oL S.O.S.

By kokonpty, in Descent: Journeys in the Dark

Hi everyone,

I'm a kokopty, I'm from panama. excuse me for my english, is not good but I'm trying my best. (Being a good OL)

Since I bought the game this has become my favorite forum. I think this is a good forum and there are several members with good knowledge as Steve-o, zalytre, indalecio, whitewing, and many others who I do not remember right now. But every time I came in with any doubt, I always go out with a good response, and for that reason I have already played three seasons with my friends and we have solved many doubts during the campaigns, thanks to this forum. my respects

Recently, we have some issues, because we want to add an extra player at the 3rd campaign.

Campaings played:

1) first campaing we used just base game

2)second we used campaing base+LOW

Current campaing

3) base+LOW+LOR+Trollfens...

Ok, Now this is the picture of 3rd Campaing:

heroes

1) avric-disciple

2)quellen- geomancer

3)logan -treasure hunter

4)reynhart-champion

plot card

endeless thirst-eliza

quest played

intro-runious whispers-OL

act I-gathering foretold- H

act I-reclamation-OL

Having this picture, my friends think that the LoR is a campaign that benefit the OL.,

beside this I have a friend waiting to finish the campaign, so he can play but at the rate that other heores have been complaining and time of the season is getting longer. we decided to integrate it into the current campaign. and will enter with tarha and "bones", and what I read in this forum. this is one of the most powerful heroes of descent.

so, I searched this forum somehow to play 5 heores and find this link https://community.fantasyflightgames.com/topic/140835-5-or-more-heroes/?hl=%2Bmore+%2Bheroes 5(or more) heroes? topic by mitchjmiller

and aspenkicker post this:

we have changed some of these points in red to make it a little more balanced

Overlord Adjustments for 5 Heroes

Mixing both Basic decks together is optional MUST

Overlord receives double ADD 1 Threat and XP per quest

Draw 2 cards at start of turn if Overlord has no cards, otherwise, Draw 1

All Monsters are Master’s

add life

ACT I- minions +1 master +3 boss/lieutenants+5

ACT II minions +3 master +4 boss/ lieutenants +7

Add 1 Open Group of specified types spaced equidistant from other monsters

Heroes get 1 additional search token evenly spaced

Overlord draws 5 cards initially

ok.The new player enter with 6 points of experience, because we started the season with the difficulty in advance mode(3exp). more (3exp) quest have been played.

my problem is in the area of REINFORCEMENT. Because i don't want to create an unbalance within each side, and i want to create some resistance against the heroes to make them set an strategy without tackle them down fast.

REINFORCEMENT

Standard reinforment - basic mode

We have decided to chose as a rule to add in one monsters's group +1 extra monster as reinforcement, and in another monsters group (whichever) add +1 minion +1 master when every monster member on that group is removed.
In the 5 heroes mode, we add to the open monster group +1 reinforcement.
As OL my S.O.S. points are:
1) Suggestion about improvements during reinforcement.
2) Advice for OL plot cardS for the heroes composition presented above, that will give me some advantage over the heroes.
Cheers..