one token. Therefore, that ion token stays on the ghost until such a time as it becomes fully ionized (when you take a 2nd ion token). Only then are the ion tokens removed.

As for the build, it could work, but while Sabine is docked, you have very little firepower. Even when she deploys, it may be hard to get her into firing range without engine upgrade (yes I realize she can barrel roll but often it won't be enough)

Ah yes, fair enough about the ion token. Might rethink Leebo.

Sabine can boost as her free action, focus/barrel roll then clear her stress with a white and do the other action.

I also agree with the fire power issue, although I don't think there's a Ghost build with a good amount of fire. I feel that if it can get to range 1, it should do well.

I did something similar here. In place of "Leebo" I have Hero to keep the dial open. I also somewhat solved the firepower issue by having a second Attack Shuttle already "deployed".

I did something similar here. In place of "Leebo" I have Hero to keep the dial open. I also somewhat solved the firepower issue by having a second Attack Shuttle already "deployed".

I do have a Hera build, but that runs on the Dorsal turrets are running around in circles - I think chopper makes more of the crashing, but I see your point.

Yeah, I went with an A-wing, which has better speed and movement, even if the firepower is slightly less. Also means I don't need to buy another Ghost pack just for the shuttle.