Hello everyone,
I just bought some SC3 cards (Soul Arena) and have been playing this great game but I've got some questions, despite this being one of the more straight forward CCGs I have played. I have read some parts of the AGR but I'm still confused:
1) Irkalla
R Discard 1 card: After a control check is made, that check gets -1.
Stupid question perhaps, but does making the check -1 make it harder or easier to play the card? I think it makes it harder but I'm not 100% sure if I'm adding or subtracting from the difficulty.
2) Eternity of Lifetimes
R Commit: After your opponent pays momentum to increase the damage of an attack, their next control check this turn gets -1.
What is meant by "pay" here? If my opponent plays Multiple, can I use this card? What about Powerful?
3) When discarding momentum, does it matter where it comes from? the top of the momentum pile, or can the player choose? random? Some cards like Immortality use the stats on the discarded card so I was wondering if you could remember where the cards that you put into momentum were exactly...
4) Dread Slash
E: Take 1 card from your discard pile and add it to your momentum. Replace this attack's Powerful ability with "Multiple: 1". Only playable if you have not played this card's Powerful ability this turn.
Similarly, with a card like this, can you search your discard pile? The card you put into your momentum might matter if you combo with Immortality...
5) Jolly Roger Hoist
E Discard all your momentum: During the End Phase, each player adds every card in their card pool to their momentum
Can you use this if you have no Momentum cards?
6) Surprise Wave
After you successfully block an attack with this card, discard 1 momentum to make a control check. If the control check is equal to or greater than this attack's difficulty, take 1 card from your momentum and add it to your card pool face down as a copy of this attack. Play this copy as a Reversal as normal
Can I increase the check mentioned in the text by using Foundations? The text is so detailed that I wonder if perhaps it doesn't allow that. I don't know why it doesn't just say "make a control check". The length of the text makes me suspicious.
7) Turnus Nether Blast
E Discard 1 momentum: Your opponent discards 1 card after any multiple copy of this card deals damage
The card discard occurs for each copy that hits, or once only if any one of them hits?
8) Raise the Shield
E Commit: Your opponent's attack gets -2 damage (to a minimum of 1) and is unblockable.
Lizardman R: After you take damage from an unblockable attack, play any attack from your hand as a reversal.
I think I understand this but this card cannot use both effects at once, right? I cannot commit this to make an attack unblockable and then also use the Response? It's just strange that the response cannot be used when it fits the E ability perferctly... so I guess I need 2 copies in play?
9) **Lizardman**
E Commit, discard 1 card: Any attack gets -3 damage. If this ability reduces that attack's damage to 0 or less, your opponent may take 1 card from their hand and add it to their momentum
Does the opponent put a card from his hand into momentum right away? Then he could raise the damage back above zero with one of his own E abilities? This came up with Jolly Roger Hoist... if he uses the enhancement on that attack after I use Lizardman's E, does he lose the the momentum he just placed from his hand?
Thanks in advance for any help I get!