I'm (very) new to Skirmish, and I've been doing some reading here and on Reddit. There's a pattern I'm seeing that has me a little bothered. It can be summarized by four basic points:
1) The more activations the better. Going below five activations is a real hindrance, and you'd better know what you're doing and why if you do.
2) Movement of 5 or higher--particularly but not exclusively for melee types--is crucial. If your figure has speed four, consider that a disability that its other abilities had better compensate for. If it has speed three, then don't even bother unless you have a good workaround.
3) You need Stun and/or Blast. If you don't have access to one, and preferably both, then think long and hard why not. And probably change your list to include them. But, only Stun and Blast. Focus, Weaken, Bleed, etc? They're handy, but yeah whatever, Stun and Blast.
4) Over half the activation cards currently available to choose from are severely underpowered, and most of the underpowered ones are also uniques. (This is possibly a side effect of points 1 to 3, rather than a new issue all its own.)
Is this summary more or less accurate? And please don't respond with "I once won a game six months ago using only Han Solo, Chewbacca, and Luke, and therefore your points are invalid!!!" I'm thinking more in trends here, and these trends seem to lead to a short list of, say, about half a dozen or so competitive builds (with minor variations). --Further, they're competitive in the sense of "you have an almost unfair advantage if you fight someone who is not running one of these lists", not in the "this gives me a 10% increased chance of rolling one more damage, therefore it's more competitive" sense.
Now, sky-is-falling writeup aside here: I do come from extensive experience with X-Wing, and that has led me to become quite the fanboi of FFG. Even if I'm correct about this game's current state, I'm more than willing to believe FFG is working hard (and competently!) to rebalance things. A little over a year ago, X-Wing was locked into a similar state, where (with very few exceptions) the best lists were "big ship (usually PWT), with an escort of other big ship, ace, or miniswarm". Game after monotonous game. It was horrible. Less than a year later, the meta has exploded, and now it's common for me to fight ten or even twenty games without seeing a similar list twice. I -love- it. ; )
What I'm mostly curious about is that I also get a sense of...acceptance. The points I listed above seem to be channeling players into a handful of limited competitive options, but no one seems bothered by it. Am I missing something?