Wes was the original StressX.
In praise of the StressX
Hence, Hobbie. He loses his own stress by spending a TL.
Good lord just take Hobbie.
Hobbie does maneuver.
Performs TL action.
Declares target, stress for stress.
Spends TL to fire Flechette, removes own stress.
Target is double stressed and Hobbie is not stressed.
Still rather take the Hog.
Edited by Skargoth
The whole point of a Stresswing is to stop both you and your opponent from taking actions. This works on ships with lots of health, as they are less reliant on actions to survive. An X-Wing without actions? That mofo is dead in 1 turn.
Bu-ut the X-wing won't necessarily lose actions. He can only activate stressbot once, then it's easy for the X-Wing to take the green maneuver on the following tun.
Then it isn't a very good Stresswing. The X-wing has one of the worst dials for Stress removal, so whatever target you're stressing will most likely have a better one. Unless you double stress them, they'll do a green, and you may as well have no bothered.
The whole point of a Stresswing is to stop both you and your opponent from taking actions. This works on ships with lots of health, as they are less reliant on actions to survive. An X-Wing without actions? That mofo is dead in 1 turn.
Bu-ut the X-wing won't necessarily lose actions. He can only activate stressbot once, then it's easy for the X-Wing to take the green maneuver on the following tun.
Then it isn't a very good Stresswing. The X-wing has one of the worst dials for Stress removal, so whatever target you're stressing will most likely have a better one. Unless you double stress them, they'll do a green, and you may as well have no bothered.
...but you will double stress them. I'm now discussing the 27pt Tarn Mison with Flechette torpedo on the previous page.
Additionally, there are many ships that are plenty hindered by a single stress. BroBots can't use Glitterstim if the threat of it exists, and when it's applied, they're easy to bump since they can't hard turn or S-Loop next turn. Also, any PtL user is gonna have a bad time (although they're somewhat scarce in the current meta)
Good lord just take Hobbie.
Hobbie does maneuver.
Performs TL action.
Declares target, stress for stress.
Spends TL to fire Flechette, removes own stress.
Target is double stressed and Hobbie is not stressed.
Still rather take the Hog.
The Hog not having to rely on the huge PITA that is Low PS Target Locking for it's double stress is neat. Also not relying on 1 shot munitions is nice. And being cheaper is nice too.
The whole point of a Stresswing is to stop both you and your opponent from taking actions. This works on ships with lots of health, as they are less reliant on actions to survive. An X-Wing without actions? That mofo is dead in 1 turn.
Bu-ut the X-wing won't necessarily lose actions. He can only activate stressbot once, then it's easy for the X-Wing to take the green maneuver on the following tun.
Then it isn't a very good Stresswing. The X-wing has one of the worst dials for Stress removal, so whatever target you're stressing will most likely have a better one. Unless you double stress them, they'll do a green, and you may as well have no bothered.
...but you will double stress them. I'm now discussing the 27pt Tarn Mison with Flechette torpedo on the previous page.
Additionally, there are many ships that are plenty hindered by a single stress. BroBots can't use Glitterstim if the threat of it exists, and when it's applied, they're easy to bump since they can't hard turn or S-Loop next turn. Also, any PtL user is gonna have a bad time (although they're somewhat scarce in the current meta)
Wait, so for this to work:
- Tarn has to get a Target Lock at low PS, which is not easy
- Tarn spends his action to Target Lock, leaving him without any defense aids, and 2 less HP than a Stresshog.
- If Tarn is shot at with reduced defense, he will have to ditch his droid, meaning he can't stress.
- The Flechette Torpedo can only be used once, as opposed to the infinite times that TLT can.
- Tarn is 27 points, as opposed to the 26 point Stresshog.
Alternatively:
- You are very clever, and decide to focus for your action, remembering Tarn's ability
- Your opponent decides not to shoot you
- You can't fire your flechette torpedo.
If your opponent doesn't shoot at you, you apply one stress for free which is still a hindrance.
Edited by CBMarkham
Wait, so for this to work:
- Tarn has to get a Target Lock at low PS, which is not easy
- Tarn spends his action to Target Lock, leaving him without any defense aids, and 2 less HP than a Stresshog
- You are very clever, and decide to focus for your action, remembering Tarn's ability
- Your opponent decides not to shoot you
- You can't fire your flechette torpedo.
Are you familiar with Tarn's pilot ability?
After you finish reading my post, you'll probably go back and edit yours, so I'm leaving this here as a reminder to all who view it that you should always finish reading posts before typing out your snarky hot-take.
Oh another strength of stresshog is the ability to single stress 2 targets by shooting tlt at a different ship. Sure it can be tricky to get extra ships in arc depending but range 3 is a big bucket.
Additionally, there's nothing stopping you from sticking a second flechette torpedo on a ship with higher pilot skill. If you like, you can even take the torpedo off of Tarn to do it.
Wait, so for this to work:
- Tarn has to get a Target Lock at low PS, which is not easy
- Tarn spends his action to Target Lock, leaving him without any defense aids, and 2 less HP than a Stresshog
- You are very clever, and decide to focus for your action, remembering Tarn's ability
- Your opponent decides not to shoot you
- You can't fire your flechette torpedo.
Are you familiar with Tarn's pilot ability?
After you finish reading my post, you'll probably go back and edit yours, so I'm leaving this here as a reminder to all who view it that you should always finish reading posts before typing out your snarky hot-take.
That's exactly what happened, but I got my edit in before you called me out on it. =P
The X-wing has one of the worst dials for Stress removal
It's the same if not better than most other small rebel ships.
X-Wing 1 & 2 straight, 1 bank. Y-Wing 1&2 straight. B-Wing 1 & 2 straight, 1 bank. K-Wing 1 & 2 straight, 1 bank. T-70 1, 2 & 3 straight, 1 bank. Z-95 1 & 2 straight, 2 bank. HWK-290 1 & 2 straight, 1 bank.
So other than the T-70 the X-Wing sheds stress as easily if not more so than any other Rebel ship. The trick with the stresshog is that like Tycho it doesn't care if it's stressed or not.
Wait, so for this to work:
- Tarn has to get a Target Lock at low PS, which is not easy
- Tarn spends his action to Target Lock, leaving him without any defense aids, and 2 less HP than a Stresshog
- You are very clever, and decide to focus for your action, remembering Tarn's ability
- Your opponent decides not to shoot you
- You can't fire your flechette torpedo.
Are you familiar with Tarn's pilot ability?
After you finish reading my post, you'll probably go back and edit yours, so I'm leaving this here as a reminder to all who view it that you should always finish reading posts before typing out your snarky hot-take.
That's exactly what happened, but I got my edit in before you called me out on it. =P
No hard feelings! It was just funny, and I couldn't resist! ![]()
So other than the T-70 the X-Wing sheds stress as easily if not more so than any other Rebel ship. The trick with the stresshog is that like Tycho it doesn't care if it's stressed or not.
Hence why I like the Wired Red Vet StressX best. Don't want to be stressed? It's easier to shed your stress, T-roll or K-turn, then still get dice modification for attack and defense. It not only doesn't care about stress, it likes it! And seven hp behind 2 green dice with Wired are slightly better than the Y-wing versus 3-dice opponents, and significantly better against 2-dice opponents, so it lives to stress longer.
Yep, the Stresshog is better at laying down the pure stress at range 2-3 as long as it can keep the opponent in arc, but it's worst at range 1 and dies when a smart opponent gets behind it. So for in a more maneuvering fight I think the StressX has a slight advantage.
Yep, the Stresshog is better at laying down the pure stress at range 2-3 as long as it can keep the opponent in arc
This is the end of the argument to me. If I am spending points on a stress hose it should be the best at stressing and the cheapest possible. That's stresshog. If I want some element of stress in my otherwise normal brawling ship then I take a tactician b wing for 24 points and heck you can throw a stress torpedo on there too if you want to go full bore. Stress xwings of any flavor will have a really hard time actually being more efficient than either of those options.
Some sort of x-wing with Flechette Torpedoes and
R5P9. R3-A2.These droid names are getting ridiculous. R5-P8 and R5-P9? Really? One whole number different? Nevermind that in an entire galaxy there are fewer than 3000 different R5 droids? (maybe i am thinking about this too hard on a Friday morning)
Only 3000 at any given TIME. When an Astromech droid is destroyed, a signal is sent to the factory and the designation is reused. It's not like they last forever.
I'm a fan of the VI Porkins StressX. The key is knowing when to eat the stress and when to keep it. If you can afford to slow-roll him and keep doing green moves, then just clear the stress next turn. On the other hand, if you'll need to do a K-turn, then either don't stressbot or just eat the stress.
He's a pretty potent ace-hunter for a 29-point X-Wing.
The X-wing has one of the worst dials for Stress removal
It's the same if not better than most other small rebel ships.
X-Wing 1 & 2 straight, 1 bank. Y-Wing 1&2 straight. B-Wing 1 & 2 straight, 1 bank. K-Wing 1 & 2 straight, 1 bank. T-70 1, 2 & 3 straight, 1 bank. Z-95 1 & 2 straight, 2 bank. HWK-290 1 & 2 straight, 1 bank.
So other than the T-70 the X-Wing sheds stress as easily if not more so than any other Rebel ship. The trick with the stresshog is that like Tycho it doesn't care if it's stressed or not.
I'm talking about VS Imperial ships. Whacking a single stress on an Interceptor isn't going to bother him, as he has loads of greens. More greens than a T-65 has, at least.
The X-wing has one of the worst dials for Stress removal
It's the same if not better than most other small rebel ships.
X-Wing 1 & 2 straight, 1 bank. Y-Wing 1&2 straight. B-Wing 1 & 2 straight, 1 bank. K-Wing 1 & 2 straight, 1 bank. T-70 1, 2 & 3 straight, 1 bank. Z-95 1 & 2 straight, 2 bank. HWK-290 1 & 2 straight, 1 bank.
So other than the T-70 the X-Wing sheds stress as easily if not more so than any other Rebel ship. The trick with the stresshog is that like Tycho it doesn't care if it's stressed or not.
I'm talking about VS Imperial ships. Whacking a single stress on an Interceptor isn't going to bother him, as he has loads of greens. More greens than a T-65 has, at least.
98% of Interceptors are running Push the Limit, so they'll already have a stress token on them. A second stress will heavily restrict them for at least one turn, making it very difficult to arc dodge.
The other popular Imperial ace right now is Darth Vader, who has what I consider to be the second-worse dial in the game for clearing stress. Only the stock Y-Wing is worse. You'll again be able to lock him down for at least one turn, or at least make his moves very predictable. He's either very slowly banking, or screaming out at a 2-3 straight. That dial is just terrible.
normal brawling ship then I take a tactician b wing for 24 points
25 points.
The other popular Imperial ace right now is Darth Vader, who has what I consider to be the second-worse dial in the game for clearing stress. Only the stock Y-Wing is worse.
Worse than stock Defender? 'Least Vader can bend a bit.
The X-wing has one of the worst dials for Stress removal
It's the same if not better than most other small rebel ships.
X-Wing 1 & 2 straight, 1 bank. Y-Wing 1&2 straight. B-Wing 1 & 2 straight, 1 bank. K-Wing 1 & 2 straight, 1 bank. T-70 1, 2 & 3 straight, 1 bank. Z-95 1 & 2 straight, 2 bank. HWK-290 1 & 2 straight, 1 bank.
So other than the T-70 the X-Wing sheds stress as easily if not more so than any other Rebel ship. The trick with the stresshog is that like Tycho it doesn't care if it's stressed or not.
I'm talking about VS Imperial ships. Whacking a single stress on an Interceptor isn't going to bother him, as he has loads of greens. More greens than a T-65 has, at least.
98% of Interceptors are running Push the Limit, so they'll already have a stress token on them. A second stress will heavily restrict them for at least one turn, making it very difficult to arc dodge.
The other popular Imperial ace right now is Darth Vader, who has what I consider to be the second-worse dial in the game for clearing stress. Only the stock Y-Wing is worse. You'll again be able to lock him down for at least one turn, or at least make his moves very predictable. He's either very slowly banking, or screaming out at a 2-3 straight. That dial is just terrible.
If the Imperial pilot flies his PTL interceptor into shooting range, he deserves the Stress. If the Imperial pilot realizes he's going to be in range & arc even with boost + barrel roll, but *still* does 2 actions and takes the stress, he's a bad pilot.
The other popular Imperial ace right now is Darth Vader, who has what I consider to be the second-worse dial in the game for clearing stress. Only the stock Y-Wing is worse.
Worse than stock Defender? 'Least Vader can bend a bit.
Absolutely. The Defender can still get himself turned around while stressed, or simply boom out of there with a green 5-straight and turn around later. Vader's stuck doing speed 2-3 hard turns or 1-banks.
98% of Interceptors are running Push the Limit, so they'll already have a stress token on them. A second stress will heavily restrict them for at least one turn, making it very difficult to arc dodge.
The other popular Imperial ace right now is Darth Vader, who has what I consider to be the second-worse dial in the game for clearing stress. Only the stock Y-Wing is worse. You'll again be able to lock him down for at least one turn, or at least make his moves very predictable. He's either very slowly banking, or screaming out at a 2-3 straight. That dial is just terrible.
If the Imperial pilot flies his PTL interceptor into shooting range, he deserves the Stress. If the Imperial pilot realizes he's going to be in range & arc even with boost + barrel roll, but *still* does 2 actions and takes the stress, he's a bad pilot.
If the Imperial pilot is trying to stay out of range, that's a draw. If they realize they're going to be in range and thus only take one action instead of turtling up, then that's fantastic. Either he's taking a sub-optimal attack in order to save that token for defense, or he's going to have to burn it on his PS9 shot and leave himself potentially exposed. I might not even use R3-A2 if I'm shooting at a naked Soontir Fel, as that would just give him a token.
The other popular Imperial ace right now is Darth Vader, who has what I consider to be the second-worse dial in the game for clearing stress. Only the stock Y-Wing is worse.
Worse than stock Defender? 'Least Vader can bend a bit.
Absolutely. The Defender can still get himself turned around while stressed, or simply boom out of there with a green 5-straight and turn around later. Vader's stuck doing speed 2-3 hard turns or 1-banks.
98% of Interceptors are running Push the Limit, so they'll already have a stress token on them. A second stress will heavily restrict them for at least one turn, making it very difficult to arc dodge.
The other popular Imperial ace right now is Darth Vader, who has what I consider to be the second-worse dial in the game for clearing stress. Only the stock Y-Wing is worse. You'll again be able to lock him down for at least one turn, or at least make his moves very predictable. He's either very slowly banking, or screaming out at a 2-3 straight. That dial is just terrible.
If the Imperial pilot flies his PTL interceptor into shooting range, he deserves the Stress. If the Imperial pilot realizes he's going to be in range & arc even with boost + barrel roll, but *still* does 2 actions and takes the stress, he's a bad pilot.
If the Imperial pilot is trying to stay out of range, that's a draw. If they realize they're going to be in range and thus only take one action instead of turtling up, then that's fantastic. Either he's taking a sub-optimal attack in order to save that token for defense, or he's going to have to burn it on his PS9 shot and leave himself potentially exposed. I might not even use R3-A2 if I'm shooting at a naked Soontir Fel, as that would just give him a token.
Or you could fly Stresshog for 1 point cheaper, 100% guaranteed triple stress, and more reliable damage output. How does anyone think StressX is worth it again? It's objectively worse at control than Stresshog.
Absolutely. The Defender can still get himself turned around while stressed, or simply boom out of there with a green 5-straight and turn around later. Vader's stuck doing speed 2-3 hard turns or 1-banks.The other popular Imperial ace right now is Darth Vader, who has what I consider to be the second-worse dial in the game for clearing stress. Only the stock Y-Wing is worse.
Worse than stock Defender? 'Least Vader can bend a bit.
If the Imperial pilot is trying to stay out of range, that's a draw. If they realize they're going to be in range and thus only take one action instead of turtling up, then that's fantastic. Either he's taking a sub-optimal attack in order to save that token for defense, or he's going to have to burn it on his PS9 shot and leave himself potentially exposed. I might not even use R3-A2 if I'm shooting at a naked Soontir Fel, as that would just give him a token.98% of Interceptors are running Push the Limit, so they'll already have a stress token on them. A second stress will heavily restrict them for at least one turn, making it very difficult to arc dodge.
The other popular Imperial ace right now is Darth Vader, who has what I consider to be the second-worse dial in the game for clearing stress. Only the stock Y-Wing is worse. You'll again be able to lock him down for at least one turn, or at least make his moves very predictable. He's either very slowly banking, or screaming out at a 2-3 straight. That dial is just terrible.
If the Imperial pilot flies his PTL interceptor into shooting range, he deserves the Stress. If the Imperial pilot realizes he's going to be in range & arc even with boost + barrel roll, but *still* does 2 actions and takes the stress, he's a bad pilot.
Or you could fly Stresshog for 1 point cheaper, 100% guaranteed triple stress, and more reliable damage output. How does anyone think StressX is worth it again? It's objectively worse at control than Stresshog.