I mentioned this deck in another thread. It's been fun and reasonably effective so far, so I thought I might post it and see if it the community can refine it! This is a multiplayer deck, and relies on other players to do the questing.
It combines Beorn with Damrod, in case that wasn't obvious from the title. Tactics Aragorn takes up the third slot for some -defense (helps Beorn) and some attack-avoiding shenanigans. I enjoy this deck because it has just the right level of Lore trickery to keep me entertained while I play, as well as letting me go all smashy-smashy with Tactics in a satisfying way.
Total Cards: (50)
Hero: (3) 1x Beorn (Over Hill and Under Hill)
1x Damrod (The Land of Shadow)
Ally: (18)
3x Honour Guard (The Wastes of Eriador)
2x Landroval (A Journey to Rhosgobel)
3x Westfold Outrider (The Voice of Isengard)
2x Quickbeam (The Treason of Saruman)
3x Anborn (The Blood of Gondor)
2x Master of the Forge (Shadow and Flame)
2x Dori (Over Hill and Under Hill)
Attachment: (20)
3x Ambush (The Land of Shadow)
3x Secret Vigil (The Lost Realm)
3x Ranger Spikes (Heirs of Numenor)
3x Dagger of Westernesse (The Black Riders)
3x Rohan Warhorse (The Voice of Isengard)
3x Poisoned Stakes (The Blood of Gondor)
2x Elf-stone (The Black Riders)
Event: (12)
3x Foe-hammer (Over Hill and Under Hill)
3x Daeron's Runes (Foundations of Stone)
3x A Good Harvest (The Steward's Fear)
Side Quest: (0)
This deck aims to:
-Use traps as a combination attack avoidance and card draw
-Use Beorn and Aragorn together to defeat an enemy up to 9 def+HP right out of the gate (as long as it has at least 1 def)
-Get a Dagger and a Warhorse on Aragorn extra killing power, including avoiding an attack through Aragorn's ability
-Attack before being attacked (Aragorn's ability, Feint, Ambush). In particular, use ally Anborn to recycle Ambush every round.
-use Beorn to tank (hence Dori, Landroval, Honour Guards)
One fun trick I managed to pull off once: if Beorn is near death, you can go out in a blaze of glory. When engaged with 2 enemies, one of which has Ambush attacked, defend with Beorn and then, before resolving the attack, trigger the Ambush on the other enemy. Beorn (and other characters) resolve that attack and defeat that enemy, then you finish resolving the original attack, and Beorn is killed. Hopefully you have Landroval on the table at that point, so Beorn can pop right back in and counter-attack.
Problems:
-resource generation for Lore. It helps if a companion deck can toss a few resources Damrod's way. Card draw is great as long as you're snaring enemies, but you can't pay for Anborn very easily, and he's a key part of the deck. A Good Harvest and Elf-stone are there to help.
-defense in very aggressive quests. Beorn ca only handle so much, and the deck doesn't really have other defensive options. It's a strike-first kind of deck so you need to get that going. When too many high attack enemies get engaged, you can get into trouble.