Battle of the Generic PWTs

By Hawkstrike, in X-Wing

So ... with the Jumpmaster release, is the Contracted Scout the most usable large-base PWT in the game?

Compare to the ORS, WSF, and Patrol Leader:

Scout: 25 pts, PS 3, 2/2/5/4, F/TL/BR, EPT, Torp, Torp, Crew, Salv. Astro, Illicit. Add 12 point title for 3 attack. Weird asymmetric dial.

ORS: 27 pts, PS 1, 2/1/6/4, F/TL, Crew, Crew, Add 1 pt title for Evade. OK dial.

WSF: 30 pts, PS 2, 2/2/5/5, F/TL/BR, Cannon, Missile, Crew. Add 12 point title + cannon for 4 attack with donut hole, or 9 point title + cannon for 3 attack without donut hole. Great dial.

Patrol Leader: 40 pts, PS 3, 3/0/12/4, F/TL, Bomb, Crew x 3, Torp. Add 2 point title for actions when ramming. OK dial.

I occasionally like the WSF as a sort of super-B-wing. The ORS got hosed. But aside from the dial the Scout looks like a better choice to me.

Though I suppose the best generic PWT is still the Warden.

Warden: 23 pts, PS 2, 2/1/5/4, F/TL/SLAM, Turret, Torp, Torp, Missile, Crew, Bomb, Bomb. Crap dial, but TLT!

The cheap ones will be good torpedo boats. With access to an ept for Deadeye, they won't have to worry about the low PS TL thing in a joust. Slap chips on them and recon Specialist and an extra munitions torp of your choice.

After the two shots have been fired, you then have an excellent blocker and a decent turret against anything but Fel.

Starting to think you could do this with the K-Wing and LRS. An EM homing missile on a warden with LRS is 30 points. Throw a weapons engineer or whatever on there and there you go.

Edited by ParaGoomba Slayer

Though I suppose the best generic PWT is still the Warden.

The Warden is not only the best bang for your buck but also your best cheap upgrade platform. Plus you don't lose half points when shields are down!

The other generics are really dependent on their upgrades and have to be built to get use out of them. The ORS is still a great blocker, the WSF with a Heavy Cannon and RecSpec is still my favourite Rebel Cannonier, and the Patrol Leader holds plenty of options including the mighty Sheev.

Contracted Scouts have some solid twist options with Scum Crew, but the torp boats are going to be genuine heavy fighters in a way we've never really seen before.

As an addendum to my above post, you can go Warden with EM, Homing Missiles, Weapons Engineer, Miranda with TLT and C-3PO, and VI Poe with R5-P9 and Integrated for 100 points. You have a lot of wiggle room here because weapons engineer is a luxury, and perhaps Miranda would be the better one for homing missiles because 5 dice.

Oh, and all the K-Wings would have LRS for turn 1 TL's.

I'd rather have some burst damage than another TLT against Soontir. Homing Missiles are great.

When people try 2 ship builds with a fat Miranda, they spend way too many points on mines. If you go bombs you go protons because they actually do something. But what you should really put on her are HM's. Slamming something with a double modified procket from a high PS ace and then a (5 dice) double modified HM should just destroy it, or do something stupid like 8 damage to a YV-666.

Edited by ParaGoomba Slayer

I really wish they'd update the ORS. I like the idea which has been banded around of allowing it an illicit upgrade (only ORS not the named pilots as they already have illegal modifications giving them extra shields, hull, primary weapon and missile slot)

(edit: through a non unique title card)

Edited by Eryst

As an addendum to my above post, you can go Warden with EM, Homing Missiles, Weapons Engineer, Miranda with TLT and C-3PO, and VI Poe with R5-P9 and Integrated for 100 points. You have a lot of wiggle room here because weapons engineer is a luxury, and perhaps Miranda would be the better one for homing missiles because 5 dice.

Oh, and all the K-Wings would have LRS for turn 1 TL's.

I'd rather have some burst damage than another TLT against Soontir. Homing Missiles are great.

When people try 2 ship builds with a fat Miranda, they spend way too many points on mines. If you go bombs you go protons because they actually do something. But what you should really put on her are HM's. Slamming something with a double modified procket from a high PS ace and then a (5 dice) double modified HM should just destroy it, or do something stupid like 8 damage to a YV-666.

I'm getting to a 106 points with that Warden, Miranda and Poe list... am I missing something? :)

Generic, PS3-PS5 pilots with EPTs are my favorite pilots. I don't know why. It's not even so much that I fly them. I just think they're awesome.

What were we talking about again?

Oh. In terms of generic Jumpmasters: I agree that they'll make great torpedo boats at 33 points. Tons of action efficiency and burst damage, and they can't get sniped off the map in round 1 of combat before they fire. In terms of upgrading generics with the Punishing One title? At that point, whatever I'm spending on the generic, I'd probably just want to add 8 points to spend on Dengar and get more bank for my buck. 8 extra points is a lot, but due to his higher PS and pilot skill, he'll probably use that extra attack die more by getting a minimum of 2 more attacks than the generic would, per game.

it's a bit misleading to consider it a "Best generic PWT"

the trick with generic PWTs, and why they're acceptable game design, is that they suck if they're only being used for their PWT. They're wildly inefficient, low ps and squishy. Therefore, they gotta do other things to be useful and can actually be very interesting gameplay pieces instead of boring dice-fests

of the current large-base PWTs, though, the scout does have the most economical price and the most room for customization. So far, it seems to be very promising as a torpedo boat or as a feedback/APL bumper car (That can even take intimidation :o)

don't think it's necessarily more versatile than the K, though. Once sabine hits, we're going to have quite a blast (heh) with A-SLAM mine layers on top of tactician TLTs

the two yts kinda suck in that they don't have the upgrade slots necessary for customization. the fringer makes a nice blocker + HLC carrier, and the ORS just kinda sucks but can also be used for blocking.

Edited by ficklegreendice

As an addendum to my above post, you can go Warden with EM, Homing Missiles, Weapons Engineer, Miranda with TLT and C-3PO, and VI Poe with R5-P9 and Integrated for 100 points. You have a lot of wiggle room here because weapons engineer is a luxury, and perhaps Miranda would be the better one for homing missiles because 5 dice.

Oh, and all the K-Wings would have LRS for turn 1 TL's.

I'd rather have some burst damage than another TLT against Soontir. Homing Missiles are great.

When people try 2 ship builds with a fat Miranda, they spend way too many points on mines. If you go bombs you go protons because they actually do something. But what you should really put on her are HM's. Slamming something with a double modified procket from a high PS ace and then a (5 dice) double modified HM should just destroy it, or do something stupid like 8 damage to a YV-666.

I'm getting to a 106 points with that Warden, Miranda and Poe list... am I missing something? :)

Oops, lol. Take off the Weapons Engineer and 3PO then.

I need to point out that the ORS and the WSF have the exact dial, but you graded each dial differently for some reason.

I need to point out that the ORS and the WSF have the exact dial, but you graded each dial differently for some reason.

ORS doesn't have 3 turns