So I'm sat here just thinking about astromechs and it struck me we haven't had one that adds a system slot (it would probably have to be unique).
So with that in mind are there any Astromech ideas floating around out there (scum or rebel)?
So I'm sat here just thinking about astromechs and it struck me we haven't had one that adds a system slot (it would probably have to be unique).
So with that in mind are there any Astromech ideas floating around out there (scum or rebel)?
Personally, barring balancing, I would love to see a generic astromech that adds a system slot unless you already have one (more of an X-wing, Y-wing astromech). I'm a huge fan of Fire Control System, and wouldn't mind them on my X-wings. I mean, g'****, the artwork on the card depicts an X-wing cockpit. And hell, let's make TLTs even more damaging, right?! Right? You guys? Right?
Or an astromech that adds barrel rolls. Then I might start using Expert Handling on my rebel ships.
Edited by WedgeismyheroBB-8 does pre-move barrell roll on green moves.
E-Wings have astro and systems.
A bunch of random ideas for droids costing about 1 point:
After executing a straight maneuver, you may remove 1 stress token.
At the start of the Combat phase, if you have a [torpedo] upgrade equipped, you may acquire a target lock on a ship in your firing arc.
Your upgrade bar gains the [tech] upgrade icon.
X-Wing only. Your action bar gains the [evade] action icon.
Y-Wing only. When dropping a bomb, you may use the [left 2 bank] or [right 2 bank] template instead of the [1 straight] template.
Edited by DagobahDaveA bunch of random ideas for droids costing about 1 point:
After executing a straight maneuver, you may remove 1 stress token.
At the start of the Combat phase, if you have a [torpedo] upgrade equipped, you may acquire a target lock on a ship in your firing arc.
Your upgrade bar gains the [tech] upgrade icon.
X-Wing only. Your action bar gains the [evade] action icon.
Y-Wing only. When dropping a bomb, you may use the [left 2 bank] or [right 2 bank] template instead of the [1 straight] template.
I'd really love that first one on my T-70s. Near complete immunity to Stresshogs. T-70s and E-Wings having the green 3 straight would make them real meta killers, but especially the T-70 generics, because thats way better than an R2 Astromech for clearing stress. I'd still rather have regen on Poe, but someone like Ello Asty would love love LOVE that. Stresshog throws 2 stress on Ello? 3 straight, drop 2 stress, gets an action still.
Second one is really good for torpedo boat Y-Wings.
Number 4 is that good sh*t.
Edited by Razgriz25thinfI really like DagobahDave's Y-wing only suggestion. It could make bomber Y's a thing, especially in epic where they could run alongside and throw various mines/bombs right on the epic.
Maybe we could have a series of Droids that build on the dual-card mechanic. On 1 side the Droid has a good 1-use ability, the other side has Action: roll a hit to flip this card power.
Refuel Droid
Side A: When you reveal your maneuver you may flip this Droid. If you do, that maneuver is now Green.
Side B: Action: roll 1 attack die, on a Hit you may flip this Droid.
I would like to see an action economy droid like receive an evade when you clear stress or when you TL.
WHISTLER. We need WHISTLER
A point reduction Droid could be nice, but it can only be equipped if your pilot skill is 5 or higher.
A 2 point Droid that adds a free evade when you focus and are not in range 1 of an enemy ship.
I also agree with those above, a system slot would be nice, but you have to be careful as this will only make the T-65 more expensive.
A reinforce/stabilize deflectors Droid, possibly work like Gonk, but limited to when you only have an active shields to place one on the card and you cannot complete maneuvers of speed 4 if there is a shield token on the card(no k-turn). Because the rebels need more regeneration lol.
A 1 point Droid that grants a focus when spending a target lock to fire ordnance.
Edited by Mrk1984Hyperspace Astromech - During the setup phase, your pilot skill is treated as 12.
Could be 1 or 0 points.
Yeah, I love what's possible with dual cards.
1 point Rebel astromech "Aegis"
Side A: After executing a green maneuver, you may recover 1 shield. Then flip this card.
Side B: Action: Flip this card.
4 point Scum salvaged astromech "Jammer"
Side A: Action: You may remove 1 focus token from an enemy ship at Range 1-2 and assign it to yourself. Then flip this card.
Side B: At the end of the Combat phase, you may spend a focus token to flip this card.
1 point Rebel X-Wing only astromech "Dodger"
Side A: Action: Perform a free evade action. Then flip this card.
Side B: When you reveal a white maneuver, you may flip this card.
2 point Rebel astromech "R2-AS"
Side A: Immediately before you reveal your maneuver, you may perform 1 free action. Then flip this card.
Side B: You must skip your "Perform Action" step. When you reveal a green maneuver, you may flip this card.
Some astromech ideas:
"Interfaced R7 astromech"
System + Astromech (takes both slots)
You may spend an focus token as an evade token.
-1 point.
R6 Astromech
Astromech
You may perform actions when you have 1 or fewer stress tokens.
1 point.
R6-A2
Astromech upgrade. Unique.
After declaring an attack with a [torpedo] weapon, assign yourself 1 focus token.
1 point.
R2-Y6
Astromech. Unique.
When attacking with a [torpedo] secondary weapon, if you spend a target lock during the attack, the enemy cannot cancel [critical hit] results.
1 point.
R7-Q2
Astromech. Unique.
When a friendly ship is attacking a ship you have target locked, you may spend that target lock to add one [critical hit] result.
2 points.
Scum needs more for sure....
[insert 'mech name]
When defending against ships with atleast 1 stress token, increase your agility value by 1.
[insert 'mech name]
Once per round, when another ship at range 1-2 recovers a shield, you may recover 1 shield (up to your max shield value).
Edited by dewbie420R5-T4 (4 points)
'When attacking with a [torpedo] weapon, you may change 1 blank dice result to a [focus]. If this upgrade card is discarded, regain 1 shield.'
BB-6 (1 point)
'When you perform a green maneuver, remove all of your stress tokens'
Wow...i like all of those ideas:D Literally all of them:D
1pt generic: when you reveal a bank, you may treat it as a straight of the same speed.
Lets your aces arc-hunt without going full bore engine upgrade, and does fine with the movement-enabling droids already present.
... Oh, and Targeting Astromech: when you sirens a target lock, gain a target lock on the same ship. If you do, you cannot spend target locks again this round.
2pts.
This would have fed X-wing a tasty hunk of pure jousting, while still actually weaker than FCS for the same price.
Why yes, I am a little bitter about the reveal-red version we actually got. ![]()
Perhaps a 0pt 'mixed blessing' droid too, do 21pt rookies are officially a thing again? Hmm.
Comms Droid: when you gain a blue target lock token, all ships with the comms droid upgrade gain a target lock sonar the same target.
When you remove a blue target lock token, all ships with this upgrade must remove it too.
0pts
By the logic of the mindlink this might be a 1pt one, come to think of it... Would still be fun, though. ![]()