Triggered effect at start of combat

By brioko, in X-Wing Rules Questions

Ok so is there an order of precedence for triggered effects/actions at start of combat. I know that if a player has multiple effects trigger he can choose the order. What I am referring to is when 2 ships such as Palob and Guri meet all range requirements (and are on opposing side) at start of combat phase is it possible for Palob to "steal" Guri's focus which Guri litterally just received. I'm sure there are other instances where this question would hold meaning. My call would be to utilize the initiative /pilot skill timing as a quick fix or simply whoever has initiative triggers all his/hers first. However, in keeping with a fun setting I understand why such a question has been avoided. I ask simply for curiousity to help those who need a hard and fast ruling.

Edited by brioko

Pilot skill is never used for this sort of timing conflict (Palob/Guri). Initiative is the only thing used in this situation.

Rules Ref, page 12:

• During the Combat phase, if both players have ships with the same pilot skill, all of those ships belonging to the player with initiative resolve the phase first.
• If both players have effects that resolve at the same time, the player with initiative resolves all of his effects first.

It looks like you have things figured out and it's not some haphazard method.

When things go off they will generally do so in PS order (or inverse order) and when PS is tied the person with Initiative has to go first. Sometimes that can lead to weird interactions where things happen one way if one person has initiative and a completely different way if the other player has initiative.

From what I know effects at the beginning of combat (besides de-cloaking) generally have nothing to do with PS. It is entirely up to initiative. Guri with VI (PS 7) wouldn't get her token before Palob (PS 5) can steal it unless the Guri player has initiative.

Edited by MikeNYHC

Ok so is there an order of precedence for triggered effects/actions at start of combat. I know that if a player has multiple effects trigger he can choose the order. What I am referring to is when 2 ships such as Palob and Guri meet all range requirements (and are on opposing side) at start of combat phase is it possible for Palob to "steal" Guri's focus which Guri litterally just received. I'm sure there are other instances where this question would hold meaning. My call would be to utilize the initiative /pilot skill timing as a quick fix or simply whoever has initiative triggers all his/hers first. However, in keeping with a fun setting I understand why such a question has been avoided. I ask simply for curiousity to help those who need a hard and fast ruling.

Sory to be pedantic, but in this case if Guri and Palob are on the same side, he can't steal her token at all. His ability specifically reads enemy ships.

Ok so is there an order of precedence for triggered effects/actions at start of combat. I know that if a player has multiple effects trigger he can choose the order. What I am referring to is when 2 ships such as Palob and Guri meet all range requirements (and are on opposing side) at start of combat phase is it possible for Palob to "steal" Guri's focus which Guri litterally just received. I'm sure there are other instances where this question would hold meaning. My call would be to utilize the initiative /pilot skill timing as a quick fix or simply whoever has initiative triggers all his/hers first. However, in keeping with a fun setting I understand why such a question has been avoided. I ask simply for curiousity to help those who need a hard and fast ruling.

Sory to be pedantic, but in this case if Guri and Palob are on the same side, he can't steal her token at all. His ability specifically reads enemy ships.

Ah, missed that. My bad.

Yeah, Parravon hit the nail on the head. All start and end of turn effects are entirely Initiative dependent, and the person with initiative must declare and do all before the other player declares.

Common instances of this rule are:

Both players Corran Horn's double tap. This can mean a PS 8 Horn can fire before, and kill, a PS 10 VI Corran.

VI PS9 Whisper can be forced to decloak before a PS 6 Echo.

VI PS9 Whisper can be forced to decloak before a PS 6 Echo.

This isn't correct as I understand it; decloaking happens in Pilot Skill order. Only in the case of a PS clash would initiative matter.

VI PS9 Whisper can be forced to decloak before a PS 6 Echo.

This isn't correct as I understand it; decloaking happens in Pilot Skill order. Only in the case of a PS clash would initiative matter.

Decloak is specifically described this way in the FAQ.

Corran Horn is described as depending on initiative, but I don't know how VI or other PS changes would affect that. I'd rather have another FAQ than base a precedent off it.

Edit: This thread has persuaded me otherwise:

https://community.fantasyflightgames.com/topic/112974-corran-horn-vs-corran-horn/

I don't think we should apply PS except where specifically called for. Don't take a precedent from Decloak.

Edited by Rawling

VI PS9 Whisper can be forced to decloak before a PS 6 Echo.

This isn't correct as I understand it; decloaking happens in Pilot Skill order. Only in the case of a PS clash would initiative matter.
Yup.

Decloak is specifically described this way in the FAQ.

Corran Horn is described as depending on initiative, but I don't know how VI or other PS changes would affect that. I'd rather have another FAQ than base a precedent off it.

Edit: This thread has persuaded me otherwise:

https://community.fantasyflightgames.com/topic/112974-corran-horn-vs-corran-horn/

I don't think we should apply PS except where specifically called for. Don't take a precedent from Decloak.

There's a lot of argumentative posts in that thread and my logic on the subject was flawed at the start. It took some time before we got an answer (which was my post #34). There is no Pilot Skill order for anything during the End phase, so a Corran with VI has the same timing as a Corran without VI, so Initiative decides - not Pilot Skill.

This has since been backed up by the FAQ entry for Corran Horn.

Corran Horn

Corran Horn performs his additional attack at the start of the End phase, before evade and focus tokens are removed.

If both players field Corran Horn, the player with initiative chooses first whether or not to resolve his ability and attack. If the second Corran Horn is destroyed by this attack, do not remove him from the play area. He still has the opportunity to resolve his ability this round before he is removed.

Decloaking happens at the start of the Activation phase, and is in ascending PS order with any ties being decided by Initiative.

Edited by Parravon